/**
 * Core Game Engine
 * Manages game state and processes actions
 */
import { GameEngine, ActionResult } from '../interfaces/engine';
import { WorldModel, GameState } from '../interfaces/world-model';
import { ActionResponse } from '../interfaces/llm';
export declare class TextAdventureEngine implements GameEngine {
    private worldModel;
    private gameState;
    private actionHandlers;
    constructor();
    /**
     * Load a world model from a file
     */
    loadWorld(worldModelPath: string): Promise<void>;
    /**
     * Get the current game state
     */
    getCurrentState(): GameState;
    /**
     * Get the world model
     */
    getWorldModel(): WorldModel;
    /**
     * Process an action from the player
     */
    processAction(action: ActionResponse): ActionResult;
    /**
     * Save the current game state to a file
     */
    saveGame(filename: string): Promise<void>;
    /**
     * Load a game state from a save file
     */
    loadGame(filename: string): Promise<void>;
    /**
     * Get a list of available actions in the current context
     */
    getAvailableActions(): string[];
    /**
     * Get a list of visible objects in the current room
     */
    getVisibleObjects(): string[];
    /**
     * Get a list of visible characters in the current room
     */
    getVisibleCharacters(): string[];
    /**
     * Get the description of the current room
     */
    getCurrentRoomDescription(): string;
    /**
     * Start the game and return the introduction text
     */
    start(): Promise<string>;
    /**
     * End the game (cleanup resources if needed)
     */
    end(): void;
    /**
     * Get the current room object
     */
    private getCurrentRoom;
    /**
     * Register default action handlers
     */
    private registerDefaultActionHandlers;
    /**
     * Find an object by name in a list of object IDs
     */
    private findObjectByName;
    /**
     * Find a character by name in a list of character IDs
     */
    private findCharacterByName;
}
