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/* AI Interactive Fiction - Web UI Styles */
/* Variables */
:root {
--text-color: #222;
--background-color: #f8f4e8;
--book-shadow: rgba(0, 0, 0, 0.3);
--highlight-color: #783422;
--control-color: #555;
--light-color: rgba(255, 240, 210, 0.6);
--viewport-aspect-ratio: 1.6;
--book-width: 1000px;
--book-height: 620px;
--input-bg: rgba(255, 255, 255, 0.6);
--img-aspect-ratio: 1.613;
--aspect-ratio: min(var(--viewport-aspect-ratio), var(--img-aspect-ratio));
font-size: calc(var(--book-height)/(34 * 1.5));
}
/* Font faces */
@font-face {
font-family: "EB Garamond";
src: url("../fonts/EBGaramond12-Regular.otf") format("opentype");
font-weight: normal;
font-style: normal;
}
@font-face {
font-family: "EB Garamond";
src: url("../fonts/EBGaramond12-Italic.otf") format("opentype");
font-weight: normal;
font-style: italic;
}
/* Global styles */
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html, body {
height: 100%;
font-family: "EB Garamond", serif;
color: var(--text-color);
background-color: #222;
background-image: url(../images/brown-wooden-flooring.jpg);
background-size: cover;
background-position: center;
overflow: hidden;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
margin: 0;
padding: 0;
}
body.switched {
transition: color 0.6s, background-color 0.6s;
}
h1 {
font-size: 2rem;
margin-bottom: 0.8rem;
text-align: center;
text-transform: uppercase;
font-weight: normal;
}
h2 {
font-size: 1.2rem;
text-align: center;
font-weight: normal;
}
h3 {
font-size: 1.2rem;
text-align: center;
font-weight: normal;
}
.header {
padding-top: 3rem;
padding-bottom: 3rem;
}
.byline {
font-feature-settings: "smcp";
}
.separator {
text-align: center;
}
p, #ruler, #indent {
font-size: 1.2rem;
line-height: 1.2;
color: rgba(0,0,0,0.9);
margin-block-end: 0;
margin-block-start: 0;
}
a {
transition: color 0.6s;
color: #333;
font-style: italic;
text-decoration-thickness: 1px;
}
a:hover {
color: black;
transition: color 0.1s;
}
strong {
color: black;
font-weight: bold;
}
.container .hide {
opacity: 0.0;
}
.container .invisible {
display: none;
}
.container > *, .container > p > * {
opacity: 1.0;
transition: opacity 0.5s;
}
#command_input {
position: absolute;
bottom: 1rem;
left: 3rem;
right: 3rem;
display: flex;
}
#player_input {
flex-grow: 1;
font-family: inherit;
font-size: 1.2rem;
padding: 0.5rem;
border: 1px solid rgba(0,0,0,0.3);
border-radius: 0.25rem;
background: rgba(255,255,255,0.9);
}
#submit_command {
margin-left: 0.5rem;
font-family: inherit;
font-size: 1.2rem;
padding: 0.5rem 1rem;
border: 1px solid rgba(0,0,0,0.3);
border-radius: 0.25rem;
background: rgba(255,255,255,0.9);
cursor: pointer;
}
#submit_command:hover {
background: rgba(255,255,255,1);
}
#controls {
z-index: 4;
text-align: center;
position: absolute;
right: 0;
left: 0;
top: 1rem;
padding-top: 1rem;
user-select: none;
transition: color 0.6s, background 0.6s;
}
#controls [disabled] {
color: #999;
}
#controls input[type=range] {
vertical-align: middle;
-webkit-appearance: none;
appearance: none;
width: 5rem;
cursor: pointer;
outline: none;
height: 0.5rem;
background-color: transparent;
box-sizing: border-box;
border: 1px solid black;
border-radius: 0.25rem;
overflow: hidden;
}
#controls input::-webkit-slider-thumb {
-webkit-appearance: none;
appearance: none;
height: 0.5rem;
width: 0.5rem;
border-radius: 0.25rem;
background-color: rgba(0,0,0,0.9);
border: none;
box-shadow: -407px 0 0 400px rgba(0,0,0,0.3);
}
#controls input::-webkit-runnable-track {
-webkit-appearance: none;
appearance: none;
height: 0.5rem;
border-radius: 0.25rem;
}
#controls>a:not(:last-of-type):after, #controls>span::after {
content: " | ";
}
#book {
position: relative;
width: var(--book-width);
height: var(--book-height);
background-image: url('../images/book-3057904.png');
background-size: contain;
background-position: center;
background-repeat: no-repeat;
perspective: 500px;
perspective-origin: 50% 50%;
