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/**
* YAML World Model Parser
* Loads and validates world definitions from YAML files
*/
import * as fs from 'fs/promises';
import * as yaml from 'js-yaml';
import { WorldModel } from '../interfaces/world-model';
export class YamlWorldParser {
/**
* Load a world model from a YAML file
*/
public static async loadFromFile(filePath: string): Promise<WorldModel> {
try {
const fileContents = await fs.readFile(filePath, 'utf8');
const worldData = yaml.load(fileContents) as unknown;
return this.validateAndTransform(worldData);
} catch (error) {
console.error(`Error loading world from ${filePath}:`, error);
throw new Error(`Failed to load world from ${filePath}: ${error instanceof Error ? error.message : String(error)}`);
}
}
/**
* Validate the loaded YAML data and transform it into a WorldModel
*/
private static validateAndTransform(data: unknown): WorldModel {
if (!data || typeof data !== 'object') {
throw new Error('Invalid world data: must be an object');
}
const worldData = data as Record<string, unknown>;
// Validate required top-level fields
this.validateRequiredFields(worldData, ['title', 'author', 'version', 'introduction', 'rooms', 'initialState']);
// Transform and validate the world model
const worldModel: WorldModel = {
title: this.validateString(worldData.title, 'title'),
author: this.validateString(worldData.author, 'author'),
version: this.validateString(worldData.version, 'version'),
introduction: this.validateString(worldData.introduction, 'introduction'),
rooms: this.validateRooms(worldData.rooms),
objects: this.validateObjects(worldData.objects),
characters: this.validateCharacters(worldData.characters),
actions: this.validateActions(worldData.actions),
initialState: this.validateInitialState(worldData.initialState)
};
// Validate references between entities
this.validateReferences(worldModel);
return worldModel;
}
/**
* Validate that an object has all required fields
*/
private static validateRequiredFields(data: Record<string, unknown>, requiredFields: string[]): void {
for (const field of requiredFields) {
if (!(field in data)) {
throw new Error(`Missing required field: ${field}`);
}
}
}
/**
* Validate that a value is a string
*/
private static validateString(value: unknown, fieldName: string): string {
if (typeof value !== 'string') {
throw new Error(`Field ${fieldName} must be a string`);
}
return value;
}
/**
* Validate room definitions
*/
private static validateRooms(rooms: unknown): WorldModel['rooms'] {
if (!rooms || typeof rooms !== 'object') {
throw new Error('Rooms must be an object mapping room IDs to room definitions');
}
const roomsData = rooms as Record<string, unknown>;
const validatedRooms: WorldModel['rooms'] = {};
for (const [roomId, roomData] of Object.entries(roomsData)) {
if (!roomData || typeof roomData !== 'object') {
throw new Error(`Room ${roomId} must be an object`);
}
const room = roomData as Record<string, unknown>;
this.validateRequiredFields(room, ['name', 'description', 'exits']);
validatedRooms[roomId] = {
id: roomId,
name: this.validateString(room.name, `rooms.${roomId}.name`),
description: this.validateString(room.description, `rooms.${roomId}.description`),
exits: this.validateExits(room.exits, roomId),
objects: this.validateStringArray(room.objects || [], `rooms.${roomId}.objects`),
characters: this.validateStringArray(room.characters || [], `rooms.${roomId}.characters`)
};
}
return validatedRooms;
}
/**
* Validate exit definitions
*/
private static validateExits(exits: unknown, roomId: string): WorldModel['rooms'][string]['exits'] {
if (!Array.isArray(exits)) {
throw new Error(`Exits for room ${roomId} must be an array`);
}
return exits.map((exit, index) => {
if (!exit || typeof exit !== 'object') {
throw new Error(`Exit ${index} in room ${roomId} must be an object`);
}
const exitData = exit as Record<string, unknown>;
this.validateRequiredFields(exitData, ['direction', 'targetRoomId']);
return {
direction: this.validateString(exitData.direction, `rooms.${roomId}.exits[${index}].direction`),
targetRoomId: this.validateString(exitData.targetRoomId, `rooms.${roomId}.exits[${index}].targetRoomId`),
description: exitData.description ? this.validateString(exitData.description, `rooms.${roomId}.exits[${index}].description`) : undefined,
isLocked: typeof exitData.isLocked === 'boolean' ? exitData.isLocked : false,
keyId: exitData.keyId ? this.validateString(exitData.keyId, `rooms.${roomId}.exits[${index}].keyId`) : undefined
};
});
}
/**
* Validate object definitions
*/
