Consolidate engine docs and naming
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# Z-Code Story Files
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Place your Z-machine story files here. The Zork Narrator engine looks for
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`zork1.bin` by default. This can be overridden with the `ZORK_STORY_FILE`
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Place your Z-machine story files here. The Z-code narrator engine looks for
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`zork1.bin` by default. This can be overridden with the `ZCODE_STORY_FILE`
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environment variable.
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## Obtaining Zork I
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@@ -18,13 +18,13 @@ You can obtain a legal copy via:
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archived distributions listed under the Infocom catalogue.
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Once you have the file, rename it to `zork1.bin` and place it in this folder,
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or set `ZORK_STORY_FILE=./path/to/your/file` in your `.env`.
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or set `ZCODE_STORY_FILE=./path/to/your/file` in your `.env`.
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## Supported Formats
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The `ifvms` interpreter accepts:
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- `.z3`, `.z4`, `.z5`, `.z8` — raw Z-machine story files
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- `.zblorb` — Blorb-wrapped story files (may include sound resources)
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- `.z3`, `.z4`, `.z5`, `.z8` - raw Z-machine story files
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- `.zblorb` - Blorb-wrapped story files (may include sound resources)
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- Any file with the correct Z-machine header (the extension is ignored)
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Zork I is a Z-machine version 3 (`.z3`) game.
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