Fix TTS module initialization and dependency issues. Update module IDs for consistency, improve circular dependency detection, and fix UI Controller event handling.

This commit is contained in:
2025-04-04 19:15:28 +00:00
parent 02c7b9ef28
commit 49a5af252c
33 changed files with 7227 additions and 4060 deletions
+165 -162
View File
@@ -4,10 +4,11 @@ import { ModuleEvent } from './base-module.js';
class UIController extends BaseModule {
constructor() {
super('ui-controller');
super('ui-controller', 'UI Controller');
// Declare dependencies on TTS, animation-queue, and our new UI modules
this.dependencies = ['tts', 'animation-queue', 'ui-display-handler', 'ui-input-handler', 'ui-effects'];
// Remove 'tts' from direct dependencies to break circular dependency
// UI Controller will access TTS through the Game Loop instead
this.dependencies = ['animation-queue', 'ui-display-handler', 'ui-input-handler', 'ui-effects', 'text-buffer', 'socket-client'];
// References to sub-modules
this.displayHandler = null;
@@ -32,55 +33,74 @@ class UIController extends BaseModule {
// Add TTS toggle state
this.ttsEnabled = false;
this.ttsAvailable = true; // Add TTS availability state
// Bind methods that use 'this' internally or are used as callbacks/event handlers
this.initialize = this.initialize.bind(this); // Bind initialize as it calls dispatchEvent
this.handleCommand = this.handleCommand.bind(this); // Bind event handler
this.displayText = this.displayText.bind(this); // Bind if passed as callback
this.setupBookInterface = this.setupBookInterface.bind(this);
this.applyBookSizing = this.applyBookSizing.bind(this);
this.setupEventListeners = this.setupEventListeners.bind(this);
this.setupMainUI = this.setupMainUI.bind(this);
this.initializeTextBuffer = this.initializeTextBuffer.bind(this);
this.showUI = this.showUI.bind(this);
this.hideUI = this.hideUI.bind(this);
this.clearDisplay = this.clearDisplay.bind(this);
this.sendCommand = this.sendCommand.bind(this);
this.updateButtonStates = this.updateButtonStates.bind(this);
// Store a bound version of dispatchEvent for use in methods
this._dispatchModuleEvent = (name, detail) => {
document.dispatchEvent(new CustomEvent(name, {
detail: { moduleId: this.id, ...detail },
bubbles: true
}));
};
// Bind methods using the parent class bindMethods utility
this.bindMethods([
'initialize',
'handleCommand',
'displayText',
'setupBookInterface',
'applyBookSizing',
'setupEventListeners',
'setupMainUI',
'initializeTextBuffer',
'showUI',
'hideUI',
'clearDisplay',
'sendCommand',
'updateButtonStates'
]);
}
async initialize() {
this.reportProgress(0, 'Initializing UI Controller');
try {
this.reportProgress(0, 'Initializing UI Controller');
this.reportProgress(20, 'Setting up book interface');
// Set up book interface
this.setupBookInterface();
this.reportProgress(30, 'Setting up UI components');
this.reportProgress(30, 'Getting module dependencies');
// Get module references
this.displayHandler = moduleRegistry.getModule('ui-display-handler');
this.inputHandler = moduleRegistry.getModule('ui-input-handler');
this.effects = moduleRegistry.getModule('ui-effects');
// Get module references using parent's getModule method
this.displayHandler = this.getModule('ui-display-handler');
this.inputHandler = this.getModule('ui-input-handler');
this.effects = this.getModule('ui-effects');
this.textBuffer = this.getModule('text-buffer');
this.socketClient = this.getModule('socket-client');
this.animationQueue = this.getModule('animation-queue');
// Get additional dependencies
this.textBuffer = moduleRegistry.getModule('text-buffer');
this.ttsHandler = moduleRegistry.getModule('tts');
this.socketClient = moduleRegistry.getModule('socket-client');
this.animationQueue = moduleRegistry.getModule('animation-queue');
// Check for required UI modules
if (!this.displayHandler) {
console.error('UI Controller: Display handler module not found');
return false;
}
if (!this.displayHandler || !this.inputHandler || !this.effects) {
console.error('UI Controller: Required UI modules not found');
if (!this.inputHandler) {
console.error('UI Controller: Input handler module not found');
return false;
}
if (!this.effects) {
console.error('UI Controller: UI effects module not found');
return false;
}
// Check for other required modules
if (!this.textBuffer) {
console.error('UI Controller: Text buffer module not found');
return false;
}
if (!this.socketClient) {
console.error('UI Controller: Socket client module not found');
return false;
}
if (!this.animationQueue) {
console.error('UI Controller: Animation queue module not found');
return false;
}
@@ -89,24 +109,25 @@ class UIController extends BaseModule {
// Set up event listeners between components
this.setupEventListeners();
this.reportProgress(80, 'Finalizing UI initialization');
this.reportProgress(70, 'Setting up main UI');
// Initialize main UI container
