Consolidate engine docs and naming

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2026-05-19 11:09:37 +02:00
parent 121b174f2c
commit dbcb8f4284
47 changed files with 826 additions and 1992 deletions
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/**
* Z-code LLM Server
*
* Starts an Express + Socket.IO server that runs Zork I through the
* ZcodeLlmEngine and serves the same shared client UI as the YAML engine.
*
* Usage:
* npm run dev:zcode (development, with file watching)
* npm run start:zcode (production, from compiled dist/)
*
* Environment variables:
* PORT HTTP port (default: 3002)
* ZCODE_STORY_FILE path to the story file (default: ./data/z-code/zork1.bin)
* OPENROUTER_API_KEY, OPENROUTER_MODEL required
*/
import path from 'path';
import http from 'http';
import express from 'express';
import { Server as SocketIOServer } from 'socket.io';
import * as dotenv from 'dotenv';
import { existsSync, mkdirSync, copyFileSync } from 'fs';
import { ZcodeLlmEngine, ZcodeTurnResult } from './engine/zcode-llm-engine';
import {
clientGameConfig,
ensureConfiguredAssetDirectories,
loadGameConfig,
projectPath,
} from './config/game-config';
dotenv.config();
const app = express();
const server = http.createServer(app);
const io = new SocketIOServer(server);
const DEFAULT_PORT = 3002;
const PORT = process.env.PORT ? parseInt(process.env.PORT, 10) : DEFAULT_PORT;
const PORT_RANGE = 300;
const DEBUG_ENABLED = /^(1|true|yes|on)$/i.test(process.env.ZCODE_DEBUG ?? '');
const engineConfig = loadGameConfig(
process.env.ZCODE_CONFIG_FILE || './config/engines/zcode.json',
'zcode',
);
function debugLog(message: string, details?: unknown): void {
if (!DEBUG_ENABLED) return;
if (typeof details === 'undefined') {
console.log(`[zcode:debug] ${message}`);
return;
}
console.log(`[zcode:debug] ${message}`, details);
}
// Serve the same shared client UI
app.use(
express.static(path.join(__dirname, '../public'), {
etag: false,
lastModified: false,
setHeaders: (res) => {
res.setHeader(
'Cache-Control',
'no-store, no-cache, must-revalidate, proxy-revalidate',
);
res.setHeader('Pragma', 'no-cache');
res.setHeader('Expires', '0');
},
}),
);
app.get('/api/game-config', (_req, res) => {
res.json(clientGameConfig(engineConfig));
});
// One engine instance per connected socket
const sessions = new Map<string, ZcodeLlmEngine>();
// Save-game slot maps: socketId → Map<slotNumber, serialisedJson>
const saveSlots = new Map<string, Map<number, string>>();
function toClientTurn(turn: ZcodeTurnResult): ZcodeTurnResult {
return {
...turn,
gameState: {
...turn.gameState,
currentRoomId: turn.gameState?.statusLine,
statusLine: turn.gameState?.statusLine,
},
};
}
function normalizeSaveSlot(slot: unknown): number {
const n = Number(slot);
return Number.isInteger(n) && n > 0 ? n : 1;
}
function getOrCreateEngine(socketId: string): ZcodeLlmEngine {
let engine = sessions.get(socketId);
if (!engine) {
engine = new ZcodeLlmEngine({
storyPath: projectPath(process.env.ZCODE_STORY_FILE || engineConfig.paths.mainGameFile),
promptDir: projectPath(engineConfig.paths.promptDir || 'data/zcode-prompts'),
});
sessions.set(socketId, engine);
}
return engine;
}
function getSlots(socketId: string): Map<number, string> {
let slots = saveSlots.get(socketId);
if (!slots) {
slots = new Map();
saveSlots.set(socketId, slots);
}
return slots;
}
async function handleGameApi(
socket: ReturnType<SocketIOServer['sockets']['sockets']['get']> & {
id: string;
},
method: string,
args: unknown[],
): Promise<object> {
const slots = getSlots(socket.id);
debugLog(`gameApi request from ${socket.id}: ${method}`, { args });
switch (method) {
case 'newGame':
case 'newGame()': {
const engine = getOrCreateEngine(socket.id);
const turn = await engine.newGame();
socket.emit('narrativeResponse', toClientTurn(turn));
return {
success: true,
result: true,
running: true,
canLoad: slots.size > 0,
};
}
case 'loadGame':
case 'loadGame()': {
const slot = normalizeSaveSlot(args[0]);
if (!slots.has(slot)) {
return { success: false, error: 'missing_save', result: false };
}
const engine = getOrCreateEngine(socket.id);
const turn = await engine.loadGame(slots.get(slot)!);
socket.emit('narrativeResponse', toClientTurn(turn));
socket.emit('gameLoaded', { slot });
return { success: true, result: true, running: true, slot };
}
case 'saveGame':
case 'saveGame()': {
const engine = sessions.get(socket.id);
if (!engine?.isRunning()) {
return { success: false, error: 'game_not_running', result: false };
}
const slot = normalizeSaveSlot(args[0]);
const savedJson = await engine.saveGame();
slots.set(slot, savedJson);
socket.emit('gameSaved', { slot });
return { success: true, result: true, slot };
}
case 'hasSaveGame':
case 'hasSaveGame()': {
const slot = normalizeSaveSlot(args[0]);
return { success: true, result: slots.has(slot), slot };
}
case 'getSaveGames':
case 'getSaveGames()':
return {
success: true,
result: Array.from(slots.keys()).sort((a, b) => a - b),
};
case 'isGameRunning':
case 'isGameRunning()':
return {
success: true,
result: sessions.get(socket.id)?.isRunning() ?? false,
