Stabilize WebGL title and timeline texture flow
This commit is contained in:
+88
-23
@@ -40,7 +40,7 @@ renderer.shadowMap.type = THREE.VSMShadowMap;
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const generatedTextureCanvases = {};
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const maxTextureAnisotropy = renderer.capabilities.getMaxAnisotropy();
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const reflectionPixelRatio = 1;
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const reflectionPixelRatio = 0.72;
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const pageTextureWidth = 3072;
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const reflectionTargetSize = new THREE.Vector2();
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const pageRaycaster = new THREE.Raycaster();
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@@ -80,13 +80,13 @@ let tableDustTexture = null;
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let tableGreaseTexture = null;
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const tableTopY = -0.02;
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const bookTableContactClearance = 0.002;
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const tableReflectionBaseWidth = 2048;
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const tableReflectionBaseHeight = 1152;
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const tableReflectionBaseWidth = 1536;
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const tableReflectionBaseHeight = 864;
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const tableReflectionTarget = new THREE.WebGLRenderTarget(tableReflectionBaseWidth, tableReflectionBaseHeight, {
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colorSpace: THREE.SRGBColorSpace,
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depthBuffer: true,
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stencilBuffer: false,
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samples: renderer.capabilities.isWebGL2 ? 8 : 0
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samples: renderer.capabilities.isWebGL2 ? 4 : 0
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});
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tableReflectionTarget.texture.colorSpace = THREE.SRGBColorSpace;
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tableReflectionTarget.texture.minFilter = THREE.LinearFilter;
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@@ -105,7 +105,7 @@ const reflectionUp = new THREE.Vector3();
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const candleShadowSources = [];
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const candleWorldPosition = new THREE.Vector3();
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const flameWorldPosition = new THREE.Vector3();
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const bookShadowMapSize = 1536;
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const bookShadowMapSize = 1024;
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const bookShadowTargets = Array.from({ length: 3 }, () => {
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const target = new THREE.WebGLRenderTarget(bookShadowMapSize, bookShadowMapSize, {
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colorSpace: THREE.NoColorSpace,
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@@ -126,6 +126,10 @@ const bookShadowBiasMatrix = new THREE.Matrix4().set(
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0, 0, 0.5, 0.5,
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0, 0, 0, 1
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);
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const dynamicBufferRefreshIntervalMs = 1000 / 30;
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const flipDynamicBufferGraceMs = 180;
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let lastBookShadowRefreshAt = -Infinity;
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let lastTableReflectionRefreshAt = -Infinity;
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const bookShadowDepthMaterial = new THREE.MeshDepthMaterial({
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depthPacking: THREE.RGBADepthPacking
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});
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@@ -158,6 +162,7 @@ configureScenePostprocessing();
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const clock = new THREE.Clock();
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const targetFrameDurationMs = 1000 / 60;
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const minRenderFrameIntervalMs = targetFrameDurationMs * 0.5;
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let lastRenderFrameAt = 0;
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let fpsDisplay = null;
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let fpsWindowStartedAt = performance.now();
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@@ -626,7 +631,8 @@ window.BookLabDebug = {
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preparedPageTextureCount: textureStoreState.preparedTextureCount || 0,
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singlePageTextureStore: true,
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flipFrontBackShareMaterial: materials.flipPageSurface === materials.flipPageBackSurface,
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mirrorRefreshesEveryFrame: true,
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mirrorRefreshesAtFps: Math.round(1000 / dynamicBufferRefreshIntervalMs),
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mirrorDefersDuringFlipStartMs: flipDynamicBufferGraceMs,
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mirrorRefreshesWhenStaticDirty: true,
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lastFlipTexturePreflight
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};
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@@ -668,6 +674,30 @@ document.addEventListener('book-pagination:spread-updated', (event) => {
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const incomingSpreadIndex = Math.max(0, Number(detail.spreadIndex || 0));
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const latestBlockId = Math.max(0, Number(detail.latestBlockId || 0));
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const latestRenderedBlockId = Math.max(0, Number(detail.latestRenderedBlockId || 0));
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if (
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window.BookPlaybackTimeline?.ownsPageFlipCommit === true
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&& detail.visibility !== 'future-ready'
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&& latestBlockId > 0
