Refactored app to include all the ink.js typography.
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/**
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* AudioManager Module
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* Manages loading and playback of non-TTS audio effects triggered by tags.
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*/
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export class AudioManager {
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constructor() {
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this.sounds = new Map();
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this.currentAudio = null;
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this.currentLoop = null;
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}
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/**
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* Load a sound file
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* @param {string} id - The identifier for the sound
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* @param {string} url - The URL of the sound file
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* @returns {Promise} A promise that resolves when the sound is loaded
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*/
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loadSound(id, url) {
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return new Promise((resolve, reject) => {
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const audio = new Audio(url);
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audio.addEventListener('canplaythrough', () => {
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this.sounds.set(id, audio);
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resolve(audio);
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}, { once: true });
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audio.addEventListener('error', (error) => {
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reject(error);
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});
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audio.load();
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});
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}
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/**
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* Play a sound
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* @param {string} id - The identifier for the sound
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* @param {boolean} loop - Whether to loop the sound
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* @returns {HTMLAudioElement|null} The audio element or null if not found
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*/
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playSound(id, loop = false) {
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const audio = this.sounds.get(id);
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if (!audio) {
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console.warn(`Sound with id "${id}" not found.`);
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return null;
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}
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if (loop) {
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if (this.currentLoop) {
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this.currentLoop.pause();
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this.currentLoop.currentTime = 0;
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}
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audio.loop = true;
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this.currentLoop = audio;
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} else {
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if (this.currentAudio) {
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this.currentAudio.pause();
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this.currentAudio.currentTime = 0;
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}
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this.currentAudio = audio;
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}
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audio.play().catch(error => {
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console.error('Error playing audio:', error);
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});
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return audio;
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}
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/**
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* Play a sound from a URL directly (without preloading)
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* @param {string} url - The URL of the sound file
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* @param {boolean} loop - Whether to loop the sound
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* @returns {HTMLAudioElement} The audio element
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*/
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playSoundFromUrl(url, loop = false) {
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if (loop) {
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if (this.currentLoop) {
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this.currentLoop.pause();
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this.currentLoop.removeAttribute('src');
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this.currentLoop.load();
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}
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this.currentLoop = new Audio(url);
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this.currentLoop.loop = true;
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this.currentLoop.play().catch(error => {
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console.error('Error playing audio loop:', error);
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});
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return this.currentLoop;
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} else {
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if (this.currentAudio) {
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this.currentAudio.pause();
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this.currentAudio.removeAttribute('src');
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this.currentAudio.load();
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}
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this.currentAudio = new Audio(url);
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this.currentAudio.play().catch(error => {
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console.error('Error playing audio:', error);
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});
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return this.currentAudio;
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}
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}
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/**
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* Stop a specific sound
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* @param {string} id - The identifier for the sound
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*/
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stopSound(id) {
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const audio = this.sounds.get(id);
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if (audio) {
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audio.pause();
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audio.currentTime = 0;
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}
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}
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/**
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* Stop all sounds
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*/
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stopAllSounds() {
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if (this.currentAudio) {
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this.currentAudio.pause();
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this.currentAudio.currentTime = 0;
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this.currentAudio = null;
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}
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if (this.currentLoop) {
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this.currentLoop.pause();
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this.currentLoop.currentTime = 0;
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this.currentLoop = null;
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}
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this.sounds.forEach(audio => {
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audio.pause();
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audio.currentTime = 0;
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});
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}
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/**
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* Set the volume for all sounds
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* @param {number} volume - The volume level (0.0 to 1.0)
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*/
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setVolume(volume) {
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this.sounds.forEach(audio => {
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audio.volume = volume;
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});
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if (this.currentAudio) {
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this.currentAudio.volume = volume;
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}
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if (this.currentLoop) {
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this.currentLoop.volume = volume;
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}
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}
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/**
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* Check if a sound is currently playing
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* @param {string} id - The identifier for the sound
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* @returns {boolean} Whether the sound is playing
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*/
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isPlaying(id) {
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const audio = this.sounds.get(id);
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return audio ? !audio.paused : false;
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}
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/**
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* Fade out the current audio
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* @param {number} duration - The duration of the fade in milliseconds
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* @returns {Promise} A promise that resolves when the fade is complete
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*/
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fadeOutCurrentAudio(duration = 1000) {
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return new Promise((resolve) => {
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if (!this.currentAudio || this.currentAudio.paused) {
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resolve();
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return;
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}
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const audio = this.currentAudio;
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const initialVolume = audio.volume;
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const volumeStep = initialVolume / (duration / 50);
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let currentVolume = initialVolume;
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const fadeInterval = setInterval(() => {
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currentVolume -= volumeStep;
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if (currentVolume <= 0) {
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clearInterval(fadeInterval);
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audio.pause();
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audio.currentTime = 0;
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audio.volume = initialVolume; // Reset volume for future use
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resolve();
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} else {
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audio.volume = currentVolume;
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}
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}, 50);
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});
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}
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}
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