max-width: 90vw;
max-height: 90vh;
margin: 0 auto;
transform-origin: center center;
}
#page_left, #page_right {
position: absolute;
top: 5%;
bottom: 10%;
width: 39%;
box-sizing: border-box;
padding: 0 3rem 1rem 1rem;
overflow: visible;
overflow-y: scroll;
opacity: 0.95;
mix-blend-mode: darken;
}
#story {
overflow-x: visible;
margin-bottom: 3rem;
}
#page_left {
left: 11.5%;
}
#page_right {
right: 7%;
height: calc(28 * 1.2 * 1.2rem);
padding-bottom: 4rem;
}
.user-input {
font-style: italic;
color: #555;
margin-top: 1rem;
}
.narrative {
margin-top: 1rem;
}
/* ===== Scrollbar CSS ===== */
/* Firefox */
* {
scrollbar-width: auto;
scrollbar-color: #000000 rgba(255,255,255,0);
}
/* Chrome, Edge, and Safari */
*::-webkit-scrollbar {
width: calc(1rem/4);
}
*::-webkit-scrollbar-track {
background: rgba(255,255,255,0.0);
}
*::-webkit-scrollbar-thumb {
background-color: #000000;
border-radius: calc(1rem/4/2);
border: none;
}
.fade-in {
animation: fadeIn ease 1s;
-webkit-animation: fadeIn ease 1s;
-moz-animation: fadeIn ease 1s;
-o-animation: fadeIn ease 1s;
-ms-animation: fadeIn ease 1s;
}
@keyframes fadeIn {
0% {opacity:0;}
100% {opacity:1;}
}
@-moz-keyframes fadeIn {
0% {opacity:0;}
100% {opacity:1;}
}
@-webkit-keyframes fadeIn {
0% {opacity:0;}
100% {opacity:1;}
}
@-o-keyframes fadeIn {
0% {opacity:0;}
100% {opacity:1;}
}
@-ms-keyframes fadeIn {
0% {opacity:0;}
100% {opacity:1;}
}
#ruler, #indent {
visibility: hidden;
position: absolute;
top: -8000px;
width: auto;
display: inline;
left: -8000px;
text-indent: 0;
text-align: left;
hyphens: none;
margin-block-end: 0;
}
#lighting {
position: absolute;
top: -35%;
left: -35%;
width: 180%;
height: 180%;
animation: gradient-animation-shrink 1s 1;
background: radial-gradient(circle, rgba(255,240,182,0.1) 0%, rgba(255,237,165,0.2) 20%, rgba(0,0,0,0.9) 65%, rgba(0,0,0,0.9) 100%);
mix-blend-mode: color-burn;
pointer-events: none;
z-index: 999;
}
@keyframes gradient-animation-grow {
0% { width: 180%; height: 180%; left: -35%; top: -35%; }
100% { width: 170%; height: 170%; left: -33%; top: -33%; }
}
@keyframes gradient-animation-shrink {
0% { width: 170%; height: 170%; left: -33%; top: -33%; }
100% { width: 180%; height: 180%; left: -35%; top: -35%; }
}
.loading-indicator {
display: inline-block;
position: relative;
width: 1.2rem;
height: 1.2rem;
margin-left: 0.5rem;
}
.loading-indicator div {
box-sizing: border-box;
display: block;
position: absolute;
width: 1rem;
height: 1rem;
border: 0.2rem solid #000;
border-radius: 50%;
animation: loading-indicator 1.2s cubic-bezier(0.5, 0, 0.5, 1) infinite;
border-color: #000 transparent transparent transparent;
}
.loading-indicator div:nth-child(1) {
animation-delay: -0.45s;
}
.loading-indicator div:nth-child(2) {
animation-delay: -0.3s;
}
.loading-indicator div:nth-child(3) {
animation-delay: -0.15s;
}
@keyframes loading-indicator {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
/* Media queries for responsive design */
@media (max-width: 768px) {
:root {
font-size: calc(var(--book-height)/(40 * 1.5));
}
#book {
max-width: 95vw;
max-height: 95vh;
}
#page_left, #page_right {
width: 38%;
padding: 0 1rem 1rem 1rem;
}
}
/* Ensure responsive book sizing */
@media (max-width: 1200px) {
#book {
transform: scale(0.95);
transform-origin: center center;
}
}
@media (max-width: 992px) {
#book {
transform: scale(0.85);
transform-origin: center center;
}
}
@media (max-width: 768px) {
#book {
transform: scale(0.75);
transform-origin: center center;
}
}
@media (max-width: 576px) {
#book {
transform: scale(0.65);
transform-origin: center center;
}
}
/* Additional responsive fix to ensure book remains centered */
@media (max-height: 700px) {
#book {
transform: scale(0.8);
transform-origin: center center;
}
}
@media (max-height: 600px) {
#book {
transform: scale(0.7);
transform-origin: center center;
}
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>AI Interactive Fiction</title>
<link rel="stylesheet" href="css/style.css">
