Texture procedural page stack lines
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@@ -197,7 +197,6 @@ function rebuildBook() {
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addCoverAssembly(pageWidth, coverDepth, coverThickness, spineWidth);
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addClothSpine(pageDepth, spineWidth);
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addSimulatedStackBodies(lines, pageDepth);
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addSimulatedPageLines(lines, pageDepth);
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updateFlipControls();
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}
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@@ -724,24 +723,13 @@ function currentSpineHalf() {
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return Math.max(0.16, Math.round(pageCount / 10) * BOOK_PROFILE.bundleSpacing) * 0.5;
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}
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function addSimulatedPageLines(lines, depth) {
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const leftMaterial = new THREE.LineBasicMaterial({ color: 0x8f7750, transparent: true, opacity: 0.72 });
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const rightMaterial = new THREE.LineBasicMaterial({ color: 0x9a8058, transparent: true, opacity: 0.72 });
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const z = depth * 0.5 + 0.006;
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lines.forEach((line) => {
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const points = line.points.map((point) => new THREE.Vector3(point.x, point.y, z));
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book.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(points), line.side < 0 ? leftMaterial : rightMaterial));
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});
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}
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function addSimulatedStackBodies(lines, depth) {
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[-1, 1].forEach((side) => {
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const sideLines = lines.filter((line) => line.side === side);
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if (!sideLines.length) return;
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const material = side < 0 ? materials.pagesLeft : materials.pagesRight;
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const bodyLines = sideLines.length === 1 ? createSinglePageBodyLines(sideLines[0]) : sideLines;
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book.add(new THREE.Mesh(createLoftedLineBody(bodyLines, depth), material));
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book.add(new THREE.Line(createEndpointPolyline(bodyLines, depth), new THREE.LineBasicMaterial({ color: 0xb99a68, transparent: true, opacity: 0.62 })));
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const stackMaterials = createStackBodyMaterials(bodyLines, side);
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book.add(new THREE.Mesh(createLoftedLineBody(bodyLines, depth), stackMaterials));
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});
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}
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@@ -757,17 +745,78 @@ function createSinglePageBodyLines(line) {
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];
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}
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function createStackBodyMaterials(lines, side) {
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const baseColor = side < 0 ? '#d8c7a4' : '#e7d6b4';
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const lineColor = '#9a8058';
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const layerTexture = createStackLayerTexture(lines.length, baseColor, lineColor);
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return [
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new THREE.MeshBasicMaterial({ map: layerTexture, side: THREE.DoubleSide }),
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new THREE.MeshBasicMaterial({ map: layerTexture, side: THREE.DoubleSide }),
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new THREE.MeshBasicMaterial({ color: baseColor, side: THREE.DoubleSide })
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];
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}
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function createStackLayerTexture(lineCount, baseColor, lineColor) {
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const canvas = document.createElement('canvas');
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canvas.width = 2048;
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canvas.height = 1024;
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const context = canvas.getContext('2d');
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context.fillStyle = baseColor;
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context.fillRect(0, 0, canvas.width, canvas.height);
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context.strokeStyle = lineColor;
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context.globalAlpha = 0.95;
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context.lineWidth = 4.2;
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context.lineCap = 'square';
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for (let row = 0; row < lineCount; row += 1) {
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const v = lineCount <= 1 ? 0.5 : row / (lineCount - 1);
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const y = (1 - v) * canvas.height;
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context.beginPath();
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context.moveTo(-8, y);
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context.lineTo(canvas.width + 8, y);
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context.stroke();
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}
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return createCanvasTexture(canvas);
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}
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function createCanvasTexture(canvas) {
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const texture = new THREE.CanvasTexture(canvas);
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texture.colorSpace = THREE.SRGBColorSpace;
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texture.anisotropy = Math.min(8, renderer.capabilities.getMaxAnisotropy());
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texture.needsUpdate = true;
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return texture;
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}
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function createLoftedLineBody(lines, depth) {
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const positions = [];
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const uvs = [];
