Fix story page scrolling and ellipsis spacing
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@@ -9,20 +9,36 @@ introduction: |
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The last thing you remember is the letter: heavy paper, black wax, your name written in a hand you almost recognized.
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It asked you to come after dusk, alone, and promised that the house would answer what the sender could not.
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Now you stand beyond the wrought iron gate, with rain cooling your face and the hill rising before you.
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At its crest waits the old Victorian mansion, every dark window turned toward the path as if the building has been expecting you.
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# Room definitions
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rooms:
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Now you stand beyond the wrought iron gate, with rain cooling your face and the hill rising before you.
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At its crest waits the old Victorian mansion, every dark window turned toward the path as if the building has been expecting you.
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The gate gives under your hand with no protest, though its ironwork is wet enough to shine black.
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Gravel shifts beneath your boots as you pass between the pillars, and the garden closes behind you with the soft finality of a curtain.
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Halfway up the path, you stop and listen.
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The rain has thinned to a whisper, but the house answers with other sounds: timber settling, gutters ticking, and something deep inside the walls that might be machinery or breath.
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For a heartbeat you think the mansion is about to speak ... but only the wind moves through the ivy.
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It drags the leaves across the brickwork in slow strokes, as if wiping dust from an old name.
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# Room definitions
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rooms:
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# Starting area
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front_yard:
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name: Front Yard
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description: |
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You follow the gravel path up the hill.
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The rain softens to a drizzle, and moonlight peeks through gaps in the clouds.
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Ancient oak trees frame the property, their branches swaying in the gentle breeze.
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At the top of three worn stone steps, the mansion's front door waits under a sagging porch roof.
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When you reach for the handle, it turns before your fingers touch it, and the door opens {{sfx:squeaky-door.ogg}} with a long, complaining squeak.
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Ancient oak trees frame the property, their branches swaying in the gentle breeze.
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At the top of three worn stone steps, the mansion's front door waits under a sagging porch roof.
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The porch boards are swollen with rain, each one bending under your weight before it remembers its shape.
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A brass knocker hangs at eye level, polished bright at the edges where countless hands have touched it and left no warmth behind.
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The letter in your pocket presses against your ribs.
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You remember the last line now: come before the clocks learn your name.
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Somewhere above you, behind a blind upper window, a pale shape passes from left to right and is gone.
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You tell yourself it was a reflection, then look back at the path and find no light behind you bright enough to make one.
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The house waits.
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When you reach for the handle, it turns before your fingers touch it, and the door opens {{sfx:squeaky-door.ogg}} with a long, complaining squeak.
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exits:
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- direction: north
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targetRoomId: entrance_hall
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