// ============================================================================ // EIBENREITH GAME BUCKET // ============================================================================ // The active choice-surface dispatch lives in helpers.ink because it directly // uses the global bucket variables and room helper functions. // // This file contains the game-wide bucket. It is currently empty, but important: // game-level lore, philosophy, global relationship material, climax/progress // content, and other cross-episode choices belong here when they are not tied // to a specific moment, room, or episode. // ============================================================================ === game_bucket === -> DONE