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2025-04-01 08:37:41 +02:00
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/**
* Core interfaces for the interactive fiction world model
*/
export interface Room {
id: string;
name: string;
description: string;
exits: Exit[];
objects: string[];
characters: string[];
}
export interface Exit {
direction: string;
targetRoomId: string;
description?: string;
isLocked?: boolean;
keyId?: string;
}
export interface GameObject {
id: string;
name: string;
description: string;
traits: string[];
states: Record<string, boolean>;
containedObjects?: string[];
allowedActions: string[];
}
export interface Character {
id: string;
name: string;
description: string;
dialogue: Record<string, string>;
inventory: string[];
defaultResponse: string;
mood?: string;
}
export interface Action {
name: string;
patterns: string[];
requiresObject?: boolean;
requiresTarget?: boolean;
handler: string;
}
export interface GameState {
currentRoomId: string;
inventory: string[];
visitedRooms: string[];
flags: Record<string, boolean>;
counters: Record<string, number>;
}
export interface WorldModel {
title: string;
author: string;
version: string;
introduction: string;
rooms: Record<string, Room>;
objects: Record<string, GameObject>;
characters: Record<string, Character>;
actions: Record<string, Action>;
initialState: GameState;
}