/** * Main entry point for the AI Interactive Fiction application */ import * as path from 'path'; import * as dotenv from 'dotenv'; import { GameRunner } from './cli/game-runner'; // YAML CLI entry point. The web default is selected by scripts/run-engine.js. import { startServer } from './server-yaml'; import { loadGameConfig, projectPath } from './config/game-config'; // Load environment variables console.log('Loading environment variables...'); try { const result = dotenv.config(); if (result.error) { console.error('Error loading .env file:', result.error); } else { console.log('Environment variables loaded successfully'); } } catch (error) { console.error('Exception when loading env:', error); } async function main(): Promise { try { console.log('=== AI Interactive Fiction ==='); console.log('A modern take on classic text adventures with LLM-powered interactions'); console.log(''); // Get the world file path from the YAML engine config, with environment override. const engineConfig = loadGameConfig( process.env.YAML_CONFIG_FILE || './config/engines/yaml.json', 'yaml', ); const worldFile = projectPath(process.env.DEFAULT_WORLD_FILE || engineConfig.paths.mainGameFile); console.log(`Using world file: ${worldFile}`); console.log(`OpenRouter API Key: ${process.env.OPENROUTER_API_KEY ? 'Found' : 'Missing'}`); console.log(`OpenRouter Model: ${process.env.OPENROUTER_MODEL || 'Not specified'}`); // Check if we should run in CLI mode const args = process.argv.slice(2); const cliMode = args.includes('--cli') || args.includes('-c'); if (cliMode) { // CLI mode console.log('Starting in CLI mode...'); // Create game runner and initialize console.log('Creating game runner...'); const gameRunner = new GameRunner(); console.log('Initializing game...'); await gameRunner.initialize(worldFile); // Start the CLI game console.log('Starting CLI game...'); await gameRunner.start(); } else { // Web interface mode - explicitly start the server with port fallback console.log('Starting in web interface mode...'); // Get port configuration const DEFAULT_PORT = 3000; const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT; const PORT_RANGE = 300; // Start the web server with port fallback console.log('Starting web server...'); await startServer(PORT, PORT_RANGE); } } catch (error) { console.error('Failed to start:', error); if (error instanceof Error) { console.error('Error name:', error.name); console.error('Error message:', error.message); console.error('Error stack:', error.stack); } process.exit(1); } } // Start the application console.log('Starting application...'); main().catch(error => { console.error('Unhandled error in main:', error); process.exit(1); });