Add WebGL page cache and runtime checks
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@@ -27,6 +27,14 @@ const pageFormatPath = path.join(__dirname, '..', 'public', 'js', 'book-page-for
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const pageFormatSource = fs.readFileSync(pageFormatPath, 'utf8');
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const stylePath = path.join(__dirname, '..', 'public', 'css', 'style.css');
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const styleSource = fs.readFileSync(stylePath, 'utf8');
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const optionsUiPath = path.join(__dirname, '..', 'public', 'js', 'options-ui-module.js');
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const optionsUiSource = fs.readFileSync(optionsUiPath, 'utf8');
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const persistencePath = path.join(__dirname, '..', 'public', 'js', 'persistence-manager-module.js');
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const persistenceSource = fs.readFileSync(persistencePath, 'utf8');
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const webglPageCachePath = path.join(__dirname, '..', 'public', 'js', 'webgl-page-cache-module.js');
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const webglPageCacheSource = fs.readFileSync(webglPageCachePath, 'utf8');
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const ttsFactoryPath = path.join(__dirname, '..', 'public', 'js', 'tts-factory-module.js');
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const ttsFactorySource = fs.readFileSync(ttsFactoryPath, 'utf8');
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function dependencyList(source, moduleId) {
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const classStart = source.indexOf(`super('${moduleId}'`);
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@@ -129,7 +137,18 @@ const checks = [
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['sentence queue starts lookahead when items arrive during playback', /else \{\s*this\.prefetchAhead\(4, this\.queueGeneration\);/.test(sentenceQueueSource)],
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['pagination can prepare future spreads without activating visible spread', /preparePendingBlock\(block = \{\}, options = \{\}\)/.test(bookPaginationSource) && /options\.activate !== false/.test(bookPaginationSource) && /includeUnrenderedHistory/.test(bookPaginationSource)],
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['pagination preserves active inline style tags for texture lines', /getActiveStyleTags/.test(bookPaginationSource) && /activeStyleTags/.test(bookPaginationSource) && /updateStyleTagStack/.test(bookPaginationSource)],
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['texture renderer caches preload-only reveal canvases for later reuse', /preparedRevealCache/.test(textureRendererSource) && /preloadOnly/.test(textureRendererSource) && /publishPreparedReveal/.test(textureRendererSource) && /reusedPreparedCanvas/.test(textureRendererSource)],
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['texture renderer caches preload-only reveal canvases for later reuse', /preparedRevealCache/.test(textureRendererSource) && /preloadOnly/.test(textureRendererSource) && /publishPreparedReveal/.test(textureRendererSource) && /reusedPreparedCanvas/.test(textureRendererSource) && /hasPreparedRevealBlock/.test(textureRendererSource)],
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['webgl page cache is loaded through module infrastructure', /webgl-page-cache-module\.js/.test(loaderSource) && /super\('webgl-page-cache'/.test(webglPageCacheSource) && /reportProgress\(20, 'Opening WebGL page texture cache'\)/.test(webglPageCacheSource)],
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['webgl page cache uses an isolated browser database without upgrading tts history state', /this\.dbName = 'webglPageTextureCacheDB'/.test(webglPageCacheSource) && /this\.dbVersion = 1/.test(webglPageCacheSource) && /this\.dbVersion = 3/.test(ttsFactorySource) && /this\.dbVersion = 3/.test(storyHistorySource) && !/webglPageTextureStore/.test(ttsFactorySource) && !/webglPageTextureStore/.test(storyHistorySource)],
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['texture renderer persists frozen completed page canvases without blocking publish', /webgl-page-cache/.test(textureRendererSource) && /cachePublishedPages/.test(textureRendererSource) && /schedulePageCacheWrite/.test(textureRendererSource) && /const frozenCanvas = this\.cloneCanvas\(canvas\)/.test(textureRendererSource) && /requestIdleCallback/.test(textureRendererSource) && /cachePageCanvas/.test(textureRendererSource)],
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['webgl lab prewarms cached page textures into bounded vram before flips', /residentPageTextures/.test(source) && /maxResidentPageTextures/.test(source) && /preloadCachedPageTexture/.test(source) && /prewarmFlipTextures/.test(source) && /await prewarmFlipTextures\(direction, targetSpread\)/.test(source) && /getResidentPageTexture\(targetBackPageIndex\)/.test(source)],
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['webgl lab reuses resident cached page textures for direct stack switches', /uploadPageTextureDirect\(side, sourceCanvas, pageMeta = null\)/.test(source) && /getResidentPageTexture\(pageMeta\.pageIndex\)/.test(source) && /usedResidentTexture/.test(source) && /uploadPageTextureDirect\('left', detail\.left, currentPageMeta\.left\)/.test(source) && /uploadPageTextureDirect\('right', detail\.right, currentPageMeta\.right\)/.test(source)],