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) {
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markPageTextureTiming('spreadUpdate:timeline-owned-state-only', {
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incomingSpreadIndex,
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visibleSpreadIndex: bookPaginationState.spreadIndex,
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latestBlockId,
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latestRenderedBlockId
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});
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bookPaginationState = {
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...bookPaginationState,
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spreadCount: Math.max(1, Number(detail.spreadCount || bookPaginationState.spreadCount || 1)),
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writtenPageLimit: Math.max(
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Math.max(0, Number(bookPaginationState.writtenPageLimit || 0)),
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Math.max(0, Number(detail.writtenPageLimit || 0))
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)
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};
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growBookIfWritableLimitReached();
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syncBookControls();
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if (pendingRightPageFlip) tryStartPendingRightPageFlip('spread-updated');
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return;
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}
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if (
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latestBlockId > latestRenderedBlockId
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&& detail.visibility !== 'future-ready'
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@@ -2464,6 +2494,7 @@ function beginPageReveal(side, sourceCanvas, revealDetail = {}) {
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visualElapsedMs: activeStartedAt ? Math.max(0, performance.now() - activeStartedAt) : 0,
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durationMs: Math.max(1, Number(revealDetail.durationMs || 1)),
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blockIds: revealBlockIds,
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pageMeta: revealDetail.pageMeta ? { ...revealDetail.pageMeta } : null,
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baseTexture,
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pageFlipAfterReveal: revealDetail.pageFlipAfterReveal === true,
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fastForwarding: false,
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@@ -2602,6 +2633,14 @@ function syncFlipRevealShaderFromSource(sourceSide, targetMaterial = materials.f
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return true;
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}
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function revealStateMatchesPage(side, pageMeta = null) {
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const statePageIndex = Number(pageRevealState[side]?.pageMeta?.pageIndex);
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const expectedPageIndex = Number(pageMeta?.pageIndex);
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return Number.isFinite(statePageIndex)
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&& Number.isFinite(expectedPageIndex)
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&& Math.max(0, Math.round(statePageIndex)) === Math.max(0, Math.round(expectedPageIndex));
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}
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function getRevealDebugState() {
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return ['left', 'right'].reduce((state, side) => {
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const shader = getPageRevealShader(side);
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@@ -2622,7 +2661,7 @@ function getRevealDebugState() {
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}, {});
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}
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function clearPageReveal(side, reason = 'clear') {
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function clearPageReveal(side, reason = 'clear', options = {}) {
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const previousState = pageRevealState[side];
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pageRevealClearLog.push({
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side,
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@@ -2646,7 +2685,7 @@ function clearPageReveal(side, reason = 'clear') {
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shader.uniforms.bookRevealRegionCount.value = 0;
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if (shader.uniforms.bookRevealUseBaseMap) shader.uniforms.bookRevealUseBaseMap.value = 0;
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}
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previousState?.baseTexture?.dispose?.();
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if (options.preserveBaseTexture !== true) previousState?.baseTexture?.dispose?.();
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}
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function startPageRevealForBlock(blockId) {
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@@ -2885,7 +2924,7 @@ async function startPageFlip(direction, options = {}) {
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if (activeFlips.length || !currentProceduralBookModel) return false;
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if (!options.force && !canPageFlip(direction)) return false;
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const targetSpread = Number.isFinite(Number(options.targetSpread)) ? Math.max(0, Math.round(Number(options.targetSpread))) : null;
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const prewarm = await prewarmFlipTextures(direction, targetSpread);
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const prewarm = options.prewarm || options.flipPlan?.prewarm || await prewarmFlipTextures(direction, targetSpread);
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return startPageFlipPrepared(direction, {
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...options,
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targetSpread,
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@@ -2922,7 +2961,7 @@ function startPageFlipPrepared(direction, options = {}) {
