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/**
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* Main entry point for the AI Interactive Fiction application
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*/
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import * as path from 'path';
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import * as dotenv from 'dotenv';
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import { GameRunner } from './cli/game-runner';
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// Import the server module and the startServer function for the web interface
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import { startServer } from './server';
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// Load environment variables
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console.log('Loading environment variables...');
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try {
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const result = dotenv.config();
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if (result.error) {
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console.error('Error loading .env file:', result.error);
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} else {
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console.log('Environment variables loaded successfully');
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}
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} catch (error) {
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console.error('Exception when loading env:', error);
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}
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async function main(): Promise<void> {
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try {
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console.log('=== AI Interactive Fiction ===');
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console.log('A modern take on classic text adventures with LLM-powered interactions');
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console.log('');
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// Get the world file path from environment variables or use default
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const worldFile = process.env.DEFAULT_WORLD_FILE || './data/worlds/example_world.yml';
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console.log(`Using world file: ${worldFile}`);
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console.log(`OpenRouter API Key: ${process.env.OPENROUTER_API_KEY ? '✓ Found' : '✗ Missing'}`);
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console.log(`OpenRouter Model: ${process.env.OPENROUTER_MODEL || '✗ Not specified'}`);
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// Check if we should run in CLI mode
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const args = process.argv.slice(2);
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const cliMode = args.includes('--cli') || args.includes('-c');
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if (cliMode) {
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// CLI mode
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console.log('Starting in CLI mode...');
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// Create game runner and initialize
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console.log('Creating game runner...');
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const gameRunner = new GameRunner();
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console.log('Initializing game...');
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await gameRunner.initialize(worldFile);
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// Start the CLI game
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console.log('Starting CLI game...');
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await gameRunner.start();
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} else {
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// Web interface mode - explicitly start the server with port fallback
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console.log('Starting in web interface mode...');
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// Get port configuration
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const DEFAULT_PORT = 3000;
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const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT;
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const PORT_RANGE = 10;
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// Start the web server with port fallback
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console.log('Starting web server...');
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await startServer(PORT, PORT_RANGE);
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}
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} catch (error) {
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console.error('Failed to start:', error);
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if (error instanceof Error) {
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console.error('Error name:', error.name);
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console.error('Error message:', error.message);
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console.error('Error stack:', error.stack);
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}
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process.exit(1);
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}
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}
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// Start the application
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console.log('Starting application...');
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main().catch(error => {
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console.error('Unhandled error in main:', error);
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process.exit(1);
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});
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