import * as THREE from 'https://esm.sh/three@0.165.0'; import { OrbitControls } from 'https://esm.sh/three@0.165.0/examples/jsm/controls/OrbitControls.js'; const canvas = document.getElementById('scene'); const progressInput = document.getElementById('progress'); const progressValue = document.getElementById('progress_value'); const pageCountInput = document.getElementById('page_count'); const pageCountValue = document.getElementById('page_count_value'); const urlParams = new URLSearchParams(window.location.search); const renderer = new THREE.WebGLRenderer({ canvas, antialias: true }); renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2)); renderer.setClearColor(0x202124, 1); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(34, 1, 0.1, 30); if (urlParams.get('view') === 'profile') { camera.position.set(0, 0.82, 5.8); } else if (urlParams.get('view') === 'top') { camera.position.set(0, 5.8, 0.001); } else { camera.position.set(0, 3.25, 5.4); } const controls = new OrbitControls(camera, canvas); controls.target.set(0, urlParams.get('view') === 'profile' ? 0.13 : 0.18, 0); controls.enableDamping = true; controls.minDistance = 2.2; controls.maxDistance = 8.0; controls.update(); const book = new THREE.Group(); scene.add(book); const guide = new THREE.GridHelper(5.6, 16, 0x4c4c4c, 0x343434); guide.position.y = -0.12; scene.add(guide); const materials = { cover: new THREE.MeshBasicMaterial({ color: 0x2c1810, side: THREE.DoubleSide }), spine: new THREE.MeshBasicMaterial({ color: 0x9c1f1f, side: THREE.DoubleSide }), pagesLeft: new THREE.MeshBasicMaterial({ color: 0xd8c7a4, side: THREE.DoubleSide }), pagesRight: new THREE.MeshBasicMaterial({ color: 0xe7d6b4, side: THREE.DoubleSide }), topPage: new THREE.MeshBasicMaterial({ color: 0xf1dfba, side: THREE.DoubleSide }), edge: new THREE.MeshBasicMaterial({ color: 0xb99a68, side: THREE.DoubleSide }), hinge: new THREE.MeshBasicMaterial({ color: 0x2b0808 }) }; const BOOK_PROFILE = { tableY: 0, coverThickness: 0.03, raisedHingeY: 0.056, paperContactOffset: 0.0012, bundleSpacing: 0.014 }; let readingProgress = readInitialProgress(); let pageCount = readInitialPageCount(); let lastLengthError = 0; let lastSpacingError = 0; progressInput.value = readingProgress.toFixed(3); progressValue.value = readingProgress.toFixed(2); pageCountInput.value = String(pageCount); pageCountValue.value = String(pageCount); rebuildBook(); resize(); animate(); progressInput.addEventListener('input', () => { setReadingProgress(progressInput.value); }); pageCountInput.addEventListener('input', () => { setPageCount(pageCountInput.value); }); window.addEventListener('resize', resize); window.BookShapeLab = { get progress() { return readingProgress; }, get pageCount() { return pageCount; }, get lastLengthError() { return lastLengthError; }, get lastSpacingError() { return lastSpacingError; }, setReadingProgress(value) { setReadingProgress(value); return readingProgress; }, setPageCount(value) { setPageCount(value); return pageCount; } }; function readInitialProgress() { const parsed = Number.parseFloat(urlParams.get('progress') ?? '0.25'); return Number.isFinite(parsed) ? THREE.MathUtils.clamp(parsed, 0, 1) : 0.25; } function readInitialPageCount() { const parsed = Number.parseInt(urlParams.get('pages') ?? '240', 10); if (!Number.isFinite(parsed)) return 240; return snapPageCount(parsed); } function snapPageCount(value) { return THREE.MathUtils.clamp(Math.round(value / 10) * 10, 40, 600); } function setReadingProgress(value) { const next = THREE.MathUtils.clamp(Number.parseFloat(value), 0, 1); if (!Number.isFinite(next)) return; readingProgress = next; progressInput.value = readingProgress.toFixed(3); progressValue.value = readingProgress.toFixed(2); rebuildBook(); } function setPageCount(value) { const next = snapPageCount(Number.parseFloat(value)); if (!Number.isFinite(next)) return; pageCount = next; pageCountInput.value = String(pageCount); pageCountValue.value = String(pageCount); rebuildBook(); } function rebuildBook() { clearGroup(book); const coverDepth = 2.30; const coverThickness = BOOK_PROFILE.coverThickness; const pageWidth = 1.62; const pageDepth = 2.24; const bundleCount = Math.max(4, Math.round(pageCount / 10)); const spineWidth = Math.max(0.16, bundleCount * BOOK_PROFILE.bundleSpacing); const lines = simulatePageLines(bundleCount, pageWidth, spineWidth); lastLengthError = measureLineLengthError(lines, pageWidth); lastSpacingError = measureStackSpacingError(lines); addCoverAssembly(pageWidth, coverDepth, coverThickness, spineWidth); addClothSpine(pageDepth, spineWidth); addSimulatedStackBodies(lines, pageDepth); addSimulatedPageLines(lines, pageDepth); } function clearGroup(group) { while (group.children.length) { const child = group.children.pop(); child.geometry?.dispose(); if (Array.isArray(child.material)) { child.material.forEach((material) => material.dispose?.()); } } } function addCoverAssembly(pageWidth, depth, thickness, spineWidth) { const cover = new THREE.Mesh(createCoverAssemblyGeometry(pageWidth, depth, thickness, spineWidth), materials.cover); book.add(cover); } function createCoverAssemblyGeometry(pageWidth, depth, thickness, spineWidth) { const overhang = 0.13; const spineHalf = spineWidth * 0.5; const hingeInset = 0.07; const outerX = pageWidth + overhang; const hingeX = spineHalf + hingeInset; const outerTopY = BOOK_PROFILE.tableY + thickness; const connectionTopY = BOOK_PROFILE.raisedHingeY; const spineTopY = BOOK_PROFILE.tableY + thickness; const section = [ { x: -outerX, y: outerTopY }, { x: -hingeX, y: connectionTopY }, { x: -spineHalf, y: spineTopY }, { x: spineHalf, y: spineTopY }, { x: hingeX, y: connectionTopY }, { x: outerX, y: outerTopY } ]; const positions = []; const uvs = []; const indices = []; const frontTop = []; const backTop = []; const frontBottom = []; const backBottom = []; const push = (x, y, z, u, v) => { const index = positions.length / 3; positions.push(x, y, z); uvs.push(u, v); return index; }; section.forEach((point, index) => { const u = index / (section.length - 1); frontTop[index] = push(point.x, point.y, depth * 0.5, u, 1); backTop[index] = push(point.x, point.y, -depth * 0.5, u, 0); frontBottom[index] = push(point.x, point.y - thickness, depth * 0.5, u, 1); backBottom[index] = push(point.x, point.y - thickness, -depth * 0.5, u, 0); }); for (let i = 0; i < section.length - 1; i += 1) { indices.push(frontTop[i], backTop[i], frontTop[i + 1], frontTop[i + 1], backTop[i], backTop[i + 1]); indices.push(frontBottom[i], frontBottom[i + 1], backBottom[i], frontBottom[i + 1], backBottom[i + 1], backBottom[i]); indices.push(frontTop[i], frontTop[i + 1], frontBottom[i], frontTop[i + 1], frontBottom[i + 1], frontBottom[i]); indices.push(backTop[i], backBottom[i], backTop[i + 1], backTop[i + 1], backBottom[i], backBottom[i + 1]); } const last = section.length - 1; indices.push(frontTop[0], frontBottom[0], backTop[0], backTop[0], frontBottom[0], backBottom[0]); indices.push(frontTop[last], backTop[last], frontBottom[last], backTop[last], backBottom[last], frontBottom[last]); const geometry = new THREE.BufferGeometry(); geometry.setIndex(indices); geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3)); geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2)); geometry.computeVertexNormals(); return geometry; } function addClothSpine(depth, spineWidth) { const spine = new THREE.Mesh(createClothSpineGeometry(depth, spineWidth), materials.spine); book.add(spine); } function createClothSpineGeometry(depth, spineWidth) { const profile = []; for (let i = 0; i <= 32; i += 1) { const u = i / 32; profile.push(spineCurvePoint(u, spineWidth)); } const positions = []; const indices = []; const front = []; const back = []; const push = (point, z) => { const index = positions.length / 