Add storage-backed story history

This commit is contained in:
2026-05-15 21:58:30 +02:00
parent f2e786d5bc
commit 42582352d6
16 changed files with 1048 additions and 113 deletions
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/**
* Story History Module
* Stores rendered story blocks in IndexedDB and keeps only a short live window
* in the page DOM.
*/
import { BaseModule } from './base-module.js';
class StoryHistoryModule extends BaseModule {
constructor() {
super('story-history', 'Story History');
this.dependencies = ['persistence-manager'];
this.dbName = 'ttsAudioCacheDB';
this.dbVersion = 2;
this.historyStore = 'storyHistoryStore';
this.saveStore = 'storySaveStore';
this.db = null;
this.currentGameId = null;
this.nextBlockId = 1;
this.visibleLimit = 20;
this.bindMethods([
'initialize',
'openDB',
'startNewGame',
'setCurrentGame',
'recordBlock',
'saveSlot',
'loadSlot',
'hasSaveSlot',
'getSaveSlots',
'getBlocks',
'clearGame',
'tx'
]);
}
async initialize() {
await this.openDB();
this.reportProgress(100, 'Story history ready');
return true;
}
openDB() {
if (this.db) return Promise.resolve(this.db);
return new Promise((resolve, reject) => {
const request = indexedDB.open(this.dbName, this.dbVersion);
request.onerror = () => reject(request.error);
request.onsuccess = () => {
this.db = request.result;
resolve(this.db);
};
request.onupgradeneeded = () => {
const db = request.result;
if (!db.objectStoreNames.contains(this.historyStore)) {
const historyStore = db.createObjectStore(this.historyStore, { keyPath: 'key' });
historyStore.createIndex('gameId', 'gameId', { unique: false });
historyStore.createIndex('gameOrder', ['gameId', 'blockId'], { unique: true });
}
if (!db.objectStoreNames.contains(this.saveStore)) {
db.createObjectStore(this.saveStore, { keyPath: 'slot' });
}
};
});
}
tx(storeName, mode = 'readonly') {
return this.db.transaction(storeName, mode).objectStore(storeName);
}
async startNewGame() {
const gameId = `game-${Date.now()}-${Math.random().toString(36).slice(2, 8)}`;
this.currentGameId = gameId;
this.nextBlockId = 1;
const persistenceManager = this.getModule('persistence-manager');
persistenceManager?.updatePreference?.('app', 'currentGameId', gameId);
return gameId;
}
setCurrentGame(gameId, latestBlockId = 0) {
this.currentGameId = gameId || this.currentGameId;
this.nextBlockId = Math.max(1, Number(latestBlockId || 0) + 1);
}
recordBlock(block) {
if (!this.db || !this.currentGameId || !block) return Promise.resolve(null);
const blockId = this.nextBlockId++;
const record = {
...block,
key: `${this.currentGameId}:${blockId}`,
gameId: this.currentGameId,
blockId,
createdAt: Date.now()
};
return new Promise((resolve, reject) => {
const request = this.tx(this.historyStore, 'readwrite').put(record);
request.onsuccess = () => resolve(record);
request.onerror = () => reject(request.error);
});
}
saveSlot(slot = 1, saveData = {}) {
if (!this.db) return Promise.resolve(false);
const record = {
slot,
...saveData,
gameId: saveData.gameId || this.currentGameId,
latestBlockId: Math.max(0, this.nextBlockId - 1),
savedAt: Date.now()
};
return new Promise((resolve, reject) => {
const request = this.tx(this.saveStore, 'readwrite').put(record);
request.onsuccess = () => resolve(record);
request.onerror = () => reject(request.error);
});
}
loadSlot(slot = 1) {
if (!this.db) return Promise.resolve(null);
return new Promise((resolve, reject) => {
const request = this.tx(this.saveStore).get(slot);
request.onsuccess = () => resolve(request.result || null);
request.onerror = () => reject(request.error);
});
}
async hasSaveSlot(slot = 1) {
return Boolean(await this.loadSlot(slot));
}
getSaveSlots() {
if (!this.db) return Promise.resolve([]);
return new Promise((resolve, reject) => {
const request = this.tx(this.saveStore).getAllKeys();
request.onsuccess = () => resolve(request.result || []);
request.onerror = () => reject(request.error);
});
}
getBlocks(gameId = this.currentGameId, limit = this.visibleLimit, beforeBlockId = Infinity) {
if (!this.db || !gameId) return Promise.resolve([]);
return new Promise((resolve, reject) => {
const blocks = [];
const index = this.tx(this.historyStore).index('gameOrder');
const upper = Number.isFinite(beforeBlockId) ? beforeBlockId : Number.MAX_SAFE_INTEGER;
const range = IDBKeyRange.bound([gameId, 0], [gameId, upper], false, true);
const request = index.openCursor(range, 'prev');
request.onsuccess = () => {
const cursor = request.result;
if (!cursor || blocks.length >= limit) {
resolve(blocks.reverse());
return;
}
blocks.push(cursor.value);
cursor.continue();
};
request.onerror = () => reject(request.error);
});
}
clearGame(gameId = this.currentGameId) {
if (!this.db || !gameId) return Promise.resolve();
return new Promise((resolve, reject) => {
const store = this.tx(this.historyStore, 'readwrite');
const index = store.index('gameId');
const request = index.openCursor(IDBKeyRange.only(gameId));
request.onsuccess = () => {
const cursor = request.result;
if (!cursor) {
resolve();
return;
}
cursor.delete();
cursor.continue();
};
request.onerror = () => reject(request.error);
});
}
}
const storyHistory = new StoryHistoryModule();
export { storyHistory as StoryHistory };
if (window.moduleRegistry) {
window.moduleRegistry.register(storyHistory);
}
window.StoryHistory = storyHistory;