Fix stale restore after game restart
This commit is contained in:
Vendored
+14
-6
@@ -112,14 +112,20 @@ function getOrCreateEngine(socketId) {
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}
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return engine;
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}
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async function handleGameApi(socket, method, args) {
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function withClientRequestId(turn, requestId) {
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const id = Number(requestId || 0);
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return Number.isInteger(id) && id > 0
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? { ...turn, clientRequestId: id }
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: turn;
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}
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async function handleGameApi(socket, method, args, requestId) {
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const slots = getSlots(socket.id);
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switch (method) {
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case 'newGame':
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case 'newGame()': {
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const engine = new ink_engine_1.InkEngine(getStoryPath());
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sessions.set(socket.id, engine);
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socket.emit('narrativeResponse', engine.newGame());
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socket.emit('narrativeResponse', withClientRequestId(engine.newGame(), requestId));
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return {
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success: true,
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result: true,
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@@ -138,7 +144,7 @@ async function handleGameApi(socket, method, args) {
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if (!Number.isInteger(choiceIndex)) {
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return { success: false, error: 'invalid_choice', result: false };
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}
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socket.emit('narrativeResponse', engine.chooseChoice(choiceIndex));
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socket.emit('narrativeResponse', withClientRequestId(engine.chooseChoice(choiceIndex), requestId));
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return { success: true, result: true };
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}
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case 'loadGame':
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@@ -149,8 +155,8 @@ async function handleGameApi(socket, method, args) {
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return { success: false, error: 'missing_save', result: false };
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}
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const engine = getOrCreateEngine(socket.id);
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socket.emit('narrativeResponse', engine.loadGame(browserSave || slots.get(slot)));
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socket.emit('gameLoaded', { slot });
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socket.emit('narrativeResponse', withClientRequestId(engine.loadGame(browserSave || slots.get(slot)), requestId));
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socket.emit('gameLoaded', { slot, clientRequestId: requestId });
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return { success: true, result: true, running: true, slot };
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}
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case 'resumeGame':
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@@ -204,7 +210,9 @@ io.on('connection', (socket) => {
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socket.emit('gameConfig', (0, game_config_1.clientGameConfig)(engineConfig));
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socket.on('gameApi', async (request, respond) => {
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try {
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const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : []);
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const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : [], Number.isInteger(Number(request?.requestId)) && Number(request?.requestId) > 0
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? Number(request?.requestId)
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: undefined);
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if (typeof respond === 'function')
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respond(result);
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}
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+15
-8
@@ -103,7 +103,13 @@ function normalizeSaveSlot(slot) {
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const value = Number(slot);
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return Number.isInteger(value) && value > 0 ? value : 1;
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}
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async function startDemoGameForSocket(socket) {
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function withClientRequestId(turn, requestId) {
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const id = Number(requestId || 0);
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return Number.isInteger(id) && id > 0
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? { ...turn, clientRequestId: id }
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: turn;
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}
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async function startDemoGameForSocket(socket, requestId) {
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nextTurnIds.set(socket.id, 1);
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const gameRunner = new game_runner_1.GameRunner();
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const worldFile = (0, game_config_1.projectPath)(process.env.DEFAULT_WORLD_FILE || engineConfig.paths.mainGameFile);
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@@ -114,7 +120,7 @@ async function startDemoGameForSocket(socket) {
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...(0, turn_result_1.textToParagraphs)(gameState.world.introduction),
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...(0, turn_result_1.textToParagraphs)(gameRunner.getCurrentRoomDescription()),
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];
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socket.emit('narrativeResponse', {
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socket.emit('narrativeResponse', withClientRequestId({
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turnId: nextTurnId(socket.id),
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paragraphs,
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choices: [],
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@@ -122,16 +128,16 @@ async function startDemoGameForSocket(socket) {
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gameState: {
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currentRoomId: gameState.currentRoomId,
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},
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});
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}, requestId));
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return gameRunner;
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}
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async function handleGameApi(socket, method, args = []) {
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async function handleGameApi(socket, method, args = [], requestId) {
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const saveGames = socket.data.saveGames || new Map();
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socket.data.saveGames = saveGames;
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switch (method) {
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case 'newGame':
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case 'newGame()':
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await startDemoGameForSocket(socket);
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await startDemoGameForSocket(socket, requestId);
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return { success: true, result: true, running: true, canLoad: saveGames.size > 0 };
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case 'loadGame':
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case 'loadGame()': {
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@@ -139,8 +145,8 @@ async function handleGameApi(socket, method, args = []) {
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if (!saveGames.has(slot)) {
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return { success: false, error: 'missing_save', result: false };
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}
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await startDemoGameForSocket(socket);
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socket.emit('gameLoaded', { slot });
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await startDemoGameForSocket(socket, requestId);
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socket.emit('gameLoaded', { slot, clientRequestId: requestId });
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return { success: true, result: true, running: true, slot };
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}
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case 'saveGame':
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@@ -176,7 +182,8 @@ io.on('connection', (socket) => {
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socket.data.saveGames = new Map();
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socket.on('gameApi', async (request, respond) => {
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try {
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const response = await handleGameApi(socket, String(request?.method || ''), Array.isArray(request?.args) ? request.args : []);
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const requestId = Number(request?.requestId || 0);
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const response = await handleGameApi(socket, String(request?.method || ''), Array.isArray(request?.args) ? request.args : [], Number.isInteger(requestId) && requestId > 0 ? requestId : undefined);
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if (typeof respond === 'function') {
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respond(response);
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}
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
Vendored
+13
-5
@@ -127,7 +127,13 @@ function getSlots(socketId) {
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}
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return slots;
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}
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async function handleGameApi(socket, method, args) {
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function withClientRequestId(turn, requestId) {
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const id = Number(requestId || 0);
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return Number.isInteger(id) && id > 0
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? { ...turn, clientRequestId: id }
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: turn;
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}
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async function handleGameApi(socket, method, args, requestId) {
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const slots = getSlots(socket.id);
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debugLog(`gameApi request from ${socket.id}: ${method}`, { args });
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switch (method) {
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@@ -135,7 +141,7 @@ async function handleGameApi(socket, method, args) {
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case 'newGame()': {
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const engine = getOrCreateEngine(socket.id);
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const turn = await engine.newGame();
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socket.emit('narrativeResponse', toClientTurn(turn));
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socket.emit('narrativeResponse', withClientRequestId(toClientTurn(turn), requestId));
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return {
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success: true,
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result: true,
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@@ -151,8 +157,8 @@ async function handleGameApi(socket, method, args) {
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}
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const engine = getOrCreateEngine(socket.id);
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const turn = await engine.loadGame(slots.get(slot));
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socket.emit('narrativeResponse', toClientTurn(turn));
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socket.emit('gameLoaded', { slot });
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socket.emit('narrativeResponse', withClientRequestId(toClientTurn(turn), requestId));
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socket.emit('gameLoaded', { slot, clientRequestId: requestId });
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return { success: true, result: true, running: true, slot };
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}
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case 'saveGame':
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@@ -229,7 +235,9 @@ io.on('connection', (socket) => {
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socket.emit('gameConfig', (0, game_config_1.clientGameConfig)(engineConfig));
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socket.on('gameApi', async (request, respond) => {
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try {
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const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : []);
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const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : [], Number.isInteger(Number(request?.requestId)) && Number(request?.requestId) > 0
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? Number(request?.requestId)
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: undefined);
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debugLog(`gameApi response to ${socket.id}`, result);
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if (typeof respond === 'function')
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respond(result);
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
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