import { BaseModule } from './base-module.js'; import { ModuleEvent } from './base-module.js'; class UIControllerModule extends BaseModule { constructor() { super('ui-controller', 'UI Controller'); // Remove 'tts' from direct dependencies to break circular dependency // UI Controller will access TTS through the Game Loop instead this.dependencies = ['animation-queue', 'ui-display-handler', 'ui-input-handler', 'ui-effects', 'text-buffer', 'socket-client']; // References to sub-modules this.displayHandler = null; this.inputHandler = null; this.effects = null; // UI state this.isReady = false; this.isVisible = false; // Book interface elements this.bookElement = null; this.leftPage = null; this.rightPage = null; this.storyElement = null; // Additional module references this.textBuffer = null; this.ttsHandler = null; this.socketClient = null; this.animationQueue = null; // Add TTS toggle state this.ttsEnabled = false; this.ttsAvailable = true; // Add TTS availability state // Bind methods using the parent class bindMethods utility this.bindMethods([ 'initialize', 'handleCommand', 'displayText', 'setupBookInterface', 'applyBookSizing', 'setupEventListeners', 'setupMainUI', 'initializeTextBuffer', 'showUI', 'hideUI', 'clearDisplay', 'sendCommand', 'updateButtonStates' ]); } async initialize() { try { this.reportProgress(0, 'Initializing UI Controller'); this.reportProgress(20, 'Setting up book interface'); // Set up book interface this.setupBookInterface(); this.reportProgress(30, 'Getting module dependencies'); // Get module references using parent's getModule method this.displayHandler = this.getModule('ui-display-handler'); this.inputHandler = this.getModule('ui-input-handler'); this.effects = this.getModule('ui-effects'); this.textBuffer = this.getModule('text-buffer'); this.socketClient = this.getModule('socket-client'); this.animationQueue = this.getModule('animation-queue'); // Check for required UI modules if (!this.displayHandler) { console.error('UI Controller: Display handler module not found'); return false; } if (!this.inputHandler) { console.error('UI Controller: Input handler module not found'); return false; } if (!this.effects) { console.error('UI Controller: UI effects module not found'); return false; } // Check for other required modules if (!this.textBuffer) { console.error('UI Controller: Text buffer module not found'); return false; } if (!this.socketClient) { console.error('UI Controller: Socket client module not found'); return false; } if (!this.animationQueue) { console.error('UI Controller: Animation queue module not found'); return false; } this.reportProgress(50, 'Setting up event listeners'); // Set up event listeners between components this.setupEventListeners(); this.reportProgress(70, 'Setting up main UI'); // Initialize main UI container await this.setupMainUI(); this.reportProgress(80, 'Initializing text buffer'); // Initialize text buffer handler this.initializeTextBuffer(); this.reportProgress(100, 'UI Controller ready'); this.isReady = true; this.isVisible = true; this.dispatchEvent(new ModuleEvent('ui:ready', { controller: this })); // Start ambient effects this.effects.startAmbientEffects(); return true; } catch (error) { console.error('Error initializing UI Controller:', error); this.changeState('ERROR'); return false; } } setupBookInterface() { // Create or get the book interface elements this.bookElement = document.getElementById('book'); this.leftPage = document.getElementById('page_left'); this.rightPage = document.getElementById('page_right'); this.storyElement = document.getElementById('story'); // Apply book sizing based on viewport this.applyBookSizing(); // Set up window resize handler window.addEventListener('resize', () => this.applyBookSizing()); } applyBookSizing() { // Apply book sizing based on viewport dimensions const viewportWidth = window.innerWidth; const viewportHeight = window.innerHeight; const aspectRatio = viewportWidth / viewportHeight; document.documentElement.style.setProperty('--viewport-aspect-ratio', aspectRatio); const maxBookHeight = viewportHeight * 0.9; document.documentElement.style.setProperty('--book-height', `${maxBookHeight}px`); const bookWidth = maxBookHeight * Math.min(aspectRatio, 1.613); document.documentElement.style.setProperty('--book-width', `${bookWidth}px`); } setupEventListeners() { // Set up event listeners for menu buttons const saveButton = document.getElementById('save'); const loadButton = document.getElementById('reload'); const restartButton = document.getElementById('rewind'); const speechToggle = document.getElementById('speech'); const optionsButton = document.getElementById('options'); // Get persistence manager module const persistenceManager = this.getModule('persistence-manager'); // Set up save button if (saveButton) { saveButton.addEventListener('click', () => { document.dispatchEvent(new