Checkpoint clean procedural book profile

This commit is contained in:
2026-06-04 23:03:33 +02:00
parent 552bf14626
commit 073be20dca
+51 -67
View File
@@ -35,7 +35,7 @@ guide.position.y = -0.12;
scene.add(guide);
const materials = {
cover: new THREE.MeshBasicMaterial({ color: 0x2c1810 }),
cover: new THREE.MeshBasicMaterial({ color: 0x2c1810, side: THREE.DoubleSide }),
spine: new THREE.MeshBasicMaterial({ color: 0x9c1f1f, side: THREE.DoubleSide }),
pagesLeft: new THREE.MeshBasicMaterial({ color: 0xd8c7a4, side: THREE.DoubleSide }),
pagesRight: new THREE.MeshBasicMaterial({ color: 0xe7d6b4, side: THREE.DoubleSide }),
@@ -44,6 +44,13 @@ const materials = {
hinge: new THREE.MeshBasicMaterial({ color: 0x2b0808 })
};
const BOOK_PROFILE = {
tableY: 0,
coverThickness: 0.03,
raisedHingeY: 0.056,
paperContactOffset: 0.0012
};
let readingProgress = readInitialProgress();
progressInput.value = readingProgress.toFixed(3);
progressValue.value = readingProgress.toFixed(2);
@@ -85,7 +92,7 @@ function rebuildBook() {
clearGroup(book);
const coverDepth = 2.34;
const coverThickness = 0.022;
const coverThickness = BOOK_PROFILE.coverThickness;
const pageWidth = 1.62;
const pageDepth = 2.24;
const gutter = 0.12;
@@ -94,13 +101,14 @@ function rebuildBook() {
const leftThickness = THREE.MathUtils.lerp(sheetTick, fullBlock, readingProgress);
const rightThickness = THREE.MathUtils.lerp(fullBlock, sheetTick, readingProgress);
const foldX = clothFoldX(gutter);
const spineWidth = fullBlock;
addCoverAssembly(pageWidth, coverDepth, coverThickness);
addCoverAssembly(pageWidth, coverDepth, coverThickness, spineWidth);
addSplinePageBlock(-1, pageWidth, pageDepth, leftThickness, foldX);
addSplinePageBlock(1, pageWidth, pageDepth, rightThickness, foldX);
addPageLayerLines(-1, pageWidth, pageDepth, leftThickness, foldX);
addPageLayerLines(1, pageWidth, pageDepth, rightThickness, foldX);
addClothSpine(pageDepth, gutter);
addClothSpine(pageDepth, spineWidth);
}
function clearGroup(group) {
@@ -113,24 +121,27 @@ function clearGroup(group) {
}
}
function addCoverAssembly(pageWidth, depth, thickness) {
const cover = new THREE.Mesh(createCoverAssemblyGeometry(pageWidth, depth, thickness), materials.cover);
function addCoverAssembly(pageWidth, depth, thickness, spineWidth) {
const cover = new THREE.Mesh(createCoverAssemblyGeometry(pageWidth, depth, thickness, spineWidth), materials.cover);
book.add(cover);
}
function createCoverAssemblyGeometry(pageWidth, depth, thickness) {
function createCoverAssemblyGeometry(pageWidth, depth, thickness, spineWidth) {
const overhang = 0.055;
const hingeX = 0.18;
const centerX = 0.095;
const boardTopY = 0.023;
const centerTopY = -0.002;
const spineHalf = spineWidth * 0.5;
const hingeInset = 0.07;
const outerX = pageWidth + overhang;
const hingeX = spineHalf + hingeInset;
const outerTopY = BOOK_PROFILE.tableY + thickness;
const connectionTopY = BOOK_PROFILE.raisedHingeY;
const spineTopY = BOOK_PROFILE.tableY + thickness;
const section = [
{ x: -pageWidth - overhang, y: boardTopY },
{ x: -hingeX, y: boardTopY },
{ x: -centerX, y: centerTopY },
{ x: centerX, y: centerTopY },
{ x: hingeX, y: boardTopY },
{ x: pageWidth + overhang, y: boardTopY }
{ x: -outerX, y: outerTopY },
{ x: -hingeX, y: connectionTopY },
