Refactored app to include all the ink.js typography.
This commit is contained in:
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/**
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* UiController Module
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* Manages user interface interactions and updates UI elements.
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*/
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export class UiController {
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/**
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* Create a new UiController
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* @param {Object} config - Configuration options
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* @param {Object} config.animationQueue - The AnimationQueue instance
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* @param {Object} config.ttsPlayer - The TtsPlayer instance
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* @param {Object} config.inputHandler - The InputHandler instance
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* @param {Object} config.socketClient - The SocketClient instance (or rely on callbacks)
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* @param {HTMLElement} config.commandHistoryContainerElement - The command history container
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* @param {HTMLElement} config.storyContainerElement - The story container
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* @param {HTMLElement} config.speedSliderElement - The speed slider element
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* @param {HTMLElement} config.rewindButtonElement - The rewind button element
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* @param {HTMLElement} config.saveButtonElement - The save button element
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* @param {HTMLElement} config.loadButtonElement - The load button element
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* @param {HTMLElement} config.speechButtonElement - The speech button element
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* @param {HTMLElement} config.speedResetElement - The speed reset button element
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* @param {Object} config.translations - Translations object
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* @param {string} config.locale - Locale string
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*/
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constructor(config = {}) {
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// Store dependencies
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this.animationQueue = config.animationQueue;
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this.ttsPlayer = config.ttsPlayer; // Handles enabling/disabling TTS via its own logic
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this.inputHandler = config.inputHandler; // Needed for focus, suggestions?
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this.socketClient = config.socketClient; // Direct access or use callbacks
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// Callbacks for actions (to be set by AnimatedFiction)
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this.onRestartRequest = null;
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this.onSaveRequest = null;
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this.onLoadRequest = null;
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// Active TTS handler (set via setTtsHandler)
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this.ttsHandler = null;
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// UI elements
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this.speedSlider = config.speedSliderElement || document.getElementById('speed');
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this.commandHistoryContainer = config.commandHistoryContainerElement; // Added
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this.storyContainer = config.storyContainerElement; // Added
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this.rewindButton = config.rewindButtonElement || document.getElementById('rewind');
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this.saveButton = config.saveButtonElement || document.getElementById('save');
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this.loadButton = config.loadButtonElement || document.getElementById('reload');
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this.speechButton = config.speechButtonElement || document.getElementById('speech');
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this.speedReset = config.speedResetElement || document.getElementById('speed_reset');
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// Translations
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this.translations = config.translations || {};
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this.locale = config.locale || 'en-us';
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// Initial UI state
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this.updateButtonStates({ started: false, canLoad: false }); // Start with buttons disabled
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this.updateSpeechButtonAvailability(false); // Start with speech disabled
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}
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/**
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* Set up event listeners
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*/
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setupEventListeners() {
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// Speed slider
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if (this.speedSlider) {
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this.speedSlider.addEventListener('input', this.handleSpeedChange.bind(this));
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}
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// Speed reset button
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if (this.speedReset) {
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this.speedReset.addEventListener('click', this.handleSpeedReset.bind(this));
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}
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// Rewind button
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if (this.rewindButton) {
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this.rewindButton.addEventListener('click', this.handleRewindClick.bind(this));
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}
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// Save button
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if (this.saveButton) {
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this.saveButton.addEventListener('click', this.handleSaveClick.bind(this));
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}
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// Load button
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if (this.loadButton) {
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this.loadButton.addEventListener('click', this.handleLoadClick.bind(this));
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}
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// Speech button
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if (this.speechButton) {
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this.speechButton.addEventListener('click', this.handleSpeechToggle.bind(this));
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}
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// Fast forward (spacebar or click on right page)
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window.addEventListener('keydown', (event) => {
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if (event.code === 'Space') {
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this.handleFastForward();
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}
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});
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document.getElementById('page_right')?.addEventListener('click', this.handleFastForward.bind(this));
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// Window resize
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window.addEventListener('resize', this.handleWindowResize.bind(this));
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}
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/**
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* Handle speed slider change
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* @param {Event} event - The input event
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*/
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handleSpeedChange(event) {
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if (!this.animationQueue) return;
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const value = parseFloat(event.target.value);
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const speed = Math.pow(100.0 - value, 3) / 10000 * 10 + 0.01;
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this.animationQueue.setSpeed(speed);
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}
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/**
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* Handle speed reset button click
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*/
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handleSpeedReset() {
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if (!this.speedSlider || !this.animationQueue) return;
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this.speedSlider.value = 50;
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const speed = Math.pow(100.0 - 50, 3) / 10000 * 10 + 0.01;
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this.animationQueue.setSpeed(speed);
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}
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/**
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* Handle rewind button click
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*/
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handleRewindClick() {
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if (this.rewindButton.getAttribute('disabled') === 'disabled') {
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return;
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}
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// Use localized confirm message if available
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const confirmMsg = this.translations[this.locale]?.confirm_restart || 'Are you sure you want to restart the game? All progress will be lost.';
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if (confirm(confirmMsg)) {
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if (this.onRestartRequest) {
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this.onRestartRequest();
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} else {
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console.warn("UiController: onRestartRequest callback not set.");
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}
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}
