Add ink integration UI and media playback
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+12
-7
@@ -4,9 +4,10 @@
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import * as path from 'path';
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import * as dotenv from 'dotenv';
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import { GameRunner } from './cli/game-runner';
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// Import the server module and the startServer function for the web interface
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import { startServer } from './server';
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import { GameRunner } from './cli/game-runner';
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// Import the server module and the startServer function for the web interface
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import { startServer } from './server';
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import { loadGameConfig, projectPath } from './config/game-config';
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// Load environment variables
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console.log('Loading environment variables...');
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@@ -27,8 +28,12 @@ async function main(): Promise<void> {
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console.log('A modern take on classic text adventures with LLM-powered interactions');
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console.log('');
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// Get the world file path from environment variables or use default
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const worldFile = process.env.DEFAULT_WORLD_FILE || './data/worlds/example_world.yml';
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// Get the world file path from the YAML engine config, with environment override.
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const engineConfig = loadGameConfig(
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process.env.YAML_CONFIG_FILE || './config/engines/yaml.json',
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'yaml',
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);
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const worldFile = projectPath(process.env.DEFAULT_WORLD_FILE || engineConfig.paths.mainGameFile);
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console.log(`Using world file: ${worldFile}`);
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console.log(`OpenRouter API Key: ${process.env.OPENROUTER_API_KEY ? '✓ Found' : '✗ Missing'}`);
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console.log(`OpenRouter Model: ${process.env.OPENROUTER_MODEL || '✗ Not specified'}`);
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@@ -58,7 +63,7 @@ async function main(): Promise<void> {
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// Get port configuration
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const DEFAULT_PORT = 3000;
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const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT;
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const PORT_RANGE = 10;
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const PORT_RANGE = 300;
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// Start the web server with port fallback
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console.log('Starting web server...');
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@@ -80,4 +85,4 @@ console.log('Starting application...');
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main().catch(error => {
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console.error('Unhandled error in main:', error);
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process.exit(1);
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});
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});
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