await this.setupMainUI();
this.reportProgress(80, 'Initializing text buffer');
// Initialize text buffer handler
this.initializeTextBuffer();
this.reportProgress(100, 'UI Controller ready');
this.isReady = true;
this.isVisible = true;
this.reportProgress(100, 'UI Controller ready');
this.dispatchEvent(new ModuleEvent('ui:ready', { controller: this }));
// Start ambient effects
this.effects.startAmbientEffects();
// Use the DOM event API directly instead of this.dispatchEvent
this._dispatchModuleEvent('ui:ready', { controller: this });
return true;
} catch (error) {
console.error('Error initializing UI Controller:', error);
@@ -151,95 +172,41 @@ class UIController extends BaseModule {
});
// Listen for text display events - use arrow function to preserve context
document.addEventListener('ui:text:complete', () => {
// Use the DOM event API directly
this._dispatchModuleEvent('ui:ready:for:next', {});
document.addEventListener('ui:text:complete', (event) => {
console.log('UIController: Text complete event received, ready for next text');
});
// Listen for socket connection events
document.addEventListener('socket:connected', () => {
console.log('UI Controller: Socket connected');
console.log('UIController: Socket connected');
this.updateButtonStates();
});
document.addEventListener('socket:disconnected', () => {
console.log('UI Controller: Socket disconnected');
console.log('UIController: Socket disconnected');
this.updateButtonStates();
});
// Handle speed reset
const speedReset = document.getElementById('speed_reset');
if (speedReset) {
speedReset.addEventListener('click', (e) => {
e.preventDefault();
const speedSlider = document.getElementById('speed');
if (speedSlider) {
speedSlider.value = 50;
if (this.animationQueue) {
this.animationQueue.setSpeed(1.0);
}
// Listen for TTS state change events
document.addEventListener('tts:stateChange', (event) => {
if (event.detail) {
if (typeof event.detail.enabled === 'boolean') {
this.ttsEnabled = event.detail.enabled;
}
});
}
// Handle speed slider change for animation speed
const speedSlider = document.getElementById('speed');
if (speedSlider) {
speedSlider.addEventListener('input', (e) => {
if (this.animationQueue) {
// Convert slider value (0-100) to animation speed
// Using formula from Documentation.md: lower values = slower speed
const value = parseInt(e.target.value);
const speed = Math.pow(100.0 - value, 3) / 10000 * 10 + 0.01;
this.animationQueue.setSpeed(speed);
console.log(`UI Controller: Animation speed set to ${speed.toFixed(3)}`);
// Save to persistence manager if available
if (window.PersistenceManager) {
window.PersistenceManager.updatePreference('animation', 'speed', value);
}
}
});
// Set initial speed from persistence manager if available
if (window.PersistenceManager) {
const savedSpeed = window.PersistenceManager.getPreference('animation', 'speed', 50);
speedSlider.value = savedSpeed;
// Apply initial speed
if (this.animationQueue) {
const speed = Math.pow(100.0 - savedSpeed, 3) / 10000 * 10 + 0.01;
this.animationQueue.setSpeed(speed);
if (typeof event.detail.available === 'boolean') {
this.ttsAvailable = event.detail.available;
}
this.updateButtonStates();
}
}
});
// Handle speech toggle with proper state management
const speechToggle = document.getElementById('speech');
if (speechToggle && this.ttsHandler) {
// Remove disabled attribute to make it clickable
speechToggle.removeAttribute('disabled');
speechToggle.addEventListener('click', (e) => {
e.preventDefault();
console.log('Speech toggle clicked');
// Toggle TTS state
if (this.ttsHandler && typeof this.ttsHandler.toggle === 'function') {
this.ttsEnabled = this.ttsHandler.toggle();
// Update button text
speechToggle.textContent = this.ttsEnabled ? 'mute' : 'speech';
// Save preference if persistence manager is available
const persistenceManager = moduleRegistry.getModule('persistence-manager');
if (persistenceManager) {
persistenceManager.updatePreference('tts', 'enabled', this.ttsEnabled);
}
console.log(`UI Controller: TTS ${this.ttsEnabled ? 'enabled' : 'disabled'}`);
} else {
console.warn('TTS Handler does not have toggle method');
}
});
}
// Listen for TTS availability events
document.addEventListener('tts:availability', (event) => {
if (event.detail && typeof event.detail.available === 'boolean') {
this.ttsAvailable = event.detail.available;
this.updateButtonStates();
}
});
// Add options button to controls section
const controlsSection = document.getElementById('controls');
@@ -251,53 +218,35 @@ class UIController extends BaseModule {
optionsButton.href = '#';
optionsButton.textContent = 'options';
optionsButton.title = 'Show game options';
// Add event listener
optionsButton.className = 'control-button';
optionsButton.addEventListener('click', (e) => {
e.preventDefault();
const optionsUI = moduleRegistry.getModule('options-ui');
if (optionsUI && optionsUI.toggle) {
optionsUI.toggle();
}