};
default:
return { success: false, error: `unknown_method:${method}` };
}
}
function checkRuntimeConfiguration(): void {
const storyPath = projectPath(process.env.ZCODE_STORY_FILE ?? engineConfig.paths.mainGameFile);
const promptDir = projectPath(engineConfig.paths.promptDir || 'data/zcode-prompts');
const promptFiles = [
'character-generation.yml',
'text-rewriter.yml',
'command-translator.yml',
'output-evaluator.yml',
];
const missingPrompts = promptFiles
.map((file) => path.join(promptDir, file))
.filter((filePath) => !existsSync(filePath));
if (!process.env.OPENROUTER_API_KEY) {
console.error('[zcode] Missing OPENROUTER_API_KEY in environment.');
}
if (!process.env.OPENROUTER_MODEL) {
console.error('[zcode] Missing OPENROUTER_MODEL in environment.');
}
if (!existsSync(storyPath)) {
console.error(`[zcode] Story file missing: ${storyPath}`);
console.error('[zcode] Place zork1.bin in ./data/z-code/ or set ZCODE_STORY_FILE.');
}
if (missingPrompts.length > 0) {
console.error('[zcode] Missing prompt files:');
for (const filePath of missingPrompts) {
console.error(` - ${filePath}`);
}
}
debugLog('runtime configuration', {
storyPath,
promptDir,
debug: DEBUG_ENABLED,
hasApiKey: Boolean(process.env.OPENROUTER_API_KEY),
model: process.env.OPENROUTER_MODEL ?? null,
});
}
io.on('connection', (socket) => {
console.log(`[zcode] Client connected: ${socket.id}`);
socket.emit('gameConfig', clientGameConfig(engineConfig));
socket.on(
'gameApi',
async (
request: { method?: string; args?: unknown[] },
respond: (result: object) => void,
) => {
try {
const result = await handleGameApi(
socket as Parameters<typeof handleGameApi>[0],
String(request?.method ?? ''),
Array.isArray(request?.args) ? request.args : [],
);
debugLog(`gameApi response to ${socket.id}`, result);
if (typeof respond === 'function') respond(result);
} catch (error) {
console.error('[zcode] gameApi error:', error);
if (typeof respond === 'function') {
respond({
success: false,
error: error instanceof Error ? error.message : String(error),
});
}
}
},
);
socket.on(
'playerCommand',
async (data: { command?: string }) => {
const engine = sessions.get(socket.id);
if (!engine?.isRunning()) {
socket.emit('error', {
message: 'No active game. Start or load a game first.',
});
return;
}
const input = String(data?.command ?? '').trim();
if (!input) return;
debugLog(`playerCommand from ${socket.id}: ${input}`);
try {
const turn: ZcodeTurnResult = await engine.processInput(input);
debugLog(`narrativeResponse to ${socket.id}`, {
inputMode: turn.inputMode,
paragraphs: turn.paragraphs.length,
statusLine: turn.gameState?.statusLine,
});
socket.emit('narrativeResponse', toClientTurn(turn));
} catch (error) {
console.error('[zcode] playerCommand error:', error);
socket.emit('error', {
message:
error instanceof Error ? error.message : 'An error occurred.',
});
}
},
);
socket.on('disconnect', () => {
console.log(`[zcode] Client disconnected: ${socket.id}`);
sessions.delete(socket.id);
saveSlots.delete(socket.id);
});
});
// ---------------------------------------------------------------------------
// Startup helpers
// ---------------------------------------------------------------------------
function ensureDirectories(): void {
const dirs = [
path.join(__dirname, '../public'),
path.join(__dirname, '../public/js'),
path.join(__dirname, '../public/css'),
path.join(__dirname, '../public/images'),
path.join(__dirname, '../public/music'),
path.join(__dirname, '../public/sounds'),
path.join(__dirname, '../public/fonts'),
path.join(__dirname, '../data/z-code'),
path.join(__dirname, '../data/zcode-prompts'),
];
for (const dir of dirs) {
if (!existsSync(dir)) mkdirSync(dir, { recursive: true });
}
ensureConfiguredAssetDirectories(engineConfig);
}
function ensureKokoroJs(): void {
const src = path.join(__dirname, '../node_modules/kokoro-js/dist/index.js');
const dst = path.join(__dirname, '../public/js/kokoro-js.js');
if (existsSync(src) && !existsSync(dst)) copyFileSync(src, dst);
}
async function startServer(initialPort: number, range: number): Promise<void> {
ensureDirectories();
try { ensureKokoroJs(); } catch { /* optional */ }
checkRuntimeConfiguration();
let port = initialPort;
while (port < initialPort + range) {
try {
await new Promise<void>((resolve, reject) => {
server.removeAllListeners('error');
server.removeAllListeners('listening');
server.once('listening', () => {
console.log(
`[zcode] Z-code Narrator server running on http://localhost:${port}`,
);
resolve();
});
server.once('error', (err: NodeJS.ErrnoException) => {
if (err.code === 'EADDRINUSE' || err.code === 'EACCES') {
console.log(`Port ${port} unavailable (${err.code}), trying ${port + 1}...`);
server.close();
port++;
reject();
} else {
reject(err);
}
});
server.listen(port);
});
return;
} catch {
if (port >= initialPort + range - 1) {
throw new Error(
`Failed to start server on ports ${initialPort}${initialPort + range - 1}`,
);
}
}
}
}
if (require.main === module) {
startServer(PORT, PORT_RANGE).catch((err) => {
console.error('[zcode] Failed to start:', err);
process.exit(1);
});
}