private static validateObjects(objects: unknown): WorldModel['objects'] {
if (!objects) return {}; // Objects are optional
if (typeof objects !== 'object') {
throw new Error('Objects must be an object mapping object IDs to object definitions');
}
const objectsData = objects as Record<string, unknown>;
const validatedObjects: WorldModel['objects'] = {};
for (const [objectId, objectData] of Object.entries(objectsData)) {
if (!objectData || typeof objectData !== 'object') {
throw new Error(`Object ${objectId} must be an object`);
}
const obj = objectData as Record<string, unknown>;
this.validateRequiredFields(obj, ['name', 'description', 'traits', 'allowedActions']);
validatedObjects[objectId] = {
id: objectId,
name: this.validateString(obj.name, `objects.${objectId}.name`),
description: this.validateString(obj.description, `objects.${objectId}.description`),
traits: this.validateStringArray(obj.traits, `objects.${objectId}.traits`),
states: this.validateObjectStates(obj.states, objectId),
allowedActions: this.validateStringArray(obj.allowedActions, `objects.${objectId}.allowedActions`),
containedObjects: obj.containedObjects ? this.validateStringArray(obj.containedObjects, `objects.${objectId}.containedObjects`) : []
};
}
return validatedObjects;
}
/**
* Validate character definitions
*/
private static validateCharacters(characters: unknown): WorldModel['characters'] {
if (!characters) return {}; // Characters are optional
if (typeof characters !== 'object') {
throw new Error('Characters must be an object mapping character IDs to character definitions');
}
const charactersData = characters as Record<string, unknown>;
const validatedCharacters: WorldModel['characters'] = {};
for (const [characterId, characterData] of Object.entries(charactersData)) {
if (!characterData || typeof characterData !== 'object') {
throw new Error(`Character ${characterId} must be an object`);
}
const character = characterData as Record<string, unknown>;
this.validateRequiredFields(character, ['name', 'description', 'dialogue', 'defaultResponse']);
validatedCharacters[characterId] = {
id: characterId,
name: this.validateString(character.name, `characters.${characterId}.name`),
description: this.validateString(character.description, `characters.${characterId}.description`),
dialogue: this.validateDialogue(character.dialogue, characterId),
inventory: this.validateStringArray(character.inventory || [], `characters.${characterId}.inventory`),
defaultResponse: this.validateString(character.defaultResponse, `characters.${characterId}.defaultResponse`),
mood: character.mood ? this.validateString(character.mood, `characters.${characterId}.mood`) : undefined
};
}
return validatedCharacters;
}
/**
* Validate action definitions
*/
private static validateActions(actions: unknown): WorldModel['actions'] {
if (!actions) return {}; // Actions are optional
if (typeof actions !== 'object') {
throw new Error('Actions must be an object mapping action names to action definitions');
}
const actionsData = actions as Record<string, unknown>;
const validatedActions: WorldModel['actions'] = {};
for (const [actionName, actionData] of Object.entries(actionsData)) {
if (!actionData || typeof actionData !== 'object') {
throw new Error(`Action ${actionName} must be an object`);
}
const action = actionData as Record<string, unknown>;
this.validateRequiredFields(action, ['patterns', 'handler']);
validatedActions[actionName] = {
name: actionName,
patterns: this.validateStringArray(action.patterns, `actions.${actionName}.patterns`),
requiresObject: typeof action.requiresObject === 'boolean' ? action.requiresObject : false,
requiresTarget: typeof action.requiresTarget === 'boolean' ? action.requiresTarget : false,
handler: this.validateString(action.handler, `actions.${actionName}.handler`)
};
}
return validatedActions;
}
/**
* Validate initial game state
*/
private static validateInitialState(initialState: unknown): WorldModel['initialState'] {
if (!initialState || typeof initialState !== 'object') {
throw new Error('Initial state must be an object');
}
const stateData = initialState as Record<string, unknown>;
this.validateRequiredFields(stateData, ['currentRoomId']);
return {
currentRoomId: this.validateString(stateData.currentRoomId, 'initialState.currentRoomId'),
inventory: this.validateStringArray(stateData.inventory || [], 'initialState.inventory'),
visitedRooms: this.validateStringArray(stateData.visitedRooms || [], 'initialState.visitedRooms'),
flags: this.validateFlags(stateData.flags),
counters: this.validateCounters(stateData.counters)
};
}
/**
* Validate object states (record of boolean values)
