Improve text input styling and behavior to match book design theme. Changes include: 1. Update input styling to span full width with subtle bottom border. 2. Add custom blinking cursor with terminal-like behavior. 3. Implement auto-focus functionality for better UX. 4. Reset cursor position after command submission.
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+104
-12
@@ -8,7 +8,6 @@ class AIFiction {
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this.storyContainer = document.getElementById('story');
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this.commandHistoryContainer = document.getElementById('command_history');
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this.playerInput = document.getElementById('player_input');
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this.submitButton = document.getElementById('submit_command');
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this.speechButton = document.getElementById('speech');
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this.rewindButton = document.getElementById('rewind');
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this.saveButton = document.getElementById('save');
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@@ -33,9 +32,6 @@ class AIFiction {
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this.typingSpeed = 30; // Default value, will be adjusted by slider
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this.typingTimeout = null;
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// Check for kokoro-js being loaded (Now handled by factory)
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// this.checkForKokoroJs(); // No longer needed here
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// Bind event handlers
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this.bindEvents();
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@@ -47,6 +43,9 @@ class AIFiction {
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// Listen for TTS readiness
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this.listenForTTSReady();
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// Set up focus management
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this.setupFocusManagement();
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}
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/**
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@@ -112,9 +111,6 @@ class AIFiction {
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* Bind event handlers to DOM elements
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*/
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bindEvents() {
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// Submit command on button click
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this.submitButton.addEventListener('click', () => this.submitCommand());
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// Submit command on Enter key
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this.playerInput.addEventListener('keydown', (e) => {
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if (e.key === 'Enter') {
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@@ -122,6 +118,21 @@ class AIFiction {
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}
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});
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// Handle cursor position based on input changes and caret position
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this.playerInput.addEventListener('input', this.updateCursorPosition.bind(this));
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this.playerInput.addEventListener('click', this.updateCursorPosition.bind(this));
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this.playerInput.addEventListener('keyup', this.updateCursorPosition.bind(this));
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// Handle cursor visibility based on input focus
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this.playerInput.addEventListener('focus', () => {
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document.getElementById('cursor').style.opacity = '1';
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this.updateCursorPosition();
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});
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this.playerInput.addEventListener('blur', () => {
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document.getElementById('cursor').style.opacity = '0';
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});
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// Toggle speech
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this.speechButton.addEventListener('click', () => {
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// Check if the handler is available (it should be if button is enabled)
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@@ -133,7 +144,6 @@ class AIFiction {
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// Set user activation flag for the handler
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window.ttsHandler.hasUserActivation = true;
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const enabled = window.ttsHandler.toggle();
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this.updateSpeechButton(enabled);
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@@ -249,11 +259,10 @@ class AIFiction {
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// Scroll to bottom and focus input
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this.scrollToBottom();
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this.playerInput.focus();
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this.playerInput.focus();
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// Re-enable input (failsafe)
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this.playerInput.disabled = false;
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this.submitButton.disabled = false;
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});
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// Game saved confirmation
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@@ -298,7 +307,6 @@ class AIFiction {
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// Disable input temporarily
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this.playerInput.disabled = true;
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this.submitButton.disabled = true;
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// Add command to history
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this.addUserCommand(command);
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@@ -312,10 +320,15 @@ class AIFiction {
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// Clear input
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this.playerInput.value = '';
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// Reset cursor position to the start
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const cursor = document.getElementById('cursor');
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if (cursor) {
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cursor.style.left = '0px';
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}
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// Re-enable input field after a short delay (or after 8 seconds as failsafe)
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const timeout = setTimeout(() => {
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this.playerInput.disabled = false;
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this.submitButton.disabled = false;
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// Remove thinking indicator
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const thinkingElement = document.getElementById(thinkingId);
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@@ -502,6 +515,85 @@ class AIFiction {
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container.scrollTop = container.scrollHeight;
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}
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}
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/**
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* Update the custom cursor position based on input text and caret position
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*/
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updateCursorPosition() {
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const input = this.playerInput;
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const cursor = document.getElementById('cursor');
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if (!cursor) return;
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// Get the current caret position
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const caretPosition = input.selectionStart || 0;
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const inputText = input.value;
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if (inputText.length === 0) {
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// If no text, position cursor at the beginning (placeholder visible)
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cursor.style.left = '0px';
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return;
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}
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// Create a temporary span to measure text width
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const tempSpan = document.createElement('span');
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tempSpan.style.font = window.getComputedStyle(input).font;
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tempSpan.style.position = 'absolute';
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tempSpan.style.visibility = 'hidden';
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tempSpan.style.whiteSpace = 'pre';
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tempSpan.textContent = inputText.substring(0, caretPosition);
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document.body.appendChild(tempSpan);
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// Set cursor position based on the width of text before caret
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const textWidth = tempSpan.getBoundingClientRect().width;
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cursor.style.left = `${textWidth}px`;
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// Clean up
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document.body.removeChild(tempSpan);
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}
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/**
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* Set up focus management to ensure input field is always focused
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*/
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setupFocusManagement() {
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// Focus input field when the page loads
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window.addEventListener('load', () => {
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this.playerInput.focus();
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});
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// Focus input when user clicks anywhere in the document
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document.addEventListener('click', (e) => {
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// Don't steal focus if user is clicking on a button or link
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if (
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e.target.tagName !== 'BUTTON' &&
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e.target.tagName !== 'A' &&
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!e.target.classList.contains('suggestions') &&
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!e.target.closest('.suggestions')
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) {
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this.playerInput.focus();
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}
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});
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// Re-focus input when user returns to this browser tab
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window.addEventListener('focus', () => {
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this.playerInput.focus();
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});
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// Re-focus input when user returns to the window
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window.addEventListener('visibilitychange', () => {
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if (document.visibilityState === 'visible') {
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setTimeout(() => this.playerInput.focus(), 100);
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}
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});
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// Focus on input after narrative is added
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const originalAddNarrative = this.addNarrative.bind(this);
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this.addNarrative = (text) => {
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originalAddNarrative(text);
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// Short timeout to ensure rendering completes
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setTimeout(() => this.playerInput.focus(), 10);
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};
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}
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}
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// Create the application when the DOM is fully loaded
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