# Project Implementation Plan

## Phase 1: Project Setup and Basic Structure
- [x] Define project goals and specifications
- [x] Set up project structure
  - [x] Create core directories (src, data, tests)
  - [x] Initialize Node.js/npm project
  - [x] Set up TypeScript configuration
  - [ ] Configure ESLint and Prettier for code quality
- [ ] Choose and set up testing framework
- [x] Create basic documentation structure

## Phase 2: World Model Implementation
- [ ] Define YAML schema for world elements
  - [ ] Room schema (description, exits, objects, characters)
  - [ ] Object schema (description, properties, allowed actions)
  - [ ] NPC schema (description, dialogue, behavior)
  - [ ] Action schema (conditions, effects)
- [x] Implement YAML parser and validator
- [ ] Create the world model core
  - [ ] Game state management
  - [ ] Room navigation
  - [ ] Object interaction
  - [ ] NPC interaction
  - [ ] Action processing logic
- [x] Create a simple test world in YAML format
- [ ] Implement unit tests for world model

## Phase 3: LLM Integration
- [x] Research and select appropriate OpenRouter model
- [x] Implement OpenRouter API client
  - [x] Configuration and authentication
  - [x] API request/response handling
  - [ ] Rate limiting and error handling
- [ ] Design LLM prompting strategy
  - [ ] System prompts for action translation
  - [ ] System prompts for narrative generation
  - [ ] Context management for conversation history
- [ ] Create adapter between LLM and world model
  - [ ] Define the interface for action translation
  - [ ] Define the interface for narrative generation

## Phase 4: Game Engine Core
- [x] Implement the game loop
  - [x] Input handling
  - [ ] Action processing via LLM
  - [ ] World model updating
  - [ ] Response generation via LLM
  - [ ] Output formatting
- [ ] Implement saving/loading game state
- [ ] Add game configuration options
- [ ] Implement logging for debugging

## Phase 5: User Interface
- [x] Create a command-line interface
  - [x] Input handling
  - [x] Text output formatting
  - [ ] Command history
- [x] Implement a simple web interface
  - [x] Basic HTML/CSS structure
  - [x] JavaScript for interaction
  - [x] Responsive design
- [x] Text processing utilities
  - [x] Implement smartypants.js for typographical improvements
  - [ ] Add hyphenation support

## Phase 6: Advanced Features
- [ ] Implement integration layer for Z-machine
  - [ ] Research Z-machine libraries
  - [ ] Create adapter for Z-machine to world model interface
  - [ ] Test with classic Infocom games
- [ ] Add advanced LLM features
  - [ ] Character styles and narrative tones
  - [ ] Memory and reference to past events
  - [ ] Player character personality modeling
- [ ] Create plugin system for extending world model capabilities

## Phase 7: Testing and Refinement
- [ ] Comprehensive testing
  - [ ] Unit tests for core components
  - [ ] Integration tests for LLM integration
  - [ ] End-to-end game flow tests
  - [ ] User testing and feedback
- [ ] Performance optimization
  - [ ] Minimize LLM token usage
  - [ ] Optimize world model for larger games
- [ ] Refine prompting strategies based on testing

## Phase 8: Documentation and Release
- [x] Complete user documentation
  - [x] Installation guide
  - [ ] World creation guide
  - [ ] Configuration reference
- [ ] Complete developer documentation
  - [ ] Architecture overview
  - [ ] API reference
  - [ ] Extension guide
- [ ] Create example worlds and games
- [ ] Prepare for initial release