feat: Integrate Kokoro TTS with WebGPU and fallback
This commit is contained in:
@@ -1,99 +1,99 @@
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# Project Implementation Plan
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## Phase 1: Project Setup and Basic Structure
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- [x] Define project goals and specifications
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- [x] Set up project structure
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- [x] Create core directories (src, data, tests)
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- [x] Initialize Node.js/npm project
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- [x] Set up TypeScript configuration
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- [ ] Configure ESLint and Prettier for code quality
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- [ ] Choose and set up testing framework
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- [x] Create basic documentation structure
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## Phase 2: World Model Implementation
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- [ ] Define YAML schema for world elements
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- [ ] Room schema (description, exits, objects, characters)
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- [ ] Object schema (description, properties, allowed actions)
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- [ ] NPC schema (description, dialogue, behavior)
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- [ ] Action schema (conditions, effects)
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- [x] Implement YAML parser and validator
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- [ ] Create the world model core
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- [ ] Game state management
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- [ ] Room navigation
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- [ ] Object interaction
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- [ ] NPC interaction
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- [ ] Action processing logic
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- [x] Create a simple test world in YAML format
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- [ ] Implement unit tests for world model
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## Phase 3: LLM Integration
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- [x] Research and select appropriate OpenRouter model
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- [x] Implement OpenRouter API client
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- [x] Configuration and authentication
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- [x] API request/response handling
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- [ ] Rate limiting and error handling
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- [ ] Design LLM prompting strategy
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- [ ] System prompts for action translation
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- [ ] System prompts for narrative generation
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- [ ] Context management for conversation history
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- [ ] Create adapter between LLM and world model
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- [ ] Define the interface for action translation
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- [ ] Define the interface for narrative generation
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## Phase 4: Game Engine Core
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- [x] Implement the game loop
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- [x] Input handling
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- [ ] Action processing via LLM
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- [ ] World model updating
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- [ ] Response generation via LLM
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- [ ] Output formatting
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- [ ] Implement saving/loading game state
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- [ ] Add game configuration options
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- [ ] Implement logging for debugging
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## Phase 5: User Interface
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- [x] Create a command-line interface
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- [x] Input handling
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- [x] Text output formatting
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- [ ] Command history
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- [x] Implement a simple web interface
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- [x] Basic HTML/CSS structure
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- [x] JavaScript for interaction
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- [x] Responsive design
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- [x] Text processing utilities
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- [x] Implement smartypants.js for typographical improvements
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- [ ] Add hyphenation support
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## Phase 6: Advanced Features
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- [ ] Implement integration layer for Z-machine
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- [ ] Research Z-machine libraries
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- [ ] Create adapter for Z-machine to world model interface
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- [ ] Test with classic Infocom games
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- [ ] Add advanced LLM features
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- [ ] Character styles and narrative tones
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- [ ] Memory and reference to past events
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- [ ] Player character personality modeling
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- [ ] Create plugin system for extending world model capabilities
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## Phase 7: Testing and Refinement
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- [ ] Comprehensive testing
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- [ ] Unit tests for core components
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- [ ] Integration tests for LLM integration
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- [ ] End-to-end game flow tests
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- [ ] User testing and feedback
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- [ ] Performance optimization
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- [ ] Minimize LLM token usage
