Gate WebGL book texture fonts

This commit is contained in:
2026-06-07 14:35:00 +02:00
parent 9434950826
commit 74ddd1de1c
7 changed files with 74 additions and 31 deletions
+4 -1
View File
@@ -43,7 +43,10 @@ const checks = [
['pagination can build a pending unrendered 3D block', /preparePendingBlock/.test(bookPaginationSource) && /book-pagination:prepare-block/.test(bookPaginationSource)],
['texture renderer has separate prepare and start reveal phases', /prepareRevealBlock/.test(textureRendererSource) && /startPreparedRevealAnimation/.test(textureRendererSource) && /webgl-book:page-reveal-start/.test(textureRendererSource)],
['texture renderer publishes per-word reveal coordinates', /revealWords/.test(textureRendererSource) && /wordRects/.test(textureRendererSource) && /blockWordStart/.test(textureRendererSource)],
['page reveal shader uses coordinate mask instead of comparing page textures', /bookRevealWordRects/.test(source) && /bookRevealWordTimings/.test(source) && /bookRevealElapsedMs/.test(source) && !/texture2D\(bookRevealMap/.test(source)]
['page reveal shader uses coordinate mask instead of comparing page textures', /bookRevealWordRects/.test(source) && /bookRevealWordTimings/.test(source) && /bookRevealElapsedMs/.test(source) && !/texture2D\(bookRevealMap/.test(source)],
['texture renderer explicitly gates initial font before painting', /waitForTextureFonts/.test(textureRendererSource) && /ensureTextureFontFace/.test(textureRendererSource) && /FontFace\(family/.test(textureRendererSource) && /document\.fonts\.load\('72px "EB Garamond Initials"'\)/.test(textureRendererSource)],
['texture renderer no longer republishes stale scene-ready textures', !/addEventListener\(document, 'webgl-book:scene-ready'/.test(textureRendererSource) && !/handleSceneReady\(\)\s*{\s*this\.publishSpread\(\)/.test(textureRendererSource) && !/drawEmptySpread/.test(textureRendererSource)],
['prepared reveal never falls back to unmasked direct upload before shader compile', /pendingPageReveal/.test(source) && /applyPendingPageReveal/.test(source) && !/if \(!shader\?\.uniforms\) {\s*uploadPageTextureDirect\(side, sourceCanvas\)/.test(source)]
];
const failures = checks.filter(([, passed]) => !passed).map(([name]) => name);