Checkpoint procedural book shape lab

This commit is contained in:
2026-06-04 22:13:06 +02:00
parent e5b00f7472
commit 552bf14626
2 changed files with 416 additions and 0 deletions
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import * as THREE from 'https://esm.sh/three@0.165.0';
import { OrbitControls } from 'https://esm.sh/three@0.165.0/examples/jsm/controls/OrbitControls.js';
const canvas = document.getElementById('scene');
const progressInput = document.getElementById('progress');
const progressValue = document.getElementById('progress_value');
const urlParams = new URLSearchParams(window.location.search);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.setClearColor(0x202124, 1);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(34, 1, 0.1, 30);
if (urlParams.get('view') === 'profile') {
camera.position.set(0, 0.82, 5.8);
} else if (urlParams.get('view') === 'top') {
camera.position.set(0, 5.8, 0.001);
} else {
camera.position.set(0, 3.25, 5.4);
}
const controls = new OrbitControls(camera, canvas);
controls.target.set(0, urlParams.get('view') === 'profile' ? 0.13 : 0.18, 0);
controls.enableDamping = true;
controls.minDistance = 2.2;
controls.maxDistance = 8.0;
controls.update();
const book = new THREE.Group();
scene.add(book);
const guide = new THREE.GridHelper(5.6, 16, 0x4c4c4c, 0x343434);
guide.position.y = -0.12;
scene.add(guide);
const materials = {
cover: new THREE.MeshBasicMaterial({ color: 0x2c1810 }),
spine: new THREE.MeshBasicMaterial({ color: 0x9c1f1f, side: THREE.DoubleSide }),
pagesLeft: new THREE.MeshBasicMaterial({ color: 0xd8c7a4, side: THREE.DoubleSide }),
pagesRight: new THREE.MeshBasicMaterial({ color: 0xe7d6b4, side: THREE.DoubleSide }),
topPage: new THREE.MeshBasicMaterial({ color: 0xf1dfba, side: THREE.DoubleSide }),
edge: new THREE.MeshBasicMaterial({ color: 0xb99a68, side: THREE.DoubleSide }),
hinge: new THREE.MeshBasicMaterial({ color: 0x2b0808 })
};
let readingProgress = readInitialProgress();
progressInput.value = readingProgress.toFixed(3);
progressValue.value = readingProgress.toFixed(2);
rebuildBook();
resize();
animate();
progressInput.addEventListener('input', () => {
setReadingProgress(progressInput.value);
});
window.addEventListener('resize', resize);
window.BookShapeLab = {
get progress() {
return readingProgress;
},
setReadingProgress(value) {
setReadingProgress(value);
return readingProgress;
}
};
function readInitialProgress() {
const parsed = Number.parseFloat(urlParams.get('progress') ?? '0.25');
return Number.isFinite(parsed) ? THREE.MathUtils.clamp(parsed, 0, 1) : 0.25;
}
function setReadingProgress(value) {
const next = THREE.MathUtils.clamp(Number.parseFloat(value), 0, 1);
if (!Number.isFinite(next)) return;
readingProgress = next;
progressInput.value = readingProgress.toFixed(3);
progressValue.value = readingProgress.toFixed(2);
rebuildBook();
}
function rebuildBook() {
clearGroup(book);
const coverDepth = 2.34;
const coverThickness = 0.022;
const pageWidth = 1.62;
const pageDepth = 2.24;
const gutter = 0.12;
const sheetTick = 0.0045;
const fullBlock = 0.41;
const leftThickness = THREE.MathUtils.lerp(sheetTick, fullBlock, readingProgress);
const rightThickness = THREE.MathUtils.lerp(fullBlock, sheetTick, readingProgress);
const foldX = clothFoldX(gutter);
addCoverAssembly(pageWidth, coverDepth, coverThickness);
addSplinePageBlock(-1, pageWidth, pageDepth, leftThickness, foldX);
addSplinePageBlock(1, pageWidth, pageDepth, rightThickness, foldX);
addPageLayerLines(-1, pageWidth, pageDepth, leftThickness, foldX);
addPageLayerLines(1, pageWidth, pageDepth, rightThickness, foldX);
addClothSpine(pageDepth, gutter);
}
function clearGroup(group) {
while (group.children.length) {
const child = group.children.pop();
child.geometry?.dispose();
if (Array.isArray(child.material)) {
child.material.forEach((material) => material.dispose?.());
}
}
}
function addCoverAssembly(pageWidth, depth, thickness) {
const cover = new THREE.Mesh(createCoverAssemblyGeometry(pageWidth, depth, thickness), materials.cover);
book.add(cover);
}
function createCoverAssemblyGeometry(pageWidth, depth, thickness) {
const overhang = 0.055;
const hingeX = 0.18;
const centerX = 0.095;
const boardTopY = 0.023;
const centerTopY = -0.002;
