Checkpoint before character generator cleanup
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@@ -14,6 +14,7 @@ LIST MealPlan = meal_unset, dining_car, station_restaurant, light_refreshment, s
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LIST Location = loc_train_compartment, loc_train_home_corridor, loc_train_clergy_corridor, loc_train_washroom_corridor, loc_train_washroom, loc_train_dining_car, loc_train_rear_lookout, loc_train_second_class_door, loc_station_platform, loc_station_restaurant, loc_carriage, loc_carriage_halt, loc_crossroad_statue, loc_forest_clearing, loc_roadside_statue, loc_eibenreith_village, loc_hohenreith_arrival, loc_hohenreith_dining_room
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LIST Character = viktor
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LIST RouteId = composure, detective, lover, sapphic, careless, eccentric
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LIST Timer = train_lunch_order
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LIST Class = noble, middle, working
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LIST Relig = catholic, social, reform, spiritist, wounded
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@@ -31,6 +32,8 @@ LIST MirrorTask = mirror_started, mirror_done
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LIST PrivacyTask = privacy_started, privacy_taken
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LIST UnwellTask = unwell_started, unwell_managed
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LIST WashroomFact = washroom_toilet_used
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LIST LunchService = lunch_ordered, lunch_served
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LIST LunchEating = lunch_first_bite, lunch_second_bite, lunch_finished
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LIST Tutorial = tut_choice_intro, tut_traversal_intro, tut_character_intro, tut_dialog_intro, tut_optional_intro
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LIST ChoiceGate = return_auto
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