CustomEvent('ui:game:save')); }); } // Set up load button if (loadButton) { loadButton.addEventListener('click', () => { document.dispatchEvent(new CustomEvent('ui:game:load')); }); } // Set up restart button if (restartButton) { restartButton.addEventListener('click', () => { document.dispatchEvent(new CustomEvent('ui:game:restart')); }); } // Set up speech toggle button if (speechToggle) { // Initialize ttsEnabled from persistence manager if (persistenceManager) { const prefs = persistenceManager.getAllPreferences(); this.ttsEnabled = prefs.tts?.enabled ?? false; // Update button state this.updateButtonStates(); } speechToggle.addEventListener('click', () => { // Toggle TTS state this.ttsEnabled = !this.ttsEnabled; // Update UI this.updateButtonStates(); // Save preference if (persistenceManager) { persistenceManager.updatePreference('tts', 'enabled', this.ttsEnabled); } // Notify other components document.dispatchEvent(new CustomEvent('ui:tts:toggle', { detail: { enabled: this.ttsEnabled } })); }); } // Set up options button if (optionsButton) { optionsButton.addEventListener('click', () => { document.dispatchEvent(new CustomEvent('ui:options:toggle')); }); } // Listen for book events document.addEventListener('book:ready', () => { this.updateButtonStates({ canSave: true, canLoad: true, canRestart: true }); }); // Listen for restart events document.addEventListener('story:restart', () => { this.updateButtonStates({ canSave: true, canLoad: false, canRestart: false }); }); // Listen for save events document.addEventListener('story:save', () => { this.updateButtonStates({ canSave: true, canLoad: true, canRestart: true }); }); // Listen for TTS availability changes document.addEventListener('tts:availability', (event) => { if (event.detail && typeof event.detail.available === 'boolean') { this.ttsAvailable = event.detail.available; this.updateButtonStates(); } }); // Listen for TTS state changes (from options UI or TTS player) document.addEventListener('tts:stateChange', (event) => { if (event.detail && typeof event.detail.enabled === 'boolean') { this.ttsEnabled = event.detail.enabled; this.updateButtonStates(); // Ensure persistence is updated if (persistenceManager) { persistenceManager.updatePreference('tts', 'enabled', this.ttsEnabled); } } }); // Listen for TTS engine changes document.addEventListener('tts:engine:change', (event) => { // Update button states since TTS engine changed this.updateButtonStates(); }); // Listen for TTS toggle events from other components document.addEventListener('tts:enabled:change', (event) => { if (event.detail && typeof event.detail.enabled === 'boolean') { this.ttsEnabled = event.detail.enabled; this.updateButtonStates(); // Ensure persistence is updated if (persistenceManager) { persistenceManager.updatePreference('tts', 'enabled', this.ttsEnabled); } } }); // Set up speed slider in main UI const speedSlider = document.getElementById('speed'); const speedReset = document.getElementById('speed_reset'); if (speedSlider) { // Initialize speed from persistence manager if (persistenceManager) { const prefs = persistenceManager.getAllPreferences(); // Get the unified speed value (0-1 range) const speed = prefs.tts?.speed ?? 0.5; // Convert to slider range (0-100) speedSlider.value = Math.round(speed * 100); } speedSlider.addEventListener('input', (e) => { // Convert slider value (0-100) to normalized speed (0-1) const speed = parseInt(e.target.value) / 100; // Scale for different TTS engines // This value is used for real-time preview only const rate = this.ttsEnabled ? speed * 2 : 1; // Update animation speed document.dispatchEvent(new CustomEvent('animation:speed:change', { detail: { speed: rate } })); // Update TTS speed document.dispatchEvent(new CustomEvent('tts:speed:change', { detail: { speed: speed } })); // Save preference if (persistenceManager) { persistenceManager.updatePreference('tts', 'speed', speed); } }); } if (speedReset) { speedReset.addEventListener('click', () => { // Reset to default speed (0.5) if (speedSlider) { // Default value is 0.5 in normalized form (0-1), // which is 50 in slider range (0-100) speedSlider.value = 50; // Trigger the input event to update all components speedSlider.dispatchEvent(new Event('input')); } }); } // Listen for speed change events from other components document.addEventListener('tts:speed:change', (event) => { if (event.detail && typeof event.detail.speed === 'number') { // Update the main UI speed slider const speedSlider = document.getElementById('speed'); if (speedSlider) { // Convert normalized speed (0-1) to slider range (0-100) speedSlider.value = Math.round(event.detail.speed * 100); } // Save to persistence manager if (persistenceManager) { persistenceManager.updatePreference('tts', 'speed', event.detail.speed); } } }); } async setupMainUI() { // Ensure