const section = [
{ x: -pageWidth - overhang, y: boardTopY },
{ x: -hingeX, y: boardTopY },
{ x: -centerX, y: centerTopY },
{ x: centerX, y: centerTopY },
{ x: hingeX, y: boardTopY },
{ x: pageWidth + overhang, y: boardTopY }
];
const positions = [];
const uvs = [];
const indices = [];
const frontTop = [];
const backTop = [];
const frontBottom = [];
const backBottom = [];
const push = (x, y, z, u, v) => {
const index = positions.length / 3;
positions.push(x, y, z);
uvs.push(u, v);
return index;
};
section.forEach((point, index) => {
const u = index / (section.length - 1);
frontTop[index] = push(point.x, point.y, depth * 0.5, u, 1);
backTop[index] = push(point.x, point.y, -depth * 0.5, u, 0);
frontBottom[index] = push(point.x, point.y - thickness, depth * 0.5, u, 1);
backBottom[index] = push(point.x, point.y - thickness, -depth * 0.5, u, 0);
});
for (let i = 0; i < section.length - 1; i += 1) {
indices.push(frontTop[i], backTop[i], frontTop[i + 1], frontTop[i + 1], backTop[i], backTop[i + 1]);
indices.push(frontBottom[i], frontBottom[i + 1], backBottom[i], frontBottom[i + 1], backBottom[i + 1], backBottom[i]);
indices.push(frontTop[i], frontTop[i + 1], frontBottom[i], frontTop[i + 1], frontBottom[i + 1], frontBottom[i]);
indices.push(backTop[i], backBottom[i], backTop[i + 1], backTop[i + 1], backBottom[i], backBottom[i + 1]);
}
const last = section.length - 1;
indices.push(frontTop[0], frontBottom[0], backTop[0], backTop[0], frontBottom[0], backBottom[0]);
indices.push(frontTop[last], backTop[last], frontBottom[last], backTop[last], backBottom[last], frontBottom[last]);
const geometry = new THREE.BufferGeometry();
geometry.setIndex(indices);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
geometry.computeVertexNormals();
return geometry;
}
function addSplinePageBlock(side, width, depth, thickness, foldX) {
const block = new THREE.Mesh(createSplinePageBlockGeometry(side, width, depth, thickness, foldX), side < 0 ? materials.pagesLeft : materials.pagesRight);
book.add(block);
}
function addPageLayerLines(side, width, depth, thickness, foldX) {
const material = new THREE.LineBasicMaterial({ color: 0x8f7750, transparent: true, opacity: 0.55 });
const z = depth * 0.5 + 0.006;
const lineCount = Math.max(1, Math.round(thickness / 0.018));
for (let layer = 1; layer < lineCount; layer += 1) {
const t = layer / lineCount;
const points = [];
for (let i = 0; i <= 40; i += 1) {
const u = 0.04 + 0.96 * (i / 40);
const top = pageBlockTopY(thickness, u, 0.5);
const bottom = pageBlockBottomY(thickness, u, 0.5);
points.push(new THREE.Vector3(pageX(side, foldX, width, u, 0.5), bottom + (top - bottom) * t, z));
}
book.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(points), material));
}
}
function clothFoldX(gutter) {
const spineTravel = gutter * 0.52;
return THREE.MathUtils.lerp(-spineTravel, spineTravel, readingProgress);
}
function addClothSpine(depth, gutter) {
const geometry = createClothSpineGeometry(depth, gutter);
const spine = new THREE.Mesh(geometry, materials.spine);
book.add(spine);
}
function createClothSpineGeometry(depth, gutter) {
const columns = 24;
const rows = 18;
const positions = [];
const uvs = [];
const indices = [];
const radiusX = gutter * 0.52;
const radiusY = 0.04;
const baseY = -0.004;
for (let row = 0; row <= rows; row += 1) {
const v = row / rows;
const z = (v - 0.5) * depth * 0.94;
for (let column = 0; column <= columns; column += 1) {
const u = column / columns;
const theta = Math.PI * (1 - u);
const x = Math.cos(theta) * radiusX;
const y = baseY + Math.sin(theta) * radiusY + x * 0.12;
const exposedY = Math.min(y, 0.038);
const lengthSag = -0.006 * Math.sin(Math.PI * v);
positions.push(x, exposedY + lengthSag, z);
uvs.push(u, v);
}
}
for (let row = 0; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
const a = row * (columns + 1) + column;
const b = a + 1;
const c = a + columns + 1;
const d = c + 1;
indices.push(a, c, b, b, c, d);
}
}
const geometry = new THREE.BufferGeometry();
geometry.setIndex(indices);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
geometry.computeVertexNormals();
return geometry;
}
function pageBlockTopY(thickness, u, v) {
const hingeWidth = 0.105;
const hinge = THREE.MathUtils.clamp(u / hingeWidth, 0, 1);