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async function startFastPageFlip(direction, options = {}) {
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if (activeFlips.length || !currentProceduralBookModel || !canPageFlip(direction)) return false;
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const targetSpread = Number.isFinite(Number(options.targetSpread)) ? Math.max(0, Math.round(Number(options.targetSpread))) : null;
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const prewarm = await prewarmFlipTextures(direction, targetSpread);
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const prewarm = options.prewarm || options.flipPlan?.prewarm || await prewarmFlipTextures(direction, targetSpread);
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return startFastPageFlipPrepared(direction, {
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...options,
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targetSpread,
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@@ -3040,14 +3079,16 @@ function prepareStaticPageForFlip(flip, prewarm = null) {
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}
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materials.flipPageSurface.map = sourceTexture;
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materials.flipPageBackSurface.map = backTexture || getBlankPageTexture();
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materials.flipPageSurface.userData.sourceRevealSide = pageRevealState[sourceSide] ? sourceSide : null;
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materials.flipPageBackSurface.userData.sourceRevealSide = null;
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materials.flipPageSurface.userData.sourceRevealSide = revealStateMatchesPage(sourceSide, sourcePageMeta) ? sourceSide : null;
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materials.flipPageBackSurface.userData.sourceRevealSide = revealStateMatchesPage(targetBackSide, targetBackPageMeta) ? targetBackSide : null;
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materials.flipPageSurface.normalMap = materials.pageSurface.normalMap;
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materials.flipPageBackSurface.normalMap = materials.pageSurface.normalMap;
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materials.flipPageSurface.roughnessMap = materials.pageSurface.roughnessMap;
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materials.flipPageBackSurface.roughnessMap = materials.pageSurface.roughnessMap;
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materials.flipPageSurface.needsUpdate = true;
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materials.flipPageBackSurface.needsUpdate = true;
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syncFlipRevealShaderFromSource(sourceSide, materials.flipPageSurface);
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syncFlipRevealShaderFromSource(targetBackSide, materials.flipPageBackSurface);
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flip.sourceTexture = sourceTexture;
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flip.sourcePageMeta = sourcePageMeta ? { ...sourcePageMeta } : null;
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flip.backTexture = backTexture || getBlankPageTexture();
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@@ -3070,14 +3111,14 @@ function prepareStaticPageForFlip(flip, prewarm = null) {
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if (flip.direction > 0) {
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const blankTexture = getBlankPageTexture();
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if (blankTexture && materials.rightPage.map !== blankTexture) {
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clearPageReveal('right', 'page-flip-start');
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clearPageReveal('right', 'page-flip-start', { preserveBaseTexture: sourceSide === 'right' });
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materials.rightPage.map = blankTexture;
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materials.rightPage.needsUpdate = true;
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}
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} else if (flip.direction < 0) {
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const blankTexture = getBlankPageTexture();
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if (blankTexture && materials.leftPage.map !== blankTexture) {
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clearPageReveal('left', 'page-flip-start');
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clearPageReveal('left', 'page-flip-start', { preserveBaseTexture: sourceSide === 'left' });
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materials.leftPage.map = blankTexture;
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materials.leftPage.needsUpdate = true;
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}
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@@ -3086,7 +3127,6 @@ function prepareStaticPageForFlip(flip, prewarm = null) {
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...lastFlipTexturePreflight,
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usedResidentBackTexture: Boolean(backTexture && backTexture !== getBlankPageTexture())
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});
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syncFlipRevealShaderFromSource(sourceSide, materials.flipPageSurface);
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return true;
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}
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@@ -3094,7 +3134,7 @@ function resolveCurrentFlipSourceTexture(side) {
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const pageMeta = currentPageMeta?.[side] || null;
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if (pageMeta?.kind === 'blank') return getBlankPageTexture();
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const material = side === 'left' ? materials.leftPage : materials.rightPage;
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if (pageRevealState[side]) return material?.map || null;
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if (revealStateMatchesPage(side, pageMeta)) return material?.map || null;
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const resident = pageTextureStore?.getResidentTextureForMeta?.(pageMeta);
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if (resident) return resident;
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return material?.map || null;
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@@ -3222,7 +3262,8 @@ function applyResidentSpreadTextures(spreadIndex, reason = 'resident-spread') {
