Checkpoint WebGL page and mirror debug fixes

This commit is contained in:
2026-06-06 00:54:42 +02:00
parent ca38f9ce92
commit 83b30000da
2 changed files with 90 additions and 48 deletions
+73 -27
View File
@@ -17,7 +17,8 @@ const tableDebugModes = {
scene: 5,
mask: 6,
ao: 7,
grease: 8
grease: 8,
mirror: 10
};
const urlParams = new URLSearchParams(window.location.search);
const tableDebugName = urlParams.get('tableDebug') || 'none';
@@ -37,6 +38,7 @@ renderer.shadowMap.type = THREE.VSMShadowMap;
const generatedTextureCanvases = {};
const maxTextureAnisotropy = renderer.capabilities.getMaxAnisotropy();
const reflectionPixelRatio = Math.min(window.devicePixelRatio || 1, 2);
const pageTextureWidth = 3200;
const reflectionTargetSize = new THREE.Vector2();
let sceneComposerTarget = null;
let composer = null;
@@ -1151,6 +1153,7 @@ function configureTableShader(material) {
if (tableDebugMode == 5) outgoingLight = sceneReflection;
if (tableDebugMode == 6) outgoingLight = vec3(tableReflectionMask);
if (tableDebugMode == 8) outgoingLight = vec3(grease);
if (tableDebugMode == 10) outgoingLight = combinedReflection;
#include <opaque_fragment>`
);
};
@@ -1787,8 +1790,8 @@ function createGutterGeometry(width, height, depth) {
function createPageCanvas(side) {
const canvas = document.createElement('canvas');
canvas.width = 3000;
canvas.height = 4500;
canvas.width = pageTextureWidth;
canvas.height = Math.round(pageTextureWidth * PROCEDURAL_BOOK.PAGE_DEPTH / PROCEDURAL_BOOK.PAGE_WIDTH);
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#f5dfab';
ctx.fillRect(0, 0, canvas.width, canvas.height);
@@ -1804,29 +1807,35 @@ function createPageCanvas(side) {
ctx.fillStyle = inkColor;
ctx.textBaseline = 'top';
const margins = hardcoverPageMargins(canvas, side);
const contentWidth = canvas.width - margins.left - margins.right;
const contentHeight = canvas.height - margins.top - margins.bottom;
const layout = hardcoverPageLayout(canvas, side);
if (side === 'left') {
drawCentered(ctx, 'Georg Tomitsch', margins.top + contentHeight * 0.07, 58, margins.left, contentWidth);
drawCentered(ctx, 'Eibenreith', margins.top + contentHeight * 0.12, 132, margins.left, contentWidth);
drawCentered(ctx, 'Ein Kaiserpunk Abenteuer', margins.top + contentHeight * 0.185, 70, margins.left, contentWidth);
drawCentered(ctx, 'speech | autoplay | speed | new game | save | load | options', margins.top + contentHeight * 0.30, 42, margins.left, contentWidth);
drawCentered(ctx, 'click on page or press spacebar to fast forward text animation', margins.top + contentHeight * 0.36, 42, margins.left, contentWidth);
drawTitlePage(ctx, layout);
} else {
drawParagraph(ctx, 'Click on new game or load to start the game', margins.left, margins.top, contentWidth, 86, 1.42);
drawNovelPage(ctx, layout, 'Click on new game or load to start the game');
}
return canvas;
}
function hardcoverPageMargins(canvas, side) {
const gutter = canvas.width * 0.17;
const outer = canvas.width * 0.12;
function hardcoverPageLayout(canvas, side) {
const inner = canvas.width * 0.125;
const outer = canvas.width * 0.075;
const top = canvas.height * 0.085;
const bottom = canvas.height * 0.115;
const margins = {
left: side === 'right' ? inner : outer,
right: side === 'right' ? outer : inner,
top,
bottom
};
const width = canvas.width - margins.left - margins.right;
const height = canvas.height - margins.top - margins.bottom;
return {
