Fix stale restore after game restart
This commit is contained in:
+15
-4
@@ -114,12 +114,20 @@ function getSlots(socketId: string): Map<number, string> {
|
||||
return slots;
|
||||
}
|
||||
|
||||
function withClientRequestId<T extends object>(turn: T, requestId?: number): T {
|
||||
const id = Number(requestId || 0);
|
||||
return Number.isInteger(id) && id > 0
|
||||
? { ...turn, clientRequestId: id }
|
||||
: turn;
|
||||
}
|
||||
|
||||
async function handleGameApi(
|
||||
socket: ReturnType<SocketIOServer['sockets']['sockets']['get']> & {
|
||||
id: string;
|
||||
},
|
||||
method: string,
|
||||
args: unknown[],
|
||||
requestId?: number,
|
||||
): Promise<object> {
|
||||
const slots = getSlots(socket.id);
|
||||
debugLog(`gameApi request from ${socket.id}: ${method}`, { args });
|
||||
@@ -129,7 +137,7 @@ async function handleGameApi(
|
||||
case 'newGame()': {
|
||||
const engine = getOrCreateEngine(socket.id);
|
||||
const turn = await engine.newGame();
|
||||
socket.emit('narrativeResponse', toClientTurn(turn));
|
||||
socket.emit('narrativeResponse', withClientRequestId(toClientTurn(turn), requestId));
|
||||
return {
|
||||
success: true,
|
||||
result: true,
|
||||
@@ -146,8 +154,8 @@ async function handleGameApi(
|
||||
}
|
||||
const engine = getOrCreateEngine(socket.id);
|
||||
const turn = await engine.loadGame(slots.get(slot)!);
|
||||
socket.emit('narrativeResponse', toClientTurn(turn));
|
||||
socket.emit('gameLoaded', { slot });
|
||||
socket.emit('narrativeResponse', withClientRequestId(toClientTurn(turn), requestId));
|
||||
socket.emit('gameLoaded', { slot, clientRequestId: requestId });
|
||||
return { success: true, result: true, running: true, slot };
|
||||
}
|
||||
|
||||
@@ -236,7 +244,7 @@ io.on('connection', (socket) => {
|
||||
socket.on(
|
||||
'gameApi',
|
||||
async (
|
||||
request: { method?: string; args?: unknown[] },
|
||||
request: { method?: string; args?: unknown[]; requestId?: number },
|
||||
respond: (result: object) => void,
|
||||
) => {
|
||||
try {
|
||||
@@ -244,6 +252,9 @@ io.on('connection', (socket) => {
|
||||
socket as Parameters<typeof handleGameApi>[0],
|
||||
String(request?.method ?? ''),
|
||||
Array.isArray(request?.args) ? request.args : [],
|
||||
Number.isInteger(Number(request?.requestId)) && Number(request?.requestId) > 0
|
||||
? Number(request?.requestId)
|
||||
: undefined,
|
||||
);
|
||||
debugLog(`gameApi response to ${socket.id}`, result);
|
||||
if (typeof respond === 'function') respond(result);
|
||||
|
||||
Reference in New Issue
Block a user