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- [ ] Optimize world model for larger games
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- [ ] Refine prompting strategies based on testing
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## Phase 8: Documentation and Release
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- [x] Complete user documentation
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- [x] Installation guide
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- [ ] World creation guide
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- [ ] Configuration reference
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- [ ] Complete developer documentation
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- [ ] Architecture overview
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- [ ] API reference
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- [ ] Extension guide
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- [ ] Create example worlds and games
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# Project Implementation Plan
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|
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## Phase 1: Project Setup and Basic Structure
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- [x] Define project goals and specifications
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- [x] Set up project structure
|
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- [x] Create core directories (src, data, tests)
|
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- [x] Initialize Node.js/npm project
|
||||
- [x] Set up TypeScript configuration
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- [ ] Configure ESLint and Prettier for code quality
|
||||
- [ ] Choose and set up testing framework
|
||||
- [x] Create basic documentation structure
|
||||
|
||||
## Phase 2: World Model Implementation
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- [ ] Define YAML schema for world elements
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- [ ] Room schema (description, exits, objects, characters)
|
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- [ ] Object schema (description, properties, allowed actions)
|
||||
- [ ] NPC schema (description, dialogue, behavior)
|
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- [ ] Action schema (conditions, effects)
|
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- [x] Implement YAML parser and validator
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- [ ] Create the world model core
|
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- [ ] Game state management
|
||||
- [ ] Room navigation
|
||||
- [ ] Object interaction
|
||||
- [ ] NPC interaction
|
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- [ ] Action processing logic
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- [x] Create a simple test world in YAML format
|
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- [ ] Implement unit tests for world model
|
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|
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## Phase 3: LLM Integration
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- [x] Research and select appropriate OpenRouter model
|
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- [x] Implement OpenRouter API client
|
||||
- [x] Configuration and authentication
|
||||
- [x] API request/response handling
|
||||
- [ ] Rate limiting and error handling
|
||||
- [ ] Design LLM prompting strategy
|
||||
- [ ] System prompts for action translation
|
||||
- [ ] System prompts for narrative generation
|
||||
- [ ] Context management for conversation history
|
||||
- [ ] Create adapter between LLM and world model
|
||||
- [ ] Define the interface for action translation
|
||||
- [ ] Define the interface for narrative generation
|
||||
|
||||
## Phase 4: Game Engine Core
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- [x] Implement the game loop
|
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- [x] Input handling
|
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- [ ] Action processing via LLM
|
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- [ ] World model updating
|
||||
- [ ] Response generation via LLM
|
||||
- [ ] Output formatting
|
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- [ ] Implement saving/loading game state
|
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- [ ] Add game configuration options
|
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- [ ] Implement logging for debugging
|
||||
|
||||
## Phase 5: User Interface
|
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- [x] Create a command-line interface
|
||||
- [x] Input handling
|
||||
- [x] Text output formatting
|
||||
- [ ] Command history
|
||||
- [x] Implement a simple web interface
|
||||
- [x] Basic HTML/CSS structure
|
||||
- [x] JavaScript for interaction
|
||||
- [x] Responsive design
|
||||
- [x] Text processing utilities
|
||||
- [x] Implement smartypants.js for typographical improvements
|
||||
- [ ] Add hyphenation support
|
||||
|
||||
## Phase 6: Advanced Features
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- [ ] Implement integration layer for Z-machine
|
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- [ ] Research Z-machine libraries
|
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- [ ] Create adapter for Z-machine to world model interface
|
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- [ ] Test with classic Infocom games
|
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- [ ] Add advanced LLM features
|
||||
- [ ] Character styles and narrative tones
|
||||
- [ ] Memory and reference to past events
|
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- [ ] Player character personality modeling
|
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- [ ] Create plugin system for extending world model capabilities
|
||||
|
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## Phase 7: Testing and Refinement
|
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- [ ] Comprehensive testing
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||||
- [ ] Unit tests for core components
|
||||
- [ ] Integration tests for LLM integration
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||||
- [ ] End-to-end game flow tests
|
||||
- [ ] User testing and feedback
|
||||
- [ ] Performance optimization
|
||||
- [ ] Minimize LLM token usage
|
||||
- [ ] Optimize world model for larger games
|
||||
- [ ] Refine prompting strategies based on testing
|
||||
|
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## Phase 8: Documentation and Release
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||||
- [x] Complete user documentation
|
||||
- [x] Installation guide
|
||||
- [ ] World creation guide
|
||||
- [ ] Configuration reference
|
||||
- [ ] Complete developer documentation
|
||||
- [ ] Architecture overview
|
||||
- [ ] API reference
|
||||
- [ ] Extension guide
|
||||
- [ ] Create example worlds and games
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- [ ] Prepare for initial release
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