left: side === 'right' ? gutter : outer,
right: side === 'right' ? outer : gutter,
top: canvas.height * 0.14,
bottom: canvas.height * 0.18
margins,
x: margins.left,
y: margins.top,
width,
height,
em: width / 24
};
}
@@ -1983,28 +1992,45 @@ function tintAmbientFromCanvas(canvas) {
candleBounceLight.intensity = 0.28;
}
function drawTitlePage(ctx, layout) {
const titleX = layout.x;
const titleWidth = layout.width;
drawCentered(ctx, 'Georg Tomitsch', layout.y + layout.height * 0.18, layout.em * 0.62, titleX, titleWidth);
drawCentered(ctx, 'Eibenreith', layout.y + layout.height * 0.235, layout.em * 1.72, titleX, titleWidth);
drawCentered(ctx, 'Ein Kaiserpunk Abenteuer', layout.y + layout.height * 0.315, layout.em * 0.76, titleX, titleWidth);
drawCentered(ctx, 'speech | autoplay | speed | new game | save | load | options', layout.y + layout.height * 0.47, layout.em * 0.42, titleX, titleWidth);
drawCentered(ctx, 'click on page or press spacebar to fast forward text animation', layout.y + layout.height * 0.56, layout.em * 0.42, titleX, titleWidth);
}
function drawNovelPage(ctx, layout, text) {
drawParagraph(ctx, text, layout.x, layout.y, layout.width, layout.em * 0.98, 1.36, layout.em * 1.25);
}
function drawCentered(ctx, text, y, size, x = 0, width = ctx.canvas.width) {
ctx.font = `${size}px Georgia, "Times New Roman", serif`;
ctx.font = `${Math.round(size)}px Georgia, "Times New Roman", serif`;
ctx.textAlign = 'center';
ctx.fillText(text, x + width * 0.5, y);
}
function drawParagraph(ctx, text, x, y, width, size, lineHeight) {
ctx.font = `${size}px Georgia, "Times New Roman", serif`;
function drawParagraph(ctx, text, x, y, width, size, lineHeight, firstLineIndent = 0) {
const fontSize = Math.round(size);
ctx.font = `${fontSize}px Georgia, "Times New Roman", serif`;
ctx.textAlign = 'left';
const words = text.split(/\s+/);
let line = '';
let indent = firstLineIndent;
words.forEach((word) => {
const test = line ? `${line} ${word}` : word;
if (ctx.measureText(test).width > width && line) {
ctx.fillText(line, x, y);
if (ctx.measureText(test).width > width - indent && line) {
ctx.fillText(line, x + indent, y);
line = word;
y += size * lineHeight;
y += fontSize * lineHeight;
indent = 0;
} else {
line = test;
}
});
if (line) ctx.fillText(line, x, y);
if (line) ctx.fillText(line, x + indent, y);
}
function resize() {
@@ -2236,6 +2262,22 @@ function updateTableReflection() {
delete tableMesh.userData.wasVisibleForTableReflection;
}
function renderMirrorDebugView() {
const hiddenObjects = [];
scene.traverse((object) => {
if (object === tableMesh || !object.visible) return;
if (!object.isMesh && !object.isLine && !object.isPoints && !object.isSprite) return;
object.userData.wasVisibleForMirrorDebug = true;
object.visible = false;
hiddenObjects.push(object);
});
renderer.render(scene, camera);
hiddenObjects.forEach((object) => {
object.visible = object.userData.wasVisibleForMirrorDebug;
delete object.userData.wasVisibleForMirrorDebug;
});
}
function animate() {
requestAnimationFrame(animate);
const delta = clock.getDelta();
@@ -2272,7 +2314,11 @@ function animate() {
updateCandleShadowUniforms();
updateBookShadowMaps();
updateTableReflection();
if (composer) {
if (tableDebugMode === tableDebugModes.mirror) {
renderer.setRenderTarget(null);
renderer.clear();
renderMirrorDebugView();
} else if (composer) {
composer.render();
} else {
renderer.render(scene, camera);