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}
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/**
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* Handle save button click
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*/
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handleSaveClick() {
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if (this.saveButton.getAttribute('disabled') === 'disabled') {
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return;
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}
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if (this.onSaveRequest) {
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this.onSaveRequest();
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} else {
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console.warn("UiController: onSaveRequest callback not set.");
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}
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}
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/**
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* Handle load button click
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*/
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handleLoadClick() {
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if (this.loadButton.getAttribute('disabled') === 'disabled') {
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return;
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}
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if (this.onLoadRequest) {
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this.onLoadRequest();
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} else {
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console.warn("UiController: onLoadRequest callback not set.");
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}
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}
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/**
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* Handle speech toggle button click
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*/
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handleSpeechToggle() {
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if (!this.ttsHandler) {
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console.warn("UiController: ttsHandler not set. Cannot toggle speech.");
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// Attempt to use ttsPlayer as fallback if needed, but prefer ttsHandler
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if (this.ttsPlayer && this.speechButton.getAttribute('disabled') !== 'disabled') {
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const enabled = this.ttsPlayer.toggle();
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this.updateSpeechButtonStyling(enabled);
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}
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return;
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}
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if (this.speechButton.getAttribute('disabled') === 'disabled') {
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return;
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}
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// Ensure AudioContext is resumed on user interaction if using Kokoro
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if (window.ttsFactory && window.ttsFactory.usingKokoro && this.ttsHandler.audioContext && this.ttsHandler.audioContext.state === 'suspended') {
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this.ttsHandler.audioContext.resume().catch(err => console.error('Error resuming AudioContext on click:', err));
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}
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// Set user activation flag for the handler
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this.ttsHandler.hasUserActivation = true;
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const enabled = this.ttsHandler.toggle();
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this.updateSpeechButtonStyling(enabled); // Update visual style
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if (enabled) {
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// Speak the last narrative if speech was just enabled and story container is available
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if (this.storyContainer) {
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const lastNarrative = this.storyContainer.lastElementChild;
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if (lastNarrative && lastNarrative.classList.contains('narrative')) { // Check if it's narrative text
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console.log("Speaking last narrative on toggle");
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// Use a slight delay to ensure audio context is resumed
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setTimeout(() => this.ttsHandler.speak(lastNarrative.textContent), 50);
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}
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}
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} else {
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// If disabling, ensure speech stops
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this.ttsHandler.stop();
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}
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}
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/**
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* Handle fast forward (spacebar or click)
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*/
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handleFastForward() {
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if (!this.animationQueue) return;
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this.animationQueue.fastForward();
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}
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/**
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* Handle window resize
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*/
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handleWindowResize() {
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this.updateBookDimensions();
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this.updateParagraphHeight();
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}
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/**
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* Sets the active TTS handler.
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* @param {object} handler - The TTS handler instance (e.g., KokoroHandler, BrowserTtsHandler).
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*/
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setTtsHandler(handler) {
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this.ttsHandler = handler;
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console.log("UiController: TTS Handler set.", handler);
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// Update button state based on the new handler's status
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this.updateSpeechButtonStyling(this.ttsHandler ? this.ttsHandler.isEnabled() : false);
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}
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/**
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* Update the book dimensions based on viewport size
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*/
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updateBookDimensions() {
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const vw = window.innerWidth;
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const vh = window.innerHeight;
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const viewportAspectRatio = vw / vh;
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const imageAspectRatio = 2727 / 1691;
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let bookWidth, bookHeight;
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if (viewportAspectRatio > imageAspectRatio) {
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bookWidth = vh * imageAspectRatio;
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bookHeight = vh;
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} else {
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bookWidth = vw;
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bookHeight = vw / imageAspectRatio;
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}
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document.documentElement.style.setProperty('--book-width', `${bookWidth}px`);
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document.documentElement.style.setProperty('--book-height', `${bookHeight}px`);
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// Setting a CSS variable that will be either vw or vh depending on the viewport aspect ratio
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document.documentElement.style.setProperty(
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"--viewport-dimension",
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viewportAspectRatio > imageAspectRatio ? 'vw' : 'vh'
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);
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document.documentElement.style.setProperty('--viewport-aspect-ratio', viewportAspectRatio);
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const story = document.getElementById("story");
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if (story) {
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const paddingTop = window.getComputedStyle(story).paddingTop;
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const paddingBottom = window.getComputedStyle(story).paddingBottom;
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document.documentElement.style.setProperty('--story-line-height', (story.clientHeight - paddingTop - paddingBottom) / 28);
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}
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}
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/**
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* Update paragraph heights based on viewport
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*/
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updateParagraphHeight() {
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document.querySelectorAll("#story p").forEach((element) => {
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if (element.dataset.vpc) {
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const pHeight = parseFloat(window.getComputedStyle(document.getElementById('page_right')).height);
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const newHeight = pHeight * element.dataset.vpc / 100 + 'px';
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element.style.height = newHeight;
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}
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});
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}
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/**
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* Update the speech button styling based on enabled state.