*/
private static validateObjectStates(states: unknown, objectId: string): Record<string, boolean> {
if (!states) return {};
if (typeof states !== 'object') {
throw new Error(`States for object ${objectId} must be an object`);
}
const statesData = states as Record<string, unknown>;
const validatedStates: Record<string, boolean> = {};
for (const [stateName, stateValue] of Object.entries(statesData)) {
if (typeof stateValue !== 'boolean') {
throw new Error(`State ${stateName} for object ${objectId} must be a boolean value`);
}
validatedStates[stateName] = stateValue;
}
return validatedStates;
}
/**
* Validate dialogue (record of string values)
*/
private static validateDialogue(dialogue: unknown, characterId: string): Record<string, string> {
if (!dialogue || typeof dialogue !== 'object') {
throw new Error(`Dialogue for character ${characterId} must be an object`);
}
const dialogueData = dialogue as Record<string, unknown>;
const validatedDialogue: Record<string, string> = {};
for (const [topic, response] of Object.entries(dialogueData)) {
validatedDialogue[topic] = this.validateString(response, `characters.${characterId}.dialogue.${topic}`);
}
return validatedDialogue;
}
/**
* Validate flags (record of boolean values)
*/
private static validateFlags(flags: unknown): Record<string, boolean> {
if (!flags) return {};
if (typeof flags !== 'object') {
throw new Error('Flags must be an object');
}
const flagsData = flags as Record<string, unknown>;
const validatedFlags: Record<string, boolean> = {};
for (const [flagName, flagValue] of Object.entries(flagsData)) {
if (typeof flagValue !== 'boolean') {
throw new Error(`Flag ${flagName} must be a boolean value`);
}
validatedFlags[flagName] = flagValue;
}
return validatedFlags;
}
/**
* Validate counters (record of number values)
*/
private static validateCounters(counters: unknown): Record<string, number> {
if (!counters) return {};
if (typeof counters !== 'object') {
throw new Error('Counters must be an object');
}
const countersData = counters as Record<string, unknown>;
const validatedCounters: Record<string, number> = {};
for (const [counterName, counterValue] of Object.entries(countersData)) {
if (typeof counterValue !== 'number') {
throw new Error(`Counter ${counterName} must be a numeric value`);
}
validatedCounters[counterName] = counterValue;
}
return validatedCounters;
}
/**
* Validate that an array of strings is valid
*/
private static validateStringArray(arr: unknown, fieldName: string): string[] {
if (!arr) return [];
if (!Array.isArray(arr)) {
throw new Error(`Field ${fieldName} must be an array`);
}
return arr.map((item, index) => {
if (typeof item !== 'string') {
throw new Error(`Item at index ${index} in ${fieldName} must be a string`);
}
return item;
});
}
/**
* Validate references between entities
*/
private static validateReferences(worldModel: WorldModel): void {
const { rooms, objects, characters, initialState } = worldModel;
// Check that the initial room exists
if (!rooms[initialState.currentRoomId]) {
throw new Error(`Initial room ${initialState.currentRoomId} does not exist`);
}
// Check room exits
for (const [roomId, room] of Object.entries(rooms)) {
for (const exit of room.exits) {
if (!rooms[exit.targetRoomId]) {
throw new Error(`Room ${roomId} has an exit to non-existent room ${exit.targetRoomId}`);
}
if (exit.keyId && !objects[exit.keyId]) {
throw new Error(`Room ${roomId} has an exit requiring non-existent key ${exit.keyId}`);
}
}
// Check room objects
for (const objectId of room.objects) {
if (!objects[objectId]) {
throw new Error(`Room ${roomId} contains non-existent object ${objectId}`);
}
}
// Check room characters
for (const characterId of room.characters) {
if (!characters[characterId]) {
throw new Error(`Room ${roomId} contains non-existent character ${characterId}`);
}
}
}
// Check object containment
for (const [objectId, object] of Object.entries(objects)) {
if (object.containedObjects) {
for (const containedId of object.containedObjects) {
if (!objects[containedId]) {
throw new Error(`Object ${objectId} contains non-existent object ${containedId}`);
}
}
}
}
// Check character inventory
for (const [characterId, character] of Object.entries(characters)) {
for (const objectId of character.inventory) {
if (!objects[objectId]) {
throw new Error(`Character ${characterId} has non-existent object ${objectId} in inventory`);
}
}
}
// Check player inventory
for (const objectId of initialState.inventory) {
if (!objects[objectId]) {
throw new Error(`Initial inventory contains non-existent object ${objectId}`);
}
}
}
}