Add Zork engine integration work
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# Z-Code Story Files
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Place your Z-machine story files here. The Zork Narrator engine looks for
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`zork1.bin` by default. This can be overridden with the `ZORK_STORY_FILE`
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environment variable.
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## Obtaining Zork I
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The Zork I story file (`zork1.bin`, also distributed as `ZORK1.DAT` or as a
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`.z3` or `.z5` file) is copyrighted by Infocom / Activision. It is not
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included in this repository.
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You can obtain a legal copy via:
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- The **Zork Trilogy** on GOG.com or Steam (includes the original data files).
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- The [Internet Archive](https://archive.org/details/Zork_I_The_Great_Underground_Empire_1980_Infocom)
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hosts a playable version in-browser; the original data files are part of some
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archived distributions listed under the Infocom catalogue.
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Once you have the file, rename it to `zork1.bin` and place it in this folder,
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or set `ZORK_STORY_FILE=./path/to/your/file` in your `.env`.
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## Supported Formats
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The `ifvms` interpreter accepts:
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- `.z3`, `.z4`, `.z5`, `.z8` — raw Z-machine story files
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- `.zblorb` — Blorb-wrapped story files (may include sound resources)
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- Any file with the correct Z-machine header (the extension is ignored)
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Zork I is a Z-machine version 3 (`.z3`) game.
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