/**
 * Command-line interface for running the interactive fiction game
 */
export declare class GameRunner {
    private engine;
    private llmProvider;
    private rl;
    private gameContext;
    private gameHistory;
    private suggestedCommands;
    constructor();
    /**
     * Initialize the game
     */
    initialize(worldPath: string): Promise<void>;
    /**
     * Start the game in CLI mode
     */
    start(): Promise<void>;
    /**
     * The main game loop for CLI mode
     */
    private gameLoop;
    /**
     * Process a player command and return the narrative response
     * Used by both CLI and web interfaces
     */
    processCommand(input: string): Promise<string>;
    /**
     * End the game
     */
    end(): void;
    /**
     * Update the game context with new narrative
     */
    private updateGameContext;
    /**
     * Get the current game state
     * Used by web interface
     */
    getGameState(): {
        world: import("../interfaces/world-model").WorldModel;
        currentRoomId: string;
        inventory: string[];
        visitedRooms: string[];
        flags: Record<string, boolean>;
        counters: Record<string, number>;
    };
    /**
     * Get the current room description
     * Used by web interface
     */
    getCurrentRoomDescription(): string;
    /**
     * Get suggested actions for the current game state
     * Used by web interface
     */
    getSuggestions(): string[];
    /**
     * Load a saved game state
     * Used by web interface
     */
    loadGameState(savedState: any): void;
}