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const indices = [];
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const smoothLines = lines.map((line) => line.points);
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const push = (point, z) => {
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const push = (point, z, uv) => {
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const index = positions.length / 3;
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positions.push(point.x, point.y, z);
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uvs.push(uv.u, uv.v);
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return index;
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};
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const front = smoothLines.map((points) => points.map((point) => push(point, depth * 0.5)));
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const back = smoothLines.map((points) => points.map((point) => push(point, -depth * 0.5)));
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const rowUv = (row) => (
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smoothLines.length <= 1 ? 0.5 : row / (smoothLines.length - 1)
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);
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const colUv = (points, col) => (
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points.length <= 1 ? 0.5 : col / (points.length - 1)
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);
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const lineUv = (row, col) => ({
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u: colUv(smoothLines[row], col),
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v: rowUv(row)
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});
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const backLineUv = (row, col) => ({
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u: colUv(smoothLines[row], col),
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v: rowUv(row)
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});
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const sideUv = (row, z) => ({
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u: (z + depth * 0.5) / depth,
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v: rowUv(row)
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});
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const front = smoothLines.map((points, row) => points.map((point, col) => push(point, depth * 0.5, lineUv(row, col))));
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const back = smoothLines.map((points, row) => points.map((point, col) => push(point, -depth * 0.5, backLineUv(row, col))));
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for (let row = 0; row < smoothLines.length - 1; row += 1) {
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for (let col = 0; col < smoothLines[row].length - 1; col += 1) {
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indices.push(front[row][col], front[row + 1][col], front[row][col + 1]);
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@@ -776,11 +825,19 @@ function createLoftedLineBody(lines, depth) {
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indices.push(back[row][col + 1], back[row + 1][col + 1], back[row + 1][col]);
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}
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}
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const sideStart = indices.length;
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for (let row = 0; row < smoothLines.length - 1; row += 1) {
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const last = smoothLines[row].length - 1;
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indices.push(front[row][last], front[row + 1][last], back[row][last]);
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indices.push(front[row + 1][last], back[row + 1][last], back[row][last]);
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const a = smoothLines[row][last];
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const b = smoothLines[row + 1][last];
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const frontA = push(a, depth * 0.5, sideUv(row, depth * 0.5));
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const frontB = push(b, depth * 0.5, sideUv(row + 1, depth * 0.5));
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const backA = push(a, -depth * 0.5, sideUv(row, -depth * 0.5));
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const backB = push(b, -depth * 0.5, sideUv(row + 1, -depth * 0.5));
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indices.push(frontA, frontB, backA);
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indices.push(frontB, backB, backA);
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}
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const topStart = indices.length;
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for (let col = 0; col < smoothLines[0].length - 1; col += 1) {
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const topRow = smoothLines.length - 1;
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indices.push(front[topRow][col], back[topRow][col], front[topRow][col + 1]);
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@@ -789,15 +846,15 @@ function createLoftedLineBody(lines, depth) {
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const geometry = new THREE.BufferGeometry();
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geometry.setIndex(indices);
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
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geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
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geometry.clearGroups();
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geometry.addGroup(0, sideStart, 0);
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geometry.addGroup(sideStart, topStart - sideStart, 1);
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geometry.addGroup(topStart, indices.length - topStart, 2);
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geometry.computeVertexNormals();
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return geometry;
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}
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function createEndpointPolyline(lines, depth) {
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const points = lines.map((line) => new THREE.Vector3(line.endpoint.x, line.endpoint.y, depth * 0.5 + 0.008));
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return new THREE.BufferGeometry().setFromPoints(points);
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}
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function startPageFlip(direction) {
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if (activeFlips.length || !lastBookModel || !canPageFlip(direction)) return false;
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const flip = createPageFlip(direction, performance.now(), NORMAL_FLIP_DURATION);
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