Fix stale restore after game restart

This commit is contained in:
2026-05-20 22:27:36 +02:00
parent 8258ea2321
commit beac5a2be3
12 changed files with 167 additions and 44 deletions
+13 -5
View File
@@ -127,7 +127,13 @@ function getSlots(socketId) {
}
return slots;
}
async function handleGameApi(socket, method, args) {
function withClientRequestId(turn, requestId) {
const id = Number(requestId || 0);
return Number.isInteger(id) && id > 0
? { ...turn, clientRequestId: id }
: turn;
}
async function handleGameApi(socket, method, args, requestId) {
const slots = getSlots(socket.id);
debugLog(`gameApi request from ${socket.id}: ${method}`, { args });
switch (method) {
@@ -135,7 +141,7 @@ async function handleGameApi(socket, method, args) {
case 'newGame()': {
const engine = getOrCreateEngine(socket.id);
const turn = await engine.newGame();
socket.emit('narrativeResponse', toClientTurn(turn));
socket.emit('narrativeResponse', withClientRequestId(toClientTurn(turn), requestId));
return {
success: true,
result: true,
@@ -151,8 +157,8 @@ async function handleGameApi(socket, method, args) {
}
const engine = getOrCreateEngine(socket.id);
const turn = await engine.loadGame(slots.get(slot));
socket.emit('narrativeResponse', toClientTurn(turn));
socket.emit('gameLoaded', { slot });
socket.emit('narrativeResponse', withClientRequestId(toClientTurn(turn), requestId));
socket.emit('gameLoaded', { slot, clientRequestId: requestId });
return { success: true, result: true, running: true, slot };
}
case 'saveGame':
@@ -229,7 +235,9 @@ io.on('connection', (socket) => {
socket.emit('gameConfig', (0, game_config_1.clientGameConfig)(engineConfig));
socket.on('gameApi', async (request, respond) => {
try {
const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : []);
const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : [], Number.isInteger(Number(request?.requestId)) && Number(request?.requestId) > 0
? Number(request?.requestId)
: undefined);
debugLog(`gameApi response to ${socket.id}`, result);
if (typeof respond === 'function')
respond(result);