Stabilize TTS voice reload and reconnect logging

This commit is contained in:
2026-05-19 17:08:48 +02:00
parent 256cc2c7a7
commit 7c5d194376
6 changed files with 148 additions and 27 deletions
+56 -5
View File
@@ -19,9 +19,11 @@ class SocketClientModule extends BaseModule {
this.storyHistory = null;
this.isConnected = false;
this.reconnectAttempts = 0;
this.maxReconnectAttempts = Infinity;
this.reconnectDelay = 2000;
this.maxReconnectDelay = 30000;
this.maxReconnectAttempts = 12;
this.reconnectDelay = 5000;
this.maxReconnectDelay = 5000;
this.reconnectTimer = null;
this.reconnectAlerted = false;
this.url = null;
this.eventListeners = {};
this.defaultHost = 'localhost:3000';
@@ -77,6 +79,8 @@ class SocketClientModule extends BaseModule {
'resolveAssetUrl',
'looksLikeAssetPath',
'attemptReconnect',
'stopReconnectLoop',
'notifyReconnectFailed',
'getConnectionStatus',
'loadSocketIO'
]);
@@ -152,6 +156,12 @@ class SocketClientModule extends BaseModule {
try {
console.log(`Socket Client: Connecting to ${socketUrl}`);
if (this.socket) {
this.socket.removeAllListeners();
this.socket.close();
this.socket = null;
}
// Create Socket.IO connection (will automatically use /socket.io endpoint)
this.socket = window.io(socketUrl, {
reconnection: false, // We handle reconnection ourselves
@@ -162,6 +172,8 @@ class SocketClientModule extends BaseModule {
console.log('Socket Client: Connected to server with ID:', this.socket.id);
this.isConnected = true;
this.reconnectAttempts = 0;
this.stopReconnectLoop();
this.reconnectAlerted = false;
this.emitEvent('connect');
resolve(true);
});
@@ -177,6 +189,9 @@ class SocketClientModule extends BaseModule {
this.socket.on('connect_error', (error) => {
console.error('Socket Client: Connection error:', error);
this.emitEvent('connect_error', error);
if (!this.isConnected) {
this.attemptReconnect();
}
resolve(false);
});
@@ -659,7 +674,11 @@ class SocketClientModule extends BaseModule {
*/
attemptReconnect() {
if (this.reconnectAttempts >= this.maxReconnectAttempts) {
console.error('Socket Client: Max reconnect attempts reached');
this.notifyReconnectFailed();
return;
}
if (this.reconnectTimer) {
return;
}
@@ -667,13 +686,45 @@ class SocketClientModule extends BaseModule {
const delay = Math.min(this.maxReconnectDelay, this.reconnectDelay * this.reconnectAttempts);
console.log(`Socket Client: Attempting to reconnect in ${delay}ms (attempt ${this.reconnectAttempts})`);
document.dispatchEvent(new CustomEvent('story:process-state', {
detail: { state: 'waiting-generating', reason: 'socket-reconnecting', attempt: this.reconnectAttempts }
}));
setTimeout(() => {
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
if (!this.isConnected) {
this.connect();
}
}, delay);
}
stopReconnectLoop() {
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
}
notifyReconnectFailed() {
if (this.reconnectAlerted) return;
this.reconnectAlerted = true;
this.stopReconnectLoop();
const message = this.translate(
'popup.serverUnavailable',
'The game server is currently unavailable. The client tried to reconnect for one minute. Please reload the page after the server is running again.'
);
console.error('Socket Client: Reconnect failed after one minute');
document.dispatchEvent(new CustomEvent('story:tag', {
detail: {
key: 'error',
value: message,
source: 'socket-reconnect'
}
}));
document.dispatchEvent(new CustomEvent('story:process-state', {
detail: { state: 'ready', reason: 'socket-reconnect-failed' }
}));
}
/**
* Disconnect from the server