all UI components exist if (!this.bookElement || !this.leftPage || !this.rightPage || !this.storyElement) { console.log('UI Controller: Creating missing UI elements'); this.displayHandler.setupBookStructure(); // Re-get elements this.bookElement = document.getElementById('book'); this.leftPage = document.getElementById('page_left'); this.rightPage = document.getElementById('page_right'); this.storyElement = document.getElementById('story'); } } initializeTextBuffer() { // Initialize text buffer handling if (this.textBuffer) { console.log('UIController: Setting up text buffer callback'); this.textBuffer.setOnSentenceReady((text, callback) => { console.log('UIController: Received sentence from text buffer, displaying'); // Use the display handler to show text with proper formatting and TTS this.displayText(text) .then(() => { console.log('UIController: Display of sentence completed, continuing...'); // Signal that we're ready to process the next sentence if (typeof callback === 'function') { // Use a small timeout to prevent potential stack overflow with many sentences setTimeout(() => callback(), 10); } }) .catch(error => { console.error('UIController: Error displaying text:', error); // Continue anyway to prevent blocking if (typeof callback === 'function') callback(); }); }); console.log('UIController: Text buffer callback set up'); } else { console.warn('UIController: Text buffer module not found'); } } handleCommand(command) { // Route commands to appropriate handlers switch (command.type) { case 'display': this.displayHandler.processCommand(command); break; case 'effect': this.effects.processCommand(command); break; case 'continue': if (this.animationQueue) { this.animationQueue.fastForward(); } break; case 'input': if (this.socketClient) { console.log(`UI Controller: Sending command to socket: "${command.text}"`); const success = this.socketClient.sendCommand(command.text); if (success) { console.log('UI Controller: Command sent successfully'); } else { console.error('UI Controller: Failed to send command to socket'); // Display an error message to the user this.displayHandler.displayText('⚠️ Unable to send command. Server connection might be lost.', { style: { color: '#990000' } }); } } else { console.error('UI Controller: Socket client not available for sending commands'); } break; case 'menu': // Toggle options menu const optionsUI = this.getModule('options-ui'); if (optionsUI) { optionsUI.toggle(); } break; default: // Handle general UI commands or pass to game logic this.dispatchEvent(new ModuleEvent('ui:command', command)); } } /** * Update UI button states based on game state */ updateButtonStates(state = {}) { const { canSave, canLoad, canRestart } = state; // Get button elements const saveButton = document.getElementById('save'); const loadButton = document.getElementById('reload'); const restartButton = document.getElementById('rewind'); const speechToggle = document.getElementById('speech'); // Update save button state if (saveButton) { if (canSave) { saveButton.removeAttribute('disabled'); } else { saveButton.setAttribute('disabled', 'disabled'); } } // Update load button state if (loadButton) { if (canLoad) { loadButton.removeAttribute('disabled'); } else { loadButton.setAttribute('disabled', 'disabled'); } } // Update restart button state if (restartButton) { if (canRestart) { restartButton.removeAttribute('disabled'); } else { restartButton.setAttribute('disabled', 'disabled'); } } // Update speech toggle button state if (speechToggle) { // Update the button appearance based on TTS state using existing styles if (!this.ttsAvailable) { // TTS is not available, disable the button speechToggle.setAttribute('disabled', 'disabled'); speechToggle.title = 'Text-to-speech is not available'; } else { // TTS is available, remove disabled attribute speechToggle.removeAttribute('disabled'); // Update based on whether TTS is enabled if (this.ttsEnabled) { speechToggle.style.fontWeight = 'bold'; speechToggle.style.color = '#000'; speechToggle.title = 'Disable speech'; } else { speechToggle.style.fontWeight = 'normal'; speechToggle.style.color = '#999'; speechToggle.title = 'Enable speech'; } } } } // Public API methods showUI() { if (!this.isVisible) { this.isVisible = true; this.displayHandler.show(); this.effects.startAmbientEffects(); } } hideUI() { if (this.isVisible) { this.isVisible = false; this.displayHandler.hide(); this.effects.stopAmbientEffects(); } } displayText(text, options = {}) { return this.displayHandler.displayText(text, options); } clearDisplay() { this.displayHandler.clear(); } sendCommand(command) { if (this.socketClient) { return this.socketClient.sendCommand(command); } return false; } } // Create the singleton instance const uiController = new UIControllerModule(); // Export the module export { uiController as UIController };