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['webgl page cache preserves explicit cache keys across writes and reads', /cacheKey: pageMeta\.cacheKey/.test(webglPageCacheSource) && /makePageKey\(pageMeta\)/.test(webglPageCacheSource)],
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['targeted page flips commit target spread before emitting finished event', /bookPaginationState = \{[\s\S]*spreadIndex: Math\.max\(0, Math\.round\(Number\(flip\.targetSpread\)\)\)[\s\S]*document\.dispatchEvent\(new CustomEvent\('webgl-book:page-flip-finished'/.test(source) && /targetSpread: Number\.isFinite\(Number\(flip\.targetSpread\)\)/.test(source)],
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['webgl debug test hook awaits the same async page flip path', /startPageFlipForTest\(direction, options = \{\}\) \{[\s\S]*return startPageFlip\(direction, options\)/.test(source)],
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['webgl debug test hook can deterministically finish an active page flip', /advancePageFlipForTest\(elapsedMs = normalFlipDuration \+ 16\)/.test(source) && /updateActiveFlips\(targetNow\)/.test(source)],
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['sentence queue skips duplicate current-item 3D book presentation when reveal is cached', /isWebGLBookPresentationPrepared/.test(sentenceQueueSource) && /if \(!this\.isWebGLBookPresentationPrepared\(sentence\)\) \{\s*await this\.prefetchWebGLBookPresentation/.test(sentenceQueueSource) && /sentence\.webglBookPresentation = \{\s*prepared: true/.test(sentenceQueueSource)],
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['3D overflow reveal waits for page flip before activating future spread', /sentence\.webglBookPresentation\?\.spread/.test(uiDisplayHandlerSource) && /preparePendingBlock\(sentence, \{\s*activate: false,\s*publish: false,\s*includeUnrenderedHistory: true\s*\}/.test(uiDisplayHandlerSource) && /waitForWebGLPageFlip/.test(uiDisplayHandlerSource) && /targetSpread: previewSpread\.index/.test(uiDisplayHandlerSource) && /webgl-book:request-page-flip/.test(uiDisplayHandlerSource) && /const targetSpread = Number\.isFinite\(Number\(detail\.targetSpread\)\)/.test(source) && /startPageFlip\(direction, \{[\s\S]*targetSpread/.test(source)],
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['texture renderer paints inline bold and italic styles', /getInlineStyleState/.test(textureRendererSource) && /updateInlineStyleState/.test(textureRendererSource) && /getCanvasFont/.test(textureRendererSource) && /segment\?\.style/.test(textureRendererSource)],
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['webgl lab can preload page textures without swapping visible page material', /preparedPageTextures/.test(source) && /preloadPageTexture/.test(source) && /renderer\.initTexture\(texture\)/.test(source) && /takePreparedPageTexture/.test(source)],
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['webgl page text textures avoid mipmap generation', /function configurePageCanvasTexture/.test(source) && /texture\.minFilter = THREE\.LinearFilter/.test(source) && /texture\.generateMipmaps = false/.test(source)],
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@@ -138,6 +157,7 @@ const checks = [
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['webgl reveal words consume the allotted time until the next word', /nextTiming/.test(source) && /allottedDuration/.test(source) && /nextDelay - delay/.test(source)],
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['webgl page format reduces only outer margins from previous value', /outerBaseIn: 0\.27/.test(pageFormatSource) && /outerThicknessFactor: 0\.015/.test(pageFormatSource) && /outerMaxIn: 0\.315/.test(pageFormatSource) && /innerBaseIn: 0\.42/.test(pageFormatSource)],
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['webgl mode enlarges and inverts DOM overlay text without touching 2D mode', /body\.webgl-mode \{[\s\S]*font-size: 18px;/.test(styleSource) && /body\.webgl-mode \.choice-list \.choice-button/.test(styleSource) && /rgba\(246, 231, 201/.test(styleSource)],
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['webgl choice overlay hides title clutter and prevents horizontal scrollbar', /body\.webgl-mode #page_left #game_title/.test(styleSource) && /body\.webgl-mode #page_left #start_prompt/.test(styleSource) && /overflow-x: hidden/.test(styleSource) && /book\.style\.width = 'min\(44rem/.test(webglSceneSource)],
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['drop-cap remaining text does not reinsert discretionary hyphen markers', /extractRemainingLayoutText/.test(bookPaginationSource) && !bookPaginationSource.includes("fragments.push('|')")],
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['drop-cap reservation keeps a normal text gap beside the initial', /measureDropCapReservation/.test(bookPaginationSource) && /measureNormalTextGap\(fontPx\)/.test(bookPaginationSource)],
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['drop-cap reservation uses both ink bounds and font advance width', /const advanceWidth = metrics\.width \|\| 0/.test(bookPaginationSource) && /Math\.max\(inkRight, advanceWidth, lineHeightPx \* 1\.08\)/.test(bookPaginationSource)],
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@@ -148,7 +168,17 @@ const checks = [
