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/**
* AI Interactive Fiction - Web Server
* Serves the web UI and handles WebSocket communication
*/
import path from 'path';
import express from 'express';
import http from 'http';
import { Server as SocketIOServer } from 'socket.io';
import * as dotenv from 'dotenv';
import { GameRunner } from './cli/game-runner';
import { existsSync, mkdirSync, copyFileSync } from 'fs';
// Load environment variables
dotenv.config();
// Create Express application
const app = express();
const server = http.createServer(app);
const io = new SocketIOServer(server);
// Get port from environment variables or use default
const DEFAULT_PORT = 3000;
const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT;
const PORT_RANGE = 10; // Try up to 10 ports starting from the default
// Serve static files from the public directory
app.use(express.static(path.join(__dirname, '../public')));
// Set up game sessions
const gameSessions = new Map<string, GameRunner>();
// Handle socket connections
io.on('connection', (socket) => {
console.log(`New client connected: ${socket.id}`);
// Start a new game
socket.on('startGame', async () => {
try {
// Initialize game runner
const gameRunner = new GameRunner();
const worldFile = process.env.DEFAULT_WORLD_FILE || './data/worlds/example_world.yml';
// Initialize the game
await gameRunner.initialize(worldFile);
// Store game session
gameSessions.set(socket.id, gameRunner);
// Send introduction to client
const gameState = gameRunner.getGameState();
socket.emit('gameIntroduction', {
introduction: gameState.world.introduction,
initialRoomDescription: gameRunner.getCurrentRoomDescription(),
currentRoomId: gameState.currentRoomId
});
} catch (error) {
console.error('Error starting game:', error);
socket.emit('error', { message: 'Failed to start game. Please try again.' });
}
});
// Process player command
socket.on('playerCommand', async (data) => {
try {
const gameRunner = gameSessions.get(socket.id);
if (!gameRunner) {
socket.emit('error', { message: 'Game session not found. Please start a new game.' });
return;
}
// Process command and get response
const response = await gameRunner.processCommand(data.command);
// Send narrative response to client
socket.emit('narrativeResponse', {
text: response,
gameState: {
currentRoomId: gameRunner.getGameState().currentRoomId
},
suggestions: gameRunner.getSuggestions()
});
} catch (error) {
console.error('Error processing command:', error);
socket.emit('error', { message: 'Failed to process command. Please try again.' });
}
});
// Save game state
socket.on('saveGame', () => {
try {
const gameRunner = gameSessions.get(socket.id);
if (!gameRunner) {
socket.emit('error', { message: 'Game session not found. Please start a new game.' });
return;
}
// Store save data in session
socket.data.savedGame = gameRunner.getGameState();
socket.emit('gameSaved');
} catch (error) {
console.error('Error saving game:', error);
socket.emit('error', { message: 'Failed to save game. Please try again.' });
}
});
// Load game state
socket.on('loadGame', () => {
try {
const gameRunner = gameSessions.get(socket.id);
if (!gameRunner) {
socket.emit('error', { message: 'Game session not found. Please start a new game.' });
return;
}
// Check if there's a saved game
if (!socket.data.savedGame) {
socket.emit('error', { message: 'No saved game found.' });
return;
}
// Load saved game
gameRunner.loadGameState(socket.data.savedGame);
// Send current state to client
socket.emit('gameLoaded', {
currentRoomDescription: gameRunner.getCurrentRoomDescription(),
currentRoomId: gameRunner.getGameState().currentRoomId
});
} catch (error) {
console.error('Error loading game:', error);
socket.emit('error', { message: 'Failed to load game. Please try again.' });
}
});
// Handle disconnection
socket.on('disconnect', () => {
console.log(`Client disconnected: ${socket.id}`);
// Clean up game session
if (gameSessions.has(socket.id)) {
gameSessions.delete(socket.id);
}
});
});
// Ensure required asset folders exist
function ensureDirectories() {
const dirs = [
path.join(__dirname, '../public'),
path.join(__dirname, '../public/js'),
path.join(__dirname, '../public/css'),
path.join(__dirname, '../public/images'),
path.join(__dirname, '../public/fonts')
];
for (const dir of dirs) {
if (!existsSync(dir)) {
mkdirSync(dir, { recursive: true });
}
}
}
// Copy kokoro-js library from node_modules if not already present
function ensureKokoroJs() {
const source = path.join(__dirname, '../node_modules/kokoro-js/dist/index.js');
const destination = path.join(__dirname, '../public/js/kokoro-js.js');
if (existsSync(source) && !existsSync(destination)) {
copyFileSync(source, destination);
console.log(`Copied kokoro-js from ${source} to ${destination}`);
}
}
// Start the server with port fallback
export async function startServer(initialPort: number, range: number): Promise<void> {
let currentPort = initialPort;
const maxPort = initialPort + range;
// Try ports in the specified range
while (currentPort < maxPort) {
try {
// Ensure directories exist
ensureDirectories();
// Ensure kokoro-js is copied
try {
ensureKokoroJs();
} catch (error) {
console.error('Error copying kokoro-js:', error);
}
// Try to start the server on the current port
await new Promise<void>((resolve, reject) => {
server.listen(currentPort, () => {
console.log(`AI Interactive Fiction web server running on http://localhost:${currentPort}`);
resolve();
});
server.on('error', (error: NodeJS.ErrnoException) => {
// If port is in use, try next port
if (error.code === 'EADDRINUSE') {
console.log(`Port ${currentPort} is in use, trying next port...`);
server.close();
currentPort++;
reject();
} else {
// For other errors, log and reject
console.error('Server error:', error);
reject(error);
}
});
});
// If we reach here, server started successfully
return;
} catch (error) {
// If we reach the max port and still fail, throw an error
if (currentPort >= maxPort - 1) {
throw new Error(`Failed to start server on ports ${initialPort} to ${maxPort - 1}`);
}
// Otherwise try the next port
// The loop continues as the rejection above increments currentPort
}
}
}
// Start the server when this module is run directly
if (require.main === module) {
startServer(PORT, PORT_RANGE).catch(error => {
console.error('Failed to start server:', error);
process.exit(1);
});
}
export { app, server, io };