# Project Implementation Plan ## Phase 1: Project Setup and Basic Structure - [x] Define project goals and specifications - [x] Set up project structure - [x] Create core directories (src, data, tests) - [x] Initialize Node.js/npm project - [x] Set up TypeScript configuration - [ ] Configure ESLint and Prettier for code quality - [ ] Choose and set up testing framework - [x] Create basic documentation structure ## Phase 2: World Model Implementation - [ ] Define YAML schema for world elements - [ ] Room schema (description, exits, objects, characters) - [ ] Object schema (description, properties, allowed actions) - [ ] NPC schema (description, dialogue, behavior) - [ ] Action schema (conditions, effects) - [x] Implement YAML parser and validator - [ ] Create the world model core - [ ] Game state management - [ ] Room navigation - [ ] Object interaction - [ ] NPC interaction - [ ] Action processing logic - [x] Create a simple test world in YAML format - [ ] Implement unit tests for world model ## Phase 3: LLM Integration - [x] Research and select appropriate OpenRouter model - [x] Implement OpenRouter API client - [x] Configuration and authentication - [x] API request/response handling - [ ] Rate limiting and error handling - [ ] Design LLM prompting strategy - [ ] System prompts for action translation - [ ] System prompts for narrative generation - [ ] Context management for conversation history - [ ] Create adapter between LLM and world model - [ ] Define the interface for action translation - [ ] Define the interface for narrative generation ## Phase 4: Game Engine Core - [x] Implement the game loop - [x] Input handling - [ ] Action processing via LLM - [ ] World model updating - [ ] Response generation via LLM - [ ] Output formatting - [ ] Implement saving/loading game state - [ ] Add game configuration options - [ ] Implement logging for debugging ## Phase 5: User Interface - [x] Create a command-line interface - [x] Input handling - [x] Text output formatting - [ ] Command history - [x] Implement a simple web interface - [x] Basic HTML/CSS structure - [x] JavaScript for interaction - [x] Responsive design - [x] Text processing utilities - [x] Implement smartypants.js for typographical improvements - [ ] Add hyphenation support ## Phase 6: Advanced Features - [ ] Implement integration layer for Z-machine - [ ] Research Z-machine libraries - [ ] Create adapter for Z-machine to world model interface - [ ] Test with classic Infocom games - [ ] Add advanced LLM features - [ ] Character styles and narrative tones - [ ] Memory and reference to past events - [ ] Player character personality modeling - [ ] Create plugin system for extending world model capabilities ## Phase 7: Testing and Refinement - [ ] Comprehensive testing - [ ] Unit tests for core components - [ ] Integration tests for LLM integration - [ ] End-to-end game flow tests - [ ] User testing and feedback - [ ] Performance optimization - [ ] Minimize LLM token usage - [ ] Optimize world model for larger games - [ ] Refine prompting strategies based on testing ## Phase 8: Documentation and Release - [x] Complete user documentation - [x] Installation guide - [ ] World creation guide - [ ] Configuration reference - [ ] Complete developer documentation - [ ] Architecture overview - [ ] API reference - [ ] Extension guide - [ ] Create example worlds and games - [ ] Prepare for initial release