3; positions.push(point.x, point.y, z); return index; }; profile.forEach((point) => { front.push(push(point, depth * 0.5 + 0.024)); back.push(push(point, -depth * 0.5 - 0.024)); }); for (let i = 0; i < profile.length - 1; i += 1) { indices.push(front[i], back[i], front[i + 1]); indices.push(front[i + 1], back[i], back[i + 1]); } const geometry = new THREE.BufferGeometry(); geometry.setIndex(indices); geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3)); geometry.computeVertexNormals(); return geometry; } function spineCurvePoint(t, spineWidth) { const radiusX = spineWidth * 0.42; const radiusY = 0.018; const baseY = BOOK_PROFILE.tableY + BOOK_PROFILE.coverThickness + 0.002; const theta = Math.PI * (1 - THREE.MathUtils.clamp(t, 0, 1)); return { t: THREE.MathUtils.clamp(t, 0, 1), x: Math.cos(theta) * radiusX, y: baseY + Math.sin(theta) * radiusY }; } function simulatePageLines(bundleCount, pageWidth, spineWidth) { const lines = []; const segments = 24; const stepLength = pageWidth / segments; const entries = []; const spineSamples = sampleSpineByArc(bundleCount, spineWidth); const leftLimit = Math.min(bundleCount - 2, Math.floor((bundleCount - 1) * readingProgress)); for (let index = 0; index < bundleCount; index += 1) { const t = spineSamples[index].t; const side = index <= leftLimit ? -1 : 1; entries.push({ index, t, side }); } [-1, 1].forEach((side) => { const sideEntries = entries.filter((entry) => entry.side === side); sideEntries.forEach((entry, rank) => { entry.rank = rank; entry.sideCount = sideEntries.length; }); }); [-1, 1].forEach((side) => { const sideEntries = entries .filter((entry) => entry.side === side) .sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t); if (!sideEntries.length) return; let lowerLine = null; sideEntries.forEach((entry, rank) => { const anchor = spineCurvePoint(entry.t, spineWidth); const target = restingTarget(side, pageWidth, rank, sideEntries.length); const points = buildSupportSolvedLine(anchor, target, lowerLine, side, segments, stepLength, bundleCount); const line = { index: entry.index, t: entry.t, side, anchor, points, endpoint: points[points.length - 1] }; lines.push(line); lowerLine = line; }); }); return lines; } function measureLineLengthError(lines, pageWidth) { return lines.reduce((maxError, line) => { let length = 0; for (let i = 0; i < line.points.length - 1; i += 1) { length += Math.hypot(line.points[i + 1].x - line.points[i].x, line.points[i + 1].y - line.points[i].y); } return Math.max(maxError, Math.abs(length - pageWidth)); }, 0); } function measureStackSpacingError(lines) { let maxViolation = 0; [-1, 1].forEach((side) => { const sideLines = lines .filter((line) => line.side === side) .sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t); for (let row = 1; row < sideLines.length; row += 1) { const lower = sideLines[row - 1]; const upper = sideLines[row]; for (let col = 1; col < upper.points.length; col += 1) { const closest = closestPointOnPolyline(upper.points[col], lower.points); const distance = Math.hypot(upper.points[col].x - closest.x, upper.points[col].y - closest.y); maxViolation = Math.max(maxViolation, Math.max(0, BOOK_PROFILE.bundleSpacing - distance)); } } }); return maxViolation; } function sampleSpineByArc(count, spineWidth) { const samples = []; const steps = 240; let length = 0; let previous = spineCurvePoint(0, spineWidth); samples.push({ point: previous, length }); for (let i = 1; i <= steps; i += 1) { const t = i / steps; const point = spineCurvePoint(t, spineWidth); length += Math.hypot(point.x - previous.x, point.y - previous.y); samples.push({ point, length }); previous = point; } const points = []; for (let i = 0; i < count; i += 1) { const target = count === 1 ? length * 0.5 : length * (i / (count - 1)); const found = samples.findIndex((sample) => sample.length >= target); if (found <= 0) { points.push(samples[0].point); continue; } const before = samples[found - 1]; const after = samples[found]; const span = after.length - before.length || 1; const t = THREE.MathUtils.lerp(before.point.t, after.point.t, (target - before.length) / span); points.push(spineCurvePoint(t, spineWidth)); } return points; } function initialPageLine(anchor, target, segments) { const points = []; for (let i = 0; i <= segments; i += 1) { const u = i / segments; const sag = 0.04 * Math.sin(Math.PI * u); points.push({ x: THREE.MathUtils.lerp(anchor.x, target.x, u), y: THREE.MathUtils.lerp(anchor.y, target.y, u) - sag * u }); } return points; } function restingTarget(side, pageWidth, rank, sideCount) { const local = sideCount <= 1 ? 0 : rank / (sideCount - 1); const foreCurve = 0.11 * Math.sin(Math.PI * local); const x = side * (pageWidth - foreCurve); const y = BOOK_PROFILE.coverThickness + BOOK_PROFILE.paperContactOffset + rank * BOOK_PROFILE.bundleSpacing + 0.002 * Math.sin(Math.PI * local); return { x, y }; } function buildSupportSolvedLine(anchor, target, lowerLine, side, segments, stepLength, bundleCount) { const points = [{ x: anchor.x, y: anchor.y }]; let tangent = coverTangentAtX(anchor.x, side); for (let index = 1; index <= segments; index += 1) { const u = index / segments; const supportTangent = lowerLine ? lineTangentAt(lowerLine.points, index) : coverTangentAtX(points[index - 1].x, side); const point = chooseClosestSupportedPoint(points[index - 1], tangent, supportTangent, target, lowerLine, index, side, stepLength, bundleCount, u); points.push(point); tangent = normalizedVector(point.x - points[index - 1].x, point.y - points[index - 1].y); } return points; } function chooseClosestSupportedPoint(previous, tangent, supportTangent, target, lowerLine, index, side, stepLength, bundleCount, u) { const blendTangent = normalizedVector(tangent.x + supportTangent.x * 2, tangent.y + supportTangent.y * 2); const angleHint = Math.atan2(blendTangent.y, blendTangent.x); let best = null; let fallback = null; for (let sample = 0; sample < 720; sample += 1) { const angle = sample / 720 * Math.PI * 2; const candidate = { x: previous.x + Math.cos(angle) * stepLength, y: previous.y + Math.sin(angle) * stepLength }; const score = scoreSupportedPoint(candidate, previous, tangent, supportTangent, angle, angleHint, target, lowerLine, index, side, bundleCount, u); if (best === null || score < best.score) best = { point: candidate, score }; const fallbackScore = scoreSupportedPoint(candidate, previous, tangent, supportTangent, angle, angleHint, target, lowerLine, index, side, bundleCount, u, true); if (fallback === null || fallbackScore < fallback.score) fallback = { point: candidate, score: fallbackScore }; } return Number.isFinite(best?.score) ? best.point : fallback.point; } function scoreSupportedPoint(candidate, previous, tangent, supportTangent, angle, angleHint, target, lowerLine, index, side, bundleCount, u, allowViolation = false) { const backward = Math.max(0, side * (previous.x - candidate.x)); if (!allowViolation && backward > 0.00001) return Number.POSITIVE_INFINITY; let supportError; let supportViolation = 0; if (lowerLine) { const closest = closestPointOnPolyline(candidate, lowerLine.points); const closestDistance = Math.hypot(candidate.x - closest.x, candidate.y - closest.y); supportViolation = Math.max(0, BOOK_PROFILE.bundleSpacing - closestDistance) + Math.max(0, closest.y - candidate.y); if (!allowViolation && supportViolation > 0.00001) return Number.POSITIVE_INFINITY; supportError = closestDistance - BOOK_PROFILE.bundleSpacing; } else { const floor = coverTopYAtX(candidate.x) + coverClearance(bundleCount); supportViolation = Math.max(0, floor - candidate.y); if (!allowViolation && supportViolation > 0.00001) return Number.POSITIVE_INFINITY; supportError = candidate.y - floor; } const candidateTangent = normalizedVector(candidate.x - previous.x, candidate.y - previous.y); const bend = 1 - Math.max(-1, Math.min(1, candidateTangent.x * tangent.x + candidateTangent.y * tangent.y)); const supportAlignment = 1 - Math.max(-1, Math.min(1, candidateTangent.x * supportTangent.x + candidateTangent.y * supportTangent.y)); const angleDelta = Math.abs(Math.atan2(Math.sin(angle - angleHint), Math.cos(angle - angleHint))); const outwardTarget = Math.max(0, side * (target.x - candidate.x)); const targetHeight = Math.abs(candidate.y - target.y); return Math.abs(supportError) * 1200 + supportViolation * 100000 + backward * 100000 + supportAlignment * 0.85 + bend * 0.22 + angleDelta * 0.04 + outwardTarget * 0.01 + targetHeight * 0.006; } function closestPointOnPolyline(point, polyline) { let best = polyline[0]; let bestDistance = Number.POSITIVE_INFINITY; for (let i = 0; i < polyline.length - 1; i += 1) { const candidate = closestPointOnSegment(point, polyline[i], polyline[i + 1]); const distance = Math.hypot(point.x - candidate.x, point.y - candidate.y); if (distance < bestDistance) { best = candidate; bestDistance = distance; } } return best; } function closestPointOnSegment(point, a, b) { const dx = b.x - a.x; const dy = b.y - a.y; const lengthSquared = dx * dx + dy * dy || 0.0001; const t = THREE.MathUtils.clamp(((point.x - a.x) * dx + (point.y - a.y) * dy) / lengthSquared, 0, 1); return { x: a.x + dx * t, y: a.y + dy * t }; } function coverTangentAtX(x, side) { const delta = 0.002; const y0 = coverTopYAtX(x - delta); const y1 = coverTopYAtX(x + delta); return normalizedVector(side * delta * 2, y1 - y0); } function lineTangentAt(points, index) { const previous = points[Math.max(0, index - 1)]; const next = points[Math.min(points.length - 1, index + 1)]; return normalizedVector(next.x - previous.x, next.y - previous.y); } function normalizedVector(x, y) { const length = Math.hypot(x, y) || 0.0001; return { x: x / length, y: y / length }; } function relaxPageLine(points, anchor, stepLength, side, local, bundleCount) { const gravity = 0.00072; const stackPressure = 0.0011 * (1 - local); const bendStrength = 0.52; const iterations = 72; for (let iteration = 0; iteration < iterations; iteration += 1) { points[0].x = anchor.x; points[0].y = anchor.y; for (let i = 1; i < points.length; i += 1) { const u = i / (points.length - 1); points[i].y -= gravity * u + stackPressure * u * u; } applyBendingResistance(points, bendStrength); for (let pass = 0; pass < 3; pass += 1) { points[0].x = anchor.x; points[0].y = anchor.y; enforceLineLength(points, anchor, stepLength, 3); keepPageAboveCover(points, side, bundleCount); } } } function applyBendingResistance(points, strength) { const updates = points.map((point) => ({ x: point.x, y: point.y })); for (let i = 1; i < points.length - 1; i += 1) { const previous = points[i - 1]; const current = points[i]; const next = points[i + 1]; updates[i].x += (previous.x + next.x - current.x * 2) * strength; updates[i].y += (previous.y + next.y - current.y * 2) * strength; } for (let i = 1; i < points.length - 1; i += 1) { points[i].x = updates[i].x; points[i].y = updates[i].y; } } function enforceLineLength(points, anchor, stepLength, passes) { for (let pass = 0; pass < passes; pass += 1) { points[0].x = anchor.x; points[0].y = anchor.y; for (let i = 0; i < points.length - 1; i += 1) { constrainSegment(points[i], points[i + 1], stepLength, i === 0); } for (let i = points.length - 2; i >= 0; i -= 1) { constrainSegment(points[i], points[i + 1], stepLength, i === 0); } } } function constrainSegment(a, b, length, anchorA) { const dx = b.x - a.x; const dy = b.y - a.y; const distance = Math.hypot(dx, dy) || 0.0001; const correction = (distance - length) / distance; if (anchorA) { b.x -= dx * correction; b.y -= dy * correction; return; } a.x += dx * correction * 0.5; a.y += dy * correction * 0.5; b.x -= dx * correction * 0.5; b.y -= dy * correction * 0.5; } function enforceForwardLineLength(points, anchor, stepLength) { points[0].x = anchor.x; points[0].y = anchor.y; for (let i = 1; i < points.length; i += 1) { const previous = points[i - 1]; const current = points[i]; const dx = current.x - previous.x; const dy = current.y - previous.y; const distance = Math.hypot(dx, dy) || 0.0001; current.x = previous.x + dx / distance * stepLength; current.y = previous.y + dy / distance * stepLength; } } function keepPageAboveCover(points, side, bundleCount) { for (let i = 1; i < points.length; i += 1) { points[i].y = Math.max(points[i].y, coverTopYAtX(points[i].x) + coverClearance(bundleCount)); points[i].x = side < 0 ? Math.min(points[i].x, -0.01) : Math.max(points[i].x, 0.01); } } function coverClearance(bundleCount) { return BOOK_PROFILE.paperContactOffset + 0.0002 * bundleCount; } function enforceStackConstraints(lines, stepLength, bundleCount) { const iterations = 44; [-1, 1].forEach((side) => { const sideLines = lines .filter((line) => line.side === side) .sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t); for (let iteration = 0; iteration < iterations; iteration += 1) { sideLines.forEach((line) => { line.points[0].x = line.anchor.x; line.points[0].y = line.anchor.y; applyBendingResistance(line.points, 0.22); enforceLineLength(line.points, line.anchor, stepLength, 3); keepPageAboveCover(line.points, side, bundleCount); }); for (let row = 1; row < sideLines.length; row += 1) { const lower = sideLines[row - 1]; const upper = sideLines[row]; for (let col = 1; col < upper.points.length; col += 1) { const normal = upwardNormalAt(lower.points, col); const targetX = lower.points[col].x + normal.x * BOOK_PROFILE.bundleSpacing; const targetY = lower.points[col].y + normal.y * BOOK_PROFILE.bundleSpacing; upper.points[col].x = THREE.MathUtils.lerp(upper.points[col].x, targetX, 0.28); upper.points[col].y = Math.max(upper.points[col].y, THREE.MathUtils.lerp(upper.points[col].y, targetY, 0.42)); } upper.points[0].x = upper.anchor.x; upper.points[0].y = upper.anchor.y; applyBendingResistance(upper.points, 0.2); enforceLineLength(upper.points, upper.anchor, stepLength, 3); keepPageAboveCover(upper.points, side, bundleCount); } } sideLines.forEach((line) => { applyBendingResistance(line.points, 0.32); enforceLineLength(line.points, line.anchor, stepLength, 10); keepPageAboveCover(line.points, side, bundleCount); enforceLineLength(line.points, line.anchor, stepLength, 6); }); sideLines.forEach((line) => { line.endpoint = line.points[line.points.length - 1]; }); }); } function offsetPageLine(basePoints, anchor, distance) { return basePoints.map((point, index) => { if (index === 0) return { x: anchor.x, y: anchor.y }; const normal = upwardNormalAt(basePoints, index); return { x: point.x + normal.x * distance, y: point.y + normal.y * distance }; }); } function upwardNormalAt(points, index) { const previous = points[Math.max(0, index - 1)]; const next = points[Math.min(points.length - 1, index + 1)]; const dx = next.x - previous.x; const dy = next.y - previous.y; const length = Math.hypot(dx, dy) || 0.0001; let nx = -dy / length; let ny = dx / length; if (ny < 0) { nx = -nx; ny = -ny; } return { x: nx, y: ny }; } function coverTopYAtX(x) { const ax = Math.abs(x); const spineHalf = currentSpineHalf(); const hingeX = spineHalf + 0.07; const outerX = 1.62 + 0.055; if (ax <= spineHalf) return BOOK_PROFILE.coverThickness; if (ax <= hingeX) { const t = (ax - spineHalf) / (hingeX - spineHalf); return THREE.MathUtils.lerp(BOOK_PROFILE.coverThickness, BOOK_PROFILE.raisedHingeY, t); } const t = THREE.MathUtils.clamp((ax - hingeX) / (outerX - hingeX), 0, 1); return THREE.MathUtils.lerp(BOOK_PROFILE.raisedHingeY, BOOK_PROFILE.coverThickness, t); } function currentSpineHalf() { return Math.max(0.16, Math.round(pageCount / 10) * BOOK_PROFILE.bundleSpacing) * 0.5; } function addSimulatedPageLines(lines, depth) { const leftMaterial = new THREE.LineBasicMaterial({ color: 