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return;
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}
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const material = side === 'left' ? materials.leftPage : materials.rightPage;
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clearPageReveal(side, reason);
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const activeRevealForPage = revealStateMatchesPage(side, pageMeta);
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if (!activeRevealForPage) clearPageReveal(side, reason);
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if (material.map !== texture) {
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material.map = texture;
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material.needsUpdate = true;
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@@ -3385,8 +3426,8 @@ function createFlippingPageGeometry(surface, direction = 1) {
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const targetSide = -sourceSide;
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const topPageSide = direction > 0 ? targetSide : sourceSide;
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const bottomPageSide = direction > 0 ? sourceSide : targetSide;
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const topMaterialIndex = direction > 0 ? 1 : 0;
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const bottomMaterialIndex = direction > 0 ? 0 : 1;
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const topMaterialIndex = 0;
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const bottomMaterialIndex = 1;
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const push = (point, yOffset, uv) => {
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const index = positions.length / 3;
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positions.push(point.x, point.y + yOffset, point.z);
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@@ -4553,7 +4594,7 @@ function renderMirrorDebugView() {
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function animate(now = performance.now()) {
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const elapsedSinceLastFrame = lastRenderFrameAt ? now - lastRenderFrameAt : targetFrameDurationMs;
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if (lastRenderFrameAt && elapsedSinceLastFrame < targetFrameDurationMs) {
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if (lastRenderFrameAt && elapsedSinceLastFrame < minRenderFrameIntervalMs) {
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requestAnimationFrame(animate);
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return;
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}
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@@ -4603,12 +4644,36 @@ function animate(now = performance.now()) {
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updateCandleShadowUniforms();
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lastFrameTiming.update = performance.now() - updateStartedAt;
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renderedFrameCount += 1;
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const refreshStaticSceneBuffers = staticSceneBuffersDirty || activeFlips.length > 0;
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const shadowStartedAt = performance.now();
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updateBookShadowMaps();
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const forceDynamicBufferRefresh = staticSceneBuffersDirty && activeFlips.length === 0;
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const newestFlipAge = activeFlips.length
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? Math.min(...activeFlips.map(flip => Math.max(0, now - Number(flip.startTime || now))))
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: Infinity;
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const deferDynamicBuffersForFlipStart = activeFlips.length > 0 && newestFlipAge < flipDynamicBufferGraceMs;
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const shadowRefreshDue = !deferDynamicBuffersForFlipStart && (
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forceDynamicBufferRefresh || now - lastBookShadowRefreshAt >= dynamicBufferRefreshIntervalMs
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);
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const reflectionRefreshDue = !deferDynamicBuffersForFlipStart && (
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forceDynamicBufferRefresh || now - lastTableReflectionRefreshAt >= dynamicBufferRefreshIntervalMs
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);
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const bothHeavyPassesDue = shadowRefreshDue && reflectionRefreshDue && !forceDynamicBufferRefresh;
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const refreshShadowsThisFrame = shadowRefreshDue && (
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!bothHeavyPassesDue || lastBookShadowRefreshAt <= lastTableReflectionRefreshAt
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);
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const refreshReflectionThisFrame = reflectionRefreshDue && (
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!bothHeavyPassesDue || !refreshShadowsThisFrame
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);
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if (refreshShadowsThisFrame) {
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updateBookShadowMaps();
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lastBookShadowRefreshAt = now;
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}
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lastFrameTiming.shadows = performance.now() - shadowStartedAt;
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const reflectionStartedAt = performance.now();
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const refreshStaticSceneBuffers = staticSceneBuffersDirty || activeFlips.length > 0;
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updateTableReflection();
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if (refreshReflectionThisFrame) {
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updateTableReflection();
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lastTableReflectionRefreshAt = now;
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}
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lastFrameTiming.reflection = performance.now() - reflectionStartedAt;
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const renderStartedAt = performance.now();
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if (tableDebugMode === tableDebugModes.mirror) {
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