document.dispatchEvent(new CustomEvent('ui:showOptions'));
});
// Add to controls
controlsSection.appendChild(document.createTextNode(' | '));
controlsSection.appendChild(optionsButton);
}
// Add speech toggle button
const speechToggle = document.getElementById('speech-toggle');
if (speechToggle) {
speechToggle.addEventListener('click', (e) => {
e.preventDefault();
// Dispatch an event for the TTS module to handle instead of calling directly
document.dispatchEvent(new CustomEvent('tts:toggle'));
});
}
}
// Enable all controls buttons
const controlButtons = document.querySelectorAll('#controls a');
controlButtons.forEach(button => {
button.removeAttribute('disabled');
// Listen for window resize events
window.addEventListener('resize', () => {
this.applyBookSizing();
});
// Book click for fast-forwarding - make sure it triggers the animation queue
if (this.bookElement) {
this.bookElement.addEventListener('click', (event) => {
// Only if not clicking on a link or control
if (event.target.tagName !== 'A' &&
!event.target.closest('#controls') &&
!event.target.closest('#command_input')) {
if (this.animationQueue) {
console.log('UI Controller: Fast-forwarding animations');
this.animationQueue.fastForward();
}
}
});
}
// Space key for fast-forwarding
document.addEventListener('keydown', (e) => {
if (e.key === ' ' &&
document.activeElement.tagName !== 'TEXTAREA' &&
document.activeElement.tagName !== 'INPUT') {
if (this.animationQueue) {
console.log('UI Controller: Fast-forwarding animations (space key)');
this.animationQueue.fastForward();
e.preventDefault(); // Prevent page scrolling
}
// Listen for key events
document.addEventListener('keydown', (event) => {
// Pass to input handler
if (this.inputHandler) {
this.inputHandler.handleKeyboardInput(event);
}
});
}
@@ -319,10 +268,30 @@ class UIController extends BaseModule {
initializeTextBuffer() {
// Initialize text buffer handling
if (this.textBuffer) {
console.log('UIController: Setting up text buffer callback');
this.textBuffer.setOnSentenceReady((text, callback) => {
console.log('UI Controller: Displaying sentence');
this.displayText(text).then(callback);
console.log('UIController: Received sentence from text buffer, displaying');
// Use the display handler to show text with proper formatting and TTS
this.displayText(text)
.then(() => {
console.log('UIController: Display of sentence completed, continuing...');
// Signal that we're ready to process the next sentence
if (typeof callback === 'function') {
// Use a small timeout to prevent potential stack overflow with many sentences
setTimeout(() => callback(), 10);
}
})
.catch(error => {
console.error('UIController: Error displaying text:', error);
// Continue anyway to prevent blocking
if (typeof callback === 'function') callback();
});
});
console.log('UIController: Text buffer callback set up');
} else {
console.warn('UIController: Text buffer module not found');
}
}
@@ -342,7 +311,20 @@ class UIController extends BaseModule {
break;
case 'input':
if (this.socketClient) {
this.socketClient.sendCommand(command.text);
console.log(`UI Controller: Sending command to socket: "${command.text}"`);
const success = this.socketClient.sendCommand(command.text);
if (success) {
console.log('UI Controller: Command sent successfully');
} else {
console.error('UI Controller: Failed to send command to socket');
// Display an error message to the user
this.displayHandler.displayText('⚠️ Unable to send command. Server connection might be lost.', {
style: { color: '#990000' }
});
}
} else {
console.error('UI Controller: Socket client not available for sending commands');
}
break;
case 'menu':
@@ -354,7 +336,7 @@ class UIController extends BaseModule {
break;
default:
// Handle general UI commands or pass to game logic
this._dispatchModuleEvent('ui:command', command);
this.dispatchEvent(new ModuleEvent('ui:command', command));
}
}
@@ -369,6 +351,7 @@ class UIController extends BaseModule {
const saveButton = document.getElementById('save');
const loadButton = document.getElementById('reload');
const restartButton = document.getElementById('rewind');
const speechToggle = document.getElementById('speech-toggle');
// Update save button state
if (saveButton) {
@@ -396,6 +379,26 @@ class UIController extends BaseModule {
restartButton.setAttribute('disabled', 'disabled');
}
}
// Update speech toggle button state
if (speechToggle) {
// Update the button appearance based on TTS state
if (this.ttsEnabled) {
speechToggle.classList.add('active');
speechToggle.title = 'Disable speech';
} else {
speechToggle.classList.remove('active');
speechToggle.title = 'Enable speech';
}
// Disable the button completely if TTS is not available
if (this.ttsAvailable === false) {
speechToggle.setAttribute('disabled', 'disabled');
speechToggle.title = 'Speech not available';
} else {
speechToggle.removeAttribute('disabled');
}
}
}
// Public API methods