Add ink integration UI and media playback
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@@ -0,0 +1,103 @@
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/**
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* Game Config Module
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* Loads engine metadata, locale, and asset roots before the UI is created.
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*/
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import { BaseModule } from './base-module.js';
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class GameConfigModule extends BaseModule {
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constructor() {
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super('game-config', 'Game Config');
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this.dependencies = ['localization', 'persistence-manager'];
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this.config = null;
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this.bindMethods([
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'getConfig',
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'getMetadata',
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'getLocale',
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'loadConfig',
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'applyDocumentMetadata'
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]);
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}
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async initialize() {
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try {
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this.reportProgress(20, 'Loading game configuration');
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this.config = await this.loadConfig();
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const localization = this.getModule('localization');
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if (localization && this.config?.locale) {
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await localization.applyServerLocale(this.config.locale);
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}
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this.applyDocumentMetadata();
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document.dispatchEvent(new CustomEvent('game:config', {
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detail: this.config
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}));
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this.reportProgress(100, 'Game configuration ready');
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return true;
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} catch (error) {
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console.error('GameConfig: Failed to load game configuration:', error);
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this.config = {
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engine: 'unknown',
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locale: 'en_US',
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metadata: {
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title: 'AI Interactive Fiction',
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author: '',
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subtitle: '',
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version: '',
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copyright: ''
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},
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assets: {
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music: '/music/',
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sfx: '/sounds/',
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sounds: '/sounds/',
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images: '/images/'
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}
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};
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this.applyDocumentMetadata();
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document.dispatchEvent(new CustomEvent('game:config', { detail: this.config }));
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this.reportProgress(100, 'Game configuration fallback ready');
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return true;
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}
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}
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async loadConfig() {
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const response = await fetch('/api/game-config', { cache: 'no-store' });
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if (!response.ok) {
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throw new Error(`HTTP ${response.status}`);
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}
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return response.json();
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}
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applyDocumentMetadata() {
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const metadata = this.getMetadata();
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if (metadata?.title) {
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document.title = metadata.subtitle
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? `${metadata.title} - ${metadata.subtitle}`
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: metadata.title;
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}
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}
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getConfig() {
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return this.config;
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}
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getMetadata() {
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return this.config?.metadata || {};
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}
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getLocale() {
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return this.config?.locale || 'en_US';
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}
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}
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const GameConfig = new GameConfigModule();
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export { GameConfig };
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if (window.moduleRegistry) {
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window.moduleRegistry.register(GameConfig);
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}
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window.GameConfig = GameConfig;
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