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['pagination opens with blank left and title right spread', /this\.createBlankPage\(0, \{ section: 'frontmatter' \}\)/.test(bookPaginationSource) && /this\.createTitlePage\(1\)/.test(bookPaginationSource) && /this\.createBlankPage\(2, \{ section: 'frontmatter' \}\)/.test(bookPaginationSource)],
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['pagination publishes page metadata and advances near the end of physical flips', /pageMeta/.test(bookPaginationSource) && /webgl-book:page-flip-near-end/.test(bookPaginationSource) && /this\.setCurrentSpread\(this\.currentSpreadIndex \+ direction\)/.test(bookPaginationSource)],
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['texture renderer draws title page and page numbers from page metadata', /drawTitlePage/.test(textureRendererSource) && /game_title/.test(textureRendererSource) && /drawPageNumber/.test(textureRendererSource) && /pageMeta: this\.currentSpread\?\.pageMeta/.test(textureRendererSource)],
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['texture renderer uses plural page margin metrics for page numbers', /this\.metrics\.margins\.bottom/.test(textureRendererSource) && !/this\.metrics\.margin\.bottom/.test(textureRendererSource)],
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['webgl flip borrows resident page texture and blanks right stack before forward animation', /prepareStaticPageForFlip/.test(source) && /materials\.flipPageSurface\.map = sourceTexture/.test(source) && /materials\.rightPage\.map = blankTexture/.test(source) && /webgl-book:page-flip-near-end/.test(source)],
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['webgl flip page is a two-sided body using paper-thickness constants', /flipPageBackSurface/.test(source) && /flipPageEdge/.test(source) && /new THREE\.Mesh\(geometry, \[\s*materials\.flipPageSurface,\s*materials\.flipPageBackSurface,\s*materials\.flipPageEdge\s*\]\)/.test(source) && /PROCEDURAL_BOOK\.SHEET_THICKNESS_MODEL/.test(source) && /geometry\.addGroup\(0, topIndices\.length, 0\)/.test(source)],
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['webgl page navigation is page-count based with explicit spread mapping', /function pageToSpreadIndex/.test(source) && /Math\.floor\(page \/ 2\) \+ 1/.test(source) && /function spreadIndexToPagePosition/.test(source) && /\(spread - 1\) \* 2/.test(source)],
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['webgl reading progress sync does not rebuild pagination as a page-count change', /function syncReadingProgressToCurrentPage/.test(source) && !/notifyBookPageCountChanged/.test(methodBody(source, 'syncReadingProgressToCurrentPage'))],
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['webgl page reserve grows book size without shrinking', /function growBookIfWritableLimitReached/.test(source) && /bookPageCount < PROCEDURAL_BOOK\.PAGE_COUNT_MAX/.test(source) && /snapProceduralPageCount\(bookPageCount \+ PROCEDURAL_BOOK\.PAGE_COUNT_STEP\)/.test(source) && /bookPageCount = Math\.max\(nextPageCount, bookPageCount\)/.test(source)],
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['webgl bottom navigation shows media buttons and endpoint labels', /webgl_book_navigation/.test(source) && /webgl_book_nav_min_label/.test(source) && /webgl_book_nav_max_label/.test(source) && /webgl-book-nav-slider-track/.test(styleSource)],
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['webgl page reserve options replace old progress slider and hide fixed metadata values', /data-pref-bind': 'webgl\.pageReserve'/.test(optionsUiSource) && /hasFixedBookPageCount/.test(optionsUiSource) && /hasFixedPageReserve/.test(optionsUiSource) && !/data-pref-bind': 'webgl\.bookProgress'/.test(optionsUiSource)],
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['webgl page reserve persists with sane defaults', /bookPageCount: 300/.test(persistenceSource) && /bookProgress: 0/.test(persistenceSource) && /pageReserve: 50/.test(persistenceSource)],
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['markup parser strips and stores pagereserve directives', /parsePageReserveDirective/.test(markupParserSource) && /#pagereserve\\\[/.test(markupParserSource) && /unit: match\[2\] === '%' \? 'percent' : 'pages'/.test(markupParserSource)],
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['game loop persists webgl book state in save slots', /webglBookState: this\.getWebGLBookState\(\)/.test(fs.readFileSync(path.join(__dirname, '..', 'public', 'js', 'game-loop-module.js'), 'utf8')) && /applyWebGLBookState\(browserSave\.webglBookState\)/.test(fs.readFileSync(path.join(__dirname, '..', 'public', 'js', 'game-loop-module.js'), 'utf8'))],
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['webgl right-page completion arms a flip without bypassing choices', /handleRevealCommittedForPageFlip/.test(source) && /isRightBodyPageComplete/.test(source) && /isChoiceAwaitingPlayer/.test(source) && /pendingRightPageFlip/.test(source)],
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['markup and 3d pagination accept full-page images', /'full'/.test(markupParserSource) && /size === 'full'/.test(bookPaginationSource)],
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['story history can persist 3d pagination decisions', /persistPaginationMetrics/.test(bookPaginationSource) && /collectPaginationMetrics/.test(bookPaginationSource) && /pageStart/.test(storyHistorySource) && /pagination: metrics\.pagination/.test(storyHistorySource)]
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