Refine WebGL paper and spine materials

This commit is contained in:
2026-06-06 08:53:29 +02:00
parent 67c0c4e7e3
commit 925caa57bb
2 changed files with 109 additions and 39 deletions
+91 -22
View File
@@ -370,18 +370,23 @@ function addSimulatedStackBodies(group, context, model) {
}
function createStackBodyMaterials(context, model, side, isSinglePage = false) {
const baseColor = side < 0 ? '#d8c7a4' : '#e7d6b4';
const lineColor = '#9a8058';
const layerTexture = createStackLayerTexture(context, model.bundleCount, baseColor, lineColor);
const baseColor = side < 0 ? '#fff1c8' : '#fff7d7';
const lineColor = '#c39a4b';
const layerTextures = createStackLayerTextures(context, model.bundleCount, baseColor, lineColor);
const surface = new THREE.MeshStandardMaterial({
map: layerTexture,
roughness: 0.84,
map: layerTextures.color,
normalMap: layerTextures.normal,
normalScale: new THREE.Vector2(0.034, 0.034),
roughnessMap: layerTextures.roughness,
roughness: 0.88,
metalness: 0,
envMapIntensity: 0.08,
envMapIntensity: 0.06,
side: THREE.DoubleSide
});
const edge = surface.clone();
edge.map = layerTexture;
edge.map = layerTextures.color;
edge.normalMap = layerTextures.normal;
edge.roughnessMap = layerTextures.roughness;
const bottom = context.materials.pageTop.clone();
const top = side < 0 && context.materials.leftPage
? context.materials.leftPage
@@ -401,33 +406,97 @@ function createStackBodyMaterials(context, model, side, isSinglePage = false) {
return [surface, edge, bottom, top, context.materials.spine];
}
function createStackLayerTexture(context, bundleCount, baseColor, lineColor) {
function createStackLayerTextures(context, bundleCount, baseColor, lineColor) {
const canvas = document.createElement('canvas');
const normalCanvas = document.createElement('canvas');
const roughnessCanvas = document.createElement('canvas');
canvas.width = 2048;
canvas.height = 1024;
normalCanvas.width = canvas.width;
normalCanvas.height = canvas.height;
roughnessCanvas.width = canvas.width;
roughnessCanvas.height = canvas.height;
const context2d = canvas.getContext('2d');
const normalContext = normalCanvas.getContext('2d');
const roughnessContext = roughnessCanvas.getContext('2d');
context2d.fillStyle = baseColor;
context2d.fillRect(0, 0, canvas.width, canvas.height);
context2d.strokeStyle = lineColor;
context2d.globalAlpha = 0.95;
context2d.lineWidth = 4.2;
context2d.lineCap = 'square';
for (let row = 0; row < bundleCount; row += 1) {
const v = bundleCount <= 1 ? 0.5 : row / (bundleCount - 1);
normalContext.fillStyle = 'rgb(128, 128, 255)';
normalContext.fillRect(0, 0, normalCanvas.width, normalCanvas.height);
roughnessContext.fillStyle = 'rgb(224, 224, 224)';
roughnessContext.fillRect(0, 0, roughnessCanvas.width, roughnessCanvas.height);
const irregular = (seed) => {
const value = Math.sin(seed * 12.9898 + 78.233) * 43758.5453;
return value - Math.floor(value);
};
const drawLayerLine = (v, alpha, width, normalStrength) => {
const y = (1 - v) * canvas.height;
context2d.beginPath();
context2d.moveTo(-8, y);
context2d.lineTo(canvas.width + 8, y);
context2d.strokeStyle = lineColor;
context2d.globalAlpha = alpha;
context2d.lineWidth = width;
context2d.lineCap = 'square';
context2d.stroke();
normalContext.beginPath();
normalContext.moveTo(-8, y);
normalContext.lineTo(normalCanvas.width + 8, y);
const normalByte = Math.round(128 + normalStrength * 68);
normalContext.strokeStyle = `rgb(128, ${normalByte}, 255)`;
normalContext.globalAlpha = Math.min(1, alpha * 0.85);
normalContext.lineWidth = Math.max(1, width * 0.72);
normalContext.stroke();
roughnessContext.beginPath();
roughnessContext.moveTo(-8, y);
roughnessContext.lineTo(roughnessCanvas.width + 8, y);
const roughnessByte = Math.round(218 + alpha * 28);
roughnessContext.strokeStyle = `rgb(${roughnessByte}, ${roughnessByte}, ${roughnessByte})`;
roughnessContext.globalAlpha = Math.min(1, alpha * 0.72);
roughnessContext.lineWidth = Math.max(1, width * 0.8);
roughnessContext.stroke();
};
for (let row = 0; row < bundleCount; row += 1) {
const rowV = bundleCount <= 1 ? 0.5 : row / (bundleCount - 1);
const rowAccent = 0.5 + irregular(row + 0.37) * 0.28;
drawLayerLine(rowV, rowAccent, 2.6 + irregular(row + 2.13) * 0.8, 0.58);
if (row >= bundleCount - 1) continue;
const nextV = (row + 1) / Math.max(1, bundleCount - 1);
const interval = nextV - rowV;
const microLines = 12;
for (let sub = 1; sub < microLines; sub += 1) {
const seed = row * 17.0 + sub * 3.0;
const t = THREE.MathUtils.clamp((sub + (irregular(seed) - 0.5) * 0.22) / microLines, 0.04, 0.96);
const v = rowV + interval * t;
const alpha = 0.3 + irregular(seed + 1.91) * 0.24;
const width = 1.05 + irregular(seed + 5.47) * 1.05;
drawLayerLine(v, alpha, width, 0.34 + irregular(seed + 9.17) * 0.26);
}
}
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
texture.anisotropy = context.maxAnisotropy;
texture.minFilter = THREE.LinearMipmapLinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.generateMipmaps = true;
texture.needsUpdate = true;
return texture;
context2d.globalAlpha = 1;
normalContext.globalAlpha = 1;
roughnessContext.globalAlpha = 1;
const colorTexture = new THREE.CanvasTexture(canvas);
const normalTexture = new THREE.CanvasTexture(normalCanvas);
const roughnessTexture = new THREE.CanvasTexture(roughnessCanvas);
[colorTexture, normalTexture, roughnessTexture].forEach((texture) => {
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.anisotropy = context.maxAnisotropy;
texture.minFilter = THREE.LinearMipmapLinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.generateMipmaps = true;
texture.needsUpdate = true;
});
colorTexture.colorSpace = THREE.SRGBColorSpace;
normalTexture.colorSpace = THREE.NoColorSpace;
roughnessTexture.colorSpace = THREE.NoColorSpace;
return { color: colorTexture, normal: normalTexture, roughness: roughnessTexture };
}
function createLoftedLineBody(model, lines, depth) {