<script src="https://cdn.socket.io/4.6.0/socket.io.min.js"></script>
<script src="js/smartypants.js"></script>
<script src="js/tts-handler.js"></script>
<script src="js/ai-fiction.js"></script>
</head>
<body>
<div id="book">
<div id="lighting"></div>
<div id="page_left">
<div class="header">
<h1>AI Interactive Fiction</h1>
<h2 class="byline">A modern take on text adventures</h2>
</div>
<div class="separator">
<double class="separator">&#8902;</double>
</div>
<div id="story"></div>
</div>
<div id="page_right">
<div id="controls">
<a href="#" id="rewind">Restart</a>
<a href="#" id="speech">Speech</a>
<span>Speed <input type="range" id="speed" min="0" max="100" value="50"> <a href="#" id="speed_reset">Reset</a></span>
<a href="#" id="save">Save</a>
<a href="#" id="reload">Load</a>
</div>
<div id="command_history"></div>
<div id="command_input">
<input type="text" id="player_input" placeholder="Enter your command..." autocomplete="off">
<button id="submit_command"></button>
</div>
</div>
</div>
<div id="ruler"></div>
</body>
</html>
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/**
* AI Interactive Fiction
* Main client-side logic for web interface
*/
class AIFiction {
constructor() {
// DOM elements
this.storyContainer = document.getElementById('story');
this.commandHistoryContainer = document.getElementById('command_history');
this.playerInput = document.getElementById('player_input');
this.submitButton = document.getElementById('submit_command');
this.speechButton = document.getElementById('speech');
this.rewindButton = document.getElementById('rewind');
this.saveButton = document.getElementById('save');
this.loadButton = document.getElementById('reload');
this.speedSlider = document.getElementById('speed');
this.speedReset = document.getElementById('speed_reset');
// Game state
this.gameState = {
started: false,
currentRoomId: '',
textSpeed: 50
};
// Socket connection - ensure we're connecting to the right URL
this.socket = io(window.location.origin, {
reconnectionAttempts: 5,
timeout: 10000
});
// Typing effect configuration
this.typingSpeed = 30; // Default value, will be adjusted by slider
this.typingTimeout = null;
// Bind event handlers
this.bindEvents();
// Initialize socket communication
this.initializeSocket();
// Initialize UI
this.initializeUI();
}
/**
* Initialize the UI
*/
initializeUI() {
this.updateTypingSpeed();
this.updateSpeechButton();
// Disable buttons initially
this.rewindButton.setAttribute('disabled', 'disabled');
this.loadButton.setAttribute('disabled', 'disabled');
// Start the game
this.startGame();
}
/**
* Bind event handlers to DOM elements
*/
bindEvents() {
// Submit command on button click
this.submitButton.addEventListener('click', () => this.submitCommand());
// Submit command on Enter key
this.playerInput.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
this.submitCommand();
}
});
// Toggle speech
this.speechButton.addEventListener('click', () => {
if (tts.isReady()) {
const enabled = tts.toggle();
this.updateSpeechButton(enabled);
if (enabled) {
// Speak the last narrative if speech was just enabled
const lastNarrative = this.storyContainer.lastElementChild;
if (lastNarrative && lastNarrative.classList.contains('narrative')) {
tts.speak(lastNarrative.textContent);
}
}
} else {
console.log('TTS not ready yet');
}
});
// Restart game
this.rewindButton.addEventListener('click', () => {
if (confirm('Are you sure you want to restart the game? All progress will be lost.')) {
this.startGame();
}
});
// Save game
this.saveButton.addEventListener('click', () => {
this.socket.emit('saveGame');
});
// Load game
this.loadButton.addEventListener('click', () => {
this.socket.emit('loadGame');
});
// Adjust typing speed
this.speedSlider.addEventListener('input', () => {
this.updateTypingSpeed();
});
// Reset speed to default
this.speedReset.addEventListener('click', () => {
this.speedSlider.value = 50;
this.updateTypingSpeed();
});
}
/**