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* @param {boolean} enabled - Whether speech is enabled.
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*/
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updateSpeechButtonStyling(enabled = false) {
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if (!this.speechButton) return;
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if (enabled) {
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this.speechButton.style.fontWeight = 'bold';
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this.speechButton.style.color = '#000';
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this.speechButton.style.backgroundColor = '#eee';
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} else {
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this.speechButton.style.fontWeight = 'normal';
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this.speechButton.style.color = '#333';
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this.speechButton.style.backgroundColor = '';
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}
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}
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/**
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* Updates the enabled/disabled state and title of the speech button.
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* @param {boolean} available - Whether any TTS system is available.
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* @param {string} [type] - The type of TTS system available ('kokoro', 'browser', etc.).
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*/
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updateSpeechButtonAvailability(available, type) {
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if (!this.speechButton) return;
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if (available) {
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this.speechButton.removeAttribute('disabled');
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const ttsName = type === 'kokoro' ? 'Kokoro TTS' : (type === 'browser' ? 'Browser TTS' : 'TTS');
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const title = this.translations[this.locale]?.title_speech || `Toggle Text-to-Speech (${ttsName})`;
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this.speechButton.setAttribute('title', title);
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// Update style based on current handler state if available
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this.updateSpeechButtonStyling(this.ttsHandler ? this.ttsHandler.isEnabled() : false);
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} else {
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this.speechButton.setAttribute('disabled', 'disabled');
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const title = this.translations[this.locale]?.title_speech_unavailable || 'Text-to-Speech not available';
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this.speechButton.setAttribute('title', title);
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this.updateSpeechButtonStyling(false); // Ensure style is off
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}
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}
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/**
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* Updates the enabled/disabled state of control buttons based on game state.
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* @param {object} gameState - The current game state from AnimatedFiction.
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* @param {boolean} gameState.started - Whether the game has started.
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* @param {boolean} [gameState.canLoad] - Whether a saved game exists to be loaded.
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*/
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updateButtonStates(gameState) {
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if (this.rewindButton) {
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if (gameState.started) {
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this.rewindButton.removeAttribute('disabled');
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} else {
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this.rewindButton.setAttribute('disabled', 'disabled');
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}
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}
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if (this.saveButton) {
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if (gameState.started) {
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this.saveButton.removeAttribute('disabled');
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} else {
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this.saveButton.setAttribute('disabled', 'disabled');
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}
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}
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if (this.loadButton) {
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// Enable load button if a save exists (indicated by canLoad flag or similar)
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// We might need a more robust way to check for saved state existence.
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// For now, enable if game started OR if canLoad is explicitly true.
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if (gameState.started || gameState.canLoad) {
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this.loadButton.removeAttribute('disabled');
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} else {
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this.loadButton.setAttribute('disabled', 'disabled');
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}
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}
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// Speech button availability is handled separately by updateSpeechButtonAvailability
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}
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/**
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* Updates the visual display of the speed slider.
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* @param {number} value - The speed value (0-100).
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*/
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updateSpeedDisplay(value) {
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if (this.speedSlider) {
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this.speedSlider.value = value;
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}
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}
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/**
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* Insert an element after a delay (Helper, potentially move elsewhere or keep if used)
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* @param {number} delay - The delay in milliseconds
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* @param {HTMLElement} target - The target element to append to
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* @param {HTMLElement} el - The element to insert
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* @param {boolean} fadeIn - Whether to fade in the element
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*/
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insertAfter(delay, target, el, fadeIn = true) {
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if (this.animationQueue) {
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if (fadeIn) {
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el.classList.add("fade-in");
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this.animationQueue.schedule(function() {
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target.appendChild(el);
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}, delay);
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} else {
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this.animationQueue.schedule(function() {
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target.appendChild(el);
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}, delay);
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}
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} else {
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// Fallback if no animation queue
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if (fadeIn) {
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el.classList.add("fade-in");
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setTimeout(() => {
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target.appendChild(el);
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}, delay);
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} else {
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setTimeout(() => {
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target.appendChild(el);
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}, delay);
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}
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}
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}
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/**
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* Set the locale for translations
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* @param {string} locale - The locale code
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*/
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setLocale(locale) {
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this.locale = locale;
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if (this.translations[locale]) {
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Object.keys(this.translations[locale]).forEach(key => {
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const prefix = key.substring(0, 5);
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const postfix = key.substring(6, key.length);
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const elements = document.querySelectorAll(`.l10n-${(prefix === 'title' ? postfix : key)}`);
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elements.forEach(element => {
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if (prefix === "title") {
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element.title = this.translations[locale][key];
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} else {
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element.innerHTML = this.translations[locale][key];
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}
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});
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});
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} else {
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console.error(`Locale ${locale} is not defined`);
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}
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}
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}
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