feat: Integrate Kokoro TTS with WebGPU and fallback
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# AI Interactive Fiction
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A modern take on classic text adventures that combines traditional world modeling with Large Language Models (LLMs) to create natural language interactive fiction experiences.
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## Project Overview
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This application reimagines the classic text adventure game genre by replacing the traditional parser with an LLM. The system consists of:
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1. **World Model**: A traditional game engine that manages rooms, objects, actions, and game state - similar to old-school Infocom games.
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2. **LLM Interface**: An AI layer that processes natural language input from players and translates it into actions the game engine can understand.
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3. **Narrative Generation**: The LLM converts the world state changes into rich, contextual prose for the player.
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## Key Features
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- **Natural Language Understanding**: Players can express their intent in plain language without worrying about specific command syntax.
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- **Rich Narrative**: Dynamic descriptions that adapt to the current game state and player history.
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- **Consistent World Model**: The underlying game engine enforces world rules to prevent hallucinations or inconsistencies.
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- **Modular Design**: Easily swap between different world models, including YAML-based custom worlds or integrations with classic Z-machine games.
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## How It Works
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1. Player enters natural language input
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2. LLM analyzes input and translates it into game actions
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3. Game engine processes valid actions and updates the game state
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4. LLM receives the state change information and generates narrative prose
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5. Player receives the beautifully written response
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## Technical Structure
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- YAML-based world definition (rooms, objects, actions)
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- OpenRouter API integration for accessing suitable LLMs
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- Modular design allowing for Z-machine integration in the future
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## Getting Started
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# AI Interactive Fiction
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A modern take on classic text adventures that combines traditional world modeling with Large Language Models (LLMs) to create natural language interactive fiction experiences.
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## Project Overview
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This application reimagines the classic text adventure game genre by replacing the traditional parser with an LLM. The system consists of:
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1. **World Model**: A traditional game engine that manages rooms, objects, actions, and game state - similar to old-school Infocom games.
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2. **LLM Interface**: An AI layer that processes natural language input from players and translates it into actions the game engine can understand.
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3. **Narrative Generation**: The LLM converts the world state changes into rich, contextual prose for the player.
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## Key Features
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- **Natural Language Understanding**: Players can express their intent in plain language without worrying about specific command syntax.
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- **Rich Narrative**: Dynamic descriptions that adapt to the current game state and player history.
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- **Consistent World Model**: The underlying game engine enforces world rules to prevent hallucinations or inconsistencies.
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- **Modular Design**: Easily swap between different world models, including YAML-based custom worlds or integrations with classic Z-machine games.
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## How It Works
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1. Player enters natural language input
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2. LLM analyzes input and translates it into game actions
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3. Game engine processes valid actions and updates the game state
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4. LLM receives the state change information and generates narrative prose
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5. Player receives the beautifully written response
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## Technical Structure
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- YAML-based world definition (rooms, objects, actions)
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- OpenRouter API integration for accessing suitable LLMs
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- Modular design allowing for Z-machine integration in the future
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## Getting Started
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[Installation and running instructions will be added here]
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