* Initialize socket event handlers
*/
initializeSocket() {
// Connection established
this.socket.on('connect', () => {
console.log('Connected to server');
// Automatically start the game once connected
if (!this.gameState.started) {
this.startGame();
}
});
// Connection error
this.socket.on('connect_error', (error) => {
console.error('Connection error:', error);
this.addSystemMessage('Connection error. Please check your network connection and try again.');
});
// Game introduction received
this.socket.on('gameIntroduction', (data) => {
this.clearStory();
this.addNarrative(data.introduction);
this.addNarrative(data.initialRoomDescription);
this.gameState.started = true;
this.gameState.currentRoomId = data.currentRoomId;
// Enable buttons
this.rewindButton.removeAttribute('disabled');
// Focus on input field
this.playerInput.focus();
});
// Narrative response received
this.socket.on('narrativeResponse', (data) => {
this.addNarrative(data.text);
if (data.suggestions && data.suggestions.length > 0) {
this.addSuggestions(data.suggestions);
}
// Update game state
if (data.gameState) {
this.gameState.currentRoomId = data.gameState.currentRoomId;
}
// Scroll to bottom and focus input
this.scrollToBottom();
this.playerInput.focus();
// Re-enable input (failsafe)
this.playerInput.disabled = false;
this.submitButton.disabled = false;
});
// Game saved confirmation
this.socket.on('gameSaved', () => {
this.addSystemMessage('Game saved successfully.');
// Enable load button
this.loadButton.removeAttribute('disabled');
});
// Game loaded confirmation
this.socket.on('gameLoaded', (data) => {
this.clearStory();
this.addSystemMessage('Game loaded successfully.');
this.addNarrative(data.currentRoomDescription);
// Update game state
this.gameState.currentRoomId = data.currentRoomId;
});
// Error messages
this.socket.on('error', (data) => {
this.addSystemMessage(`Error: ${data.message}`);
});
}
/**
* Start a new game
*/
startGame() {
this.clearStory();
this.addSystemMessage('Starting a new game...');
this.socket.emit('startGame');
}
/**
* Submit a player command
*/
submitCommand() {
const command = this.playerInput.value.trim();
if (command === '') return;
// Disable input temporarily
this.playerInput.disabled = true;
this.submitButton.disabled = true;
// Add command to history
this.addUserCommand(command);
// Add a temporary "thinking" message
const thinkingId = this.addThinking();
// Send command to server
this.socket.emit('playerCommand', { command });
// Clear input
this.playerInput.value = '';
// Re-enable input field after a short delay (or after 8 seconds as failsafe)
const timeout = setTimeout(() => {
this.playerInput.disabled = false;
this.submitButton.disabled = false;
// Remove thinking indicator
const thinkingElement = document.getElementById(thinkingId);
if (thinkingElement) {
thinkingElement.remove();
}
// Add system message if no response was received (likely timeout)
if (document.getElementById(thinkingId)) {
this.addSystemMessage('The server is taking too long to respond. Please try again.');
}
}, 8000);
// Store the timeout so it can be cleared if we get a response
this.currentCommandTimeout = timeout;
}
/**
* Add a user command to the story
*/
addUserCommand(command) {
const element = document.createElement('p');
element.className = 'user-input';
element.textContent = `> ${command}`;
this.storyContainer.appendChild(element);
this.scrollToBottom();
}
/**
* Add a narrative response with typing effect
*/
addNarrative(text) {
const element = document.createElement('p');
element.className = 'narrative hide';
this.storyContainer.appendChild(element);
// Apply SmartyPants transformations for better typography
const processedText = SmartyPants.process(text);
// Clear any existing typing timeouts
if (this.typingTimeout) {
clearTimeout(this.typingTimeout);
}
// Add the text with a typing effect
this.typeText(element, processedText, 0);
// Read text aloud if speech is enabled
if (tts && tts.enabled) {
tts.speak(text);