{ x: -spineHalf, y: spineTopY },
{ x: spineHalf, y: spineTopY },
{ x: hingeX, y: connectionTopY },
{ x: outerX, y: outerTopY }
];
const positions = [];
const uvs = [];
@@ -201,53 +212,24 @@ function clothFoldX(gutter) {
return THREE.MathUtils.lerp(-spineTravel, spineTravel, readingProgress);
}
function addClothSpine(depth, gutter) {
const geometry = createClothSpineGeometry(depth, gutter);
const spine = new THREE.Mesh(geometry, materials.spine);
book.add(spine);
}
function createClothSpineGeometry(depth, gutter) {
const columns = 24;
const rows = 18;
const positions = [];
const uvs = [];
const indices = [];
const radiusX = gutter * 0.52;
const radiusY = 0.04;
const baseY = -0.004;
for (let row = 0; row <= rows; row += 1) {
const v = row / rows;
const z = (v - 0.5) * depth * 0.94;
for (let column = 0; column <= columns; column += 1) {
const u = column / columns;
function addClothSpine(depth, spineWidth) {
const material = new THREE.LineBasicMaterial({ color: 0xb51f1f });
const radiusX = spineWidth * 0.42;
const radiusY = 0.018;
const baseY = BOOK_PROFILE.tableY + BOOK_PROFILE.coverThickness + 0.002;
const profile = [];
for (let i = 0; i <= 32; i += 1) {
const u = i / 32;
const theta = Math.PI * (1 - u);
const x = Math.cos(theta) * radiusX;
const y = baseY + Math.sin(theta) * radiusY + x * 0.12;
const exposedY = Math.min(y, 0.038);
const lengthSag = -0.006 * Math.sin(Math.PI * v);
positions.push(x, exposedY + lengthSag, z);
uvs.push(u, v);
}
const y = baseY + Math.sin(theta) * radiusY;
profile.push({ x, y });
}
for (let row = 0; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
const a = row * (columns + 1) + column;
const b = a + 1;
const c = a + columns + 1;
const d = c + 1;
indices.push(a, c, b, b, c, d);
}
}
const geometry = new THREE.BufferGeometry();
geometry.setIndex(indices);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
geometry.computeVertexNormals();
return geometry;
[depth * 0.5 + 0.008, -depth * 0.5 - 0.008].forEach((z) => {
const points = profile.map((point) => new THREE.Vector3(point.x, point.y, z));
book.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(points), material));
});
}
function pageBlockTopY(thickness, u, v) {
@@ -255,19 +237,21 @@ function pageBlockTopY(thickness, u, v) {
const hinge = THREE.MathUtils.clamp(u / hingeWidth, 0, 1);
const t = easeOutCubic(hinge);
const sewnY = 0.066;
const stackY = 0.032 + thickness;
const stackY = pageBlockBottomY(thickness, u, v) + thickness;
const flatCrown = 0.006 * Math.sin(Math.PI * v);
const foreCurl = 0.006 * smoothstep(THREE.MathUtils.clamp((u - 0.88) / 0.12, 0, 1));
return sewnY * (1 - t) + (stackY + flatCrown + foreCurl) * t;
}
function pageBlockBottomY(thickness, u, v) {
const hingeWidth = 0.105;
const hinge = THREE.MathUtils.clamp(u / hingeWidth, 0, 1);
const t = easeOutCubic(hinge);
const sewnY = 0.026;
const stackY = 0.026;
return sewnY * (1 - t) + stackY * t;
const supportY = coverSupportTopY(u);
return supportY + BOOK_PROFILE.paperContactOffset;
}
function coverSupportTopY(u) {
const hingeSpan = 0.14;
const t = THREE.MathUtils.clamp((u - hingeSpan) / (1 - hingeSpan), 0, 1);
return THREE.MathUtils.lerp(BOOK_PROFILE.raisedHingeY, BOOK_PROFILE.coverThickness, t);
}
function smoothstep(value) {