const t = easeOutCubic(hinge);
const sewnY = 0.066;
const stackY = 0.032 + thickness;
const flatCrown = 0.006 * Math.sin(Math.PI * v);
const foreCurl = 0.006 * smoothstep(THREE.MathUtils.clamp((u - 0.88) / 0.12, 0, 1));
return sewnY * (1 - t) + (stackY + flatCrown + foreCurl) * t;
}
function pageBlockBottomY(thickness, u, v) {
const hingeWidth = 0.105;
const hinge = THREE.MathUtils.clamp(u / hingeWidth, 0, 1);
const t = easeOutCubic(hinge);
const sewnY = 0.026;
const stackY = 0.026;
return sewnY * (1 - t) + stackY * t;
}
function smoothstep(value) {
return value * value * (3 - 2 * value);
}
function easeOutCubic(value) {
return 1 - Math.pow(1 - value, 3);
}
function pageWidthAtDepth(width, v) {
return width;
}
function pageX(side, foldX, width, u, v = 0.5) {
const foreX = side * pageWidthAtDepth(width, v);
return foldX * (1 - u) + foreX * u;
}
function createSplinePageBlockGeometry(side, width, depth, thickness, foldX) {
const columns = 36;
const rows = 36;
const positions = [];
const uvs = [];
const indices = [];
const top = [];
const bottom = [];
const push = (x, y, z, u, v) => {
const index = positions.length / 3;
positions.push(x, y, z);
uvs.push(u, v);
return index;
};
for (let row = 0; row <= rows; row += 1) {
const v = row / rows;
top[row] = [];
bottom[row] = [];
for (let column = 0; column <= columns; column += 1) {
const u = column / columns;
const z = (v - 0.5) * depth;
top[row][column] = push(pageX(side, foldX, width, u, v), pageBlockTopY(thickness, u, v), z, u, v);
bottom[row][column] = push(pageX(side, foldX, width, u, v), pageBlockBottomY(thickness, u, v), z, u, v);
}
}
for (let row = 0; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
indices.push(top[row][column], top[row + 1][column], top[row][column + 1]);
indices.push(top[row][column + 1], top[row + 1][column], top[row + 1][column + 1]);
indices.push(bottom[row][column], bottom[row][column + 1], bottom[row + 1][column]);
indices.push(bottom[row][column + 1], bottom[row + 1][column + 1], bottom[row + 1][column]);
}
}
for (let row = 0; row < rows; row += 1) {
indices.push(top[row][0], bottom[row][0], top[row + 1][0], top[row + 1][0], bottom[row][0], bottom[row + 1][0]);
indices.push(top[row][columns], top[row + 1][columns], bottom[row][columns], top[row + 1][columns], bottom[row + 1][columns], bottom[row][columns]);
}
for (let column = 0; column < columns; column += 1) {
indices.push(top[0][column], top[0][column + 1], bottom[0][column], top[0][column + 1], bottom[0][column + 1], bottom[0][column]);
indices.push(top[rows][column], bottom[rows][column], top[rows][column + 1], top[rows][column + 1], bottom[rows][column], bottom[rows][column + 1]);
}
const geometry = new THREE.BufferGeometry();
geometry.setIndex(indices);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
geometry.computeVertexNormals();
return geometry;
}
function resize() {
const width = window.innerWidth;
const height = window.innerHeight;
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
function animate() {
requestAnimationFrame(animate);
if (urlParams.get('animate') === '1') {
const t = performance.now() * 0.00035;
setReadingProgress(0.5 + Math.sin(t) * 0.48);
}
controls.update();
renderer.render(scene, camera);
}
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Book Shape Lab</title>
<style>
html,
body {
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
background: #202124;
color: #eeeeee;
font-family: system-ui, sans-serif;
}
#scene {
display: block;
width: 100vw;
height: 100vh;
}
#shape_panel {
position: fixed;
left: 16px;
right: 16px;
bottom: 16px;
display: grid;
grid-template-columns: auto 1fr auto;
gap: 12px;
align-items: center;
max-width: 720px;
padding: 10px 12px;
background: rgba(20, 20, 20, 0.86);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 6px;
}
#progress {
width: 100%;
}
</style>
</head>
<body>
<canvas id="scene" aria-label="Procedural book shape lab"></canvas>
<div id="shape_panel">
<label for="progress">Reading progress</label>
<input id="progress" type="range" min="0" max="1" step="0.001" value="0.25">
<output id="progress_value" for="progress">0.25</output>
</div>
<script type="module" src="/js/webgl-book-shape-lab.js"></script>
</body>
</html>