}
}
/**
* Add suggestions to the story
*/
addSuggestions(suggestions) {
const element = document.createElement('div');
element.className = 'suggestions';
const heading = document.createElement('p');
heading.textContent = 'Suggestions:';
heading.style.fontStyle = 'italic';
heading.style.marginTop = '1rem';
element.appendChild(heading);
const list = document.createElement('ul');
suggestions.forEach(suggestion => {
const item = document.createElement('li');
item.textContent = suggestion;
// Make suggestions clickable
item.style.cursor = 'pointer';
item.addEventListener('click', () => {
this.playerInput.value = suggestion;
this.submitCommand();
});
list.appendChild(item);
});
element.appendChild(list);
this.storyContainer.appendChild(element);
this.scrollToBottom();
}
/**
* Add a system message
*/
addSystemMessage(message) {
const element = document.createElement('p');
element.className = 'system-message';
element.textContent = message;
element.style.fontStyle = 'italic';
element.style.color = '#555';
this.storyContainer.appendChild(element);
this.scrollToBottom();
}
/**
* Add a thinking indicator
*/
addThinking() {
const id = 'thinking-' + Date.now();
const element = document.createElement('div');
element.id = id;
element.className = 'thinking';
element.innerHTML = '<p>Thinking<span class="loading-indicator"><div></div><div></div><div></div><div></div></span></p>';
element.style.fontStyle = 'italic';
element.style.color = '#777';
this.storyContainer.appendChild(element);
this.scrollToBottom();
return id;
}
/**
* Clear the story container
*/
clearStory() {
while (this.storyContainer.firstChild) {
this.storyContainer.removeChild(this.storyContainer.firstChild);
}
}
/**
* Type text into an element character by character
*/
typeText(element, text, index) {
// Show the element if it was hidden
if (index === 0) {
element.classList.remove('hide');
}
// Set the current text
element.textContent = text.substring(0, index);
// If we haven't reached the end of the text
if (index < text.length) {
// Calculate delay (randomize slightly for more natural effect)
const delay = Math.max(10, 100 - this.gameState.textSpeed) / 5;
const randomDelay = delay * (0.8 + Math.random() * 0.4);
// Schedule the next character
this.typingTimeout = setTimeout(() => {
this.typeText(element, text, index + 1);
}, randomDelay);
} else {
// Finished typing
this.scrollToBottom();
}
}
/**
* Update the typing speed based on the slider value
*/
updateTypingSpeed() {
this.gameState.textSpeed = parseInt(this.speedSlider.value, 10);
}
/**
* Update the speech button styling
*/
updateSpeechButton(enabled = false) {
if (enabled) {
this.speechButton.style.fontWeight = 'bold';
this.speechButton.style.color = '#000';
} else {
this.speechButton.style.fontWeight = 'normal';
this.speechButton.style.color = '#333';
}
}
/**
* Scroll the story container to the bottom
*/
scrollToBottom() {
this.storyContainer.scrollTop = this.storyContainer.scrollHeight;
}
}
// Create the application when the DOM is fully loaded
document.addEventListener('DOMContentLoaded', () => {
// Set custom CSS variables based on viewport
const updateViewportVariables = () => {
const vw = window.innerWidth;
const vh = window.innerHeight;
document.documentElement.style.setProperty('--viewport-aspect-ratio', `${vw / vh}`);
// Adjust book size based on viewport
const bookWidth = Math.min(vw * 0.9, vh * 1.4);
const bookHeight = bookWidth / 1.613;
document.documentElement.style.setProperty('--book-width', `${bookWidth}px`);
document.documentElement.style.setProperty('--book-height', `${bookHeight}px`);
};
// Update variables initially and on resize
updateViewportVariables();
window.addEventListener('resize', updateViewportVariables);
// Initialize the application
window.app = new AIFiction();
});
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/**
* SmartyPants - Smart typography for web content
* Converts straight quotes to curly quotes, dashes to em-dashes, etc.
* Based on the original SmartyPants by John Gruber
*/
const SmartyPants = (function() {
// Regular expressions for matching
const quotes = {
double: {
opening: /(\s|^)"(\w)/g,
closing: /(\w)"/g,
openingNested: /(\s|^)'(\w)/g,
closingNested: /(\w)'/g
},
single: {
opening: /(\s|^)'(\w)/g,
closing: /(\w)'/g
}
};
const dashes = {
emDash: /--/g,
enDash: / - /g
};
const ellipses = /\.\.\./g;
/**
* Process text with SmartyPants transformations
*/
function process(text) {
if (!text) return text;
let result = text;
// Transform double quotes
result = result.replace(quotes.double.opening, '$1"$2');
result = result.replace(quotes.double.closing, '$1"');
// Transform single quotes
result = result.replace(quotes.single.opening, '$1\u2018$2');
result = result.replace(quotes.single.closing, '$1\u2019');
// Transform apostrophes (same as closing single quotes)
result = result.replace(/(\w)'(\w)/g, '$1\u2019$2');
// Transform dashes
result = result.replace(dashes.emDash, '—');
result = result.replace(dashes.enDash, ' ');
// Transform ellipses
result = result.replace(ellipses, '…');
return result;
}
return {
process: process
};
})();
// Make available in browser and Node.js environments
if (typeof module !== 'undefined' && module.exports) {
module.exports = SmartyPants;
}
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/**
* Text-to-Speech Handler for AI Interactive Fiction
* Uses Web Speech API for text-to-speech
*/
class TTSHandler {
constructor() {
this.enabled = false;
this.speaking = false;
this.queue = [];
this.synthesis = window.speechSynthesis;
this.utterance = null;
// Check if browser supports speech synthesis
if (this.synthesis) {
console.log('Speech synthesis is supported in this browser');
this.browserSupport = true;
} else {
console.warn('Speech synthesis is not supported in this browser');
this.browserSupport = false;
}
}
/**
* Toggle TTS on/off
*/
toggle() {
this.enabled = !this.enabled;
if (!this.enabled && this.speaking) {
this.stop();
}
return this.enabled;
}
/**
* Speak the given text
*/
speak(text) {
if (!this.enabled || !this.browserSupport) return;
// Add to queue
this.queue.push(text);
// If not already speaking, start processing queue
if (!this.speaking) {
this.processQueue();
}
}
/**
* Process the speech queue
*/
processQueue() {
if (this.queue.length === 0 || this.speaking) return;
this.speaking = true;
const text = this.queue.shift();
try {
this.utterance = new SpeechSynthesisUtterance(text);
// Configure speech options
this.utterance.rate = 1.0; // Speech rate (0.1 to 10)
this.utterance.pitch = 1.0; // Speech pitch (0 to 2)
// When speech ends, process the next item
this.utterance.onend = () => {
this.speaking = false;
this.processQueue();
};
// If speech is interrupted or errors
this.utterance.onerror = (event) => {
console.error('TTS error:', event.error);
this.speaking = false;
this.processQueue();
};
this.synthesis.speak(this.utterance);
} catch (error) {
console.error('TTS error:', error);
this.speaking = false;
this.processQueue();
}
}
/**
* Stop current speech
*/
stop() {
if (this.synthesis && this.speaking) {
this.synthesis.cancel();
}
this.queue = [];
this.speaking = false;
}
/**
* Check if TTS is ready
*/
isReady() {
return this.browserSupport;
}
}
// Create a global instance
const tts = new TTSHandler();