0x8f7750, transparent: true, opacity: 0.72 }); const rightMaterial = new THREE.LineBasicMaterial({ color: 0x9a8058, transparent: true, opacity: 0.72 }); const z = depth * 0.5 + 0.006; lines.forEach((line) => { const points = line.points.map((point) => new THREE.Vector3(point.x, point.y, z)); book.add(new THREE.Line(new THREE.BufferGeometry().setFromPoints(points), line.side < 0 ? leftMaterial : rightMaterial)); }); } function addSimulatedStackBodies(lines, depth) { [-1, 1].forEach((side) => { const sideLines = lines.filter((line) => line.side === side); if (!sideLines.length) return; const material = side < 0 ? materials.pagesLeft : materials.pagesRight; const bodyLines = sideLines.length === 1 ? createSinglePageBodyLines(sideLines[0]) : sideLines; book.add(new THREE.Mesh(createLoftedLineBody(bodyLines, depth), material)); book.add(new THREE.Line(createEndpointPolyline(bodyLines, depth), new THREE.LineBasicMaterial({ color: 0xb99a68, transparent: true, opacity: 0.62 }))); }); } function createSinglePageBodyLines(line) { const bundleCount = Math.max(4, Math.round(pageCount / 10)); const supportPoints = line.points.map((point) => ({ x: point.x, y: Math.max(coverTopYAtX(point.x) + coverClearance(bundleCount), point.y - BOOK_PROFILE.bundleSpacing) })); return [ { ...line, points: supportPoints, endpoint: supportPoints[supportPoints.length - 1] }, line ]; } function createLoftedLineBody(lines, depth) { const positions = []; const indices = []; const smoothLines = lines.map((line) => line.points); const push = (point, z) => { const index = positions.length / 3; positions.push(point.x, point.y, z); return index; }; const front = smoothLines.map((points) => points.map((point) => push(point, depth * 0.5))); const back = smoothLines.map((points) => points.map((point) => push(point, -depth * 0.5))); for (let row = 0; row < smoothLines.length - 1; row += 1) { for (let col = 0; col < smoothLines[row].length - 1; col += 1) { indices.push(front[row][col], front[row + 1][col], front[row][col + 1]); indices.push(front[row][col + 1], front[row + 1][col], front[row + 1][col + 1]); indices.push(back[row][col], back[row][col + 1], back[row + 1][col]); indices.push(back[row][col + 1], back[row + 1][col + 1], back[row + 1][col]); } } for (let row = 0; row < smoothLines.length - 1; row += 1) { const last = smoothLines[row].length - 1; indices.push(front[row][last], front[row + 1][last], back[row][last]); indices.push(front[row + 1][last], back[row + 1][last], back[row][last]); } for (let col = 0; col < smoothLines[0].length - 1; col += 1) { const bottomRow = 0; const topRow = smoothLines.length - 1; indices.push(front[bottomRow][col], front[bottomRow][col + 1], back[bottomRow][col]); indices.push(front[bottomRow][col + 1], back[bottomRow][col + 1], back[bottomRow][col]); indices.push(front[topRow][col], back[topRow][col], front[topRow][col + 1]); indices.push(front[topRow][col + 1], back[topRow][col], back[topRow][col + 1]); } for (let row = 0; row < smoothLines.length - 1; row += 1) { indices.push(front[row][0], back[row][0], front[row + 1][0]); indices.push(front[row + 1][0], back[row][0], back[row + 1][0]); } const geometry = new THREE.BufferGeometry(); geometry.setIndex(indices); geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3)); geometry.computeVertexNormals(); return geometry; } function createEndpointPolyline(lines, depth) { const points = lines.map((line) => new THREE.Vector3(line.endpoint.x, line.endpoint.y, depth * 0.5 + 0.008)); return new THREE.BufferGeometry().setFromPoints(points); } function resize() { const width = window.innerWidth; const height = window.innerHeight; renderer.setSize(width, height, false); camera.aspect = width / height; camera.updateProjectionMatrix(); } function animate() { requestAnimationFrame(animate); if (urlParams.get('animate') === '1') { const t = performance.now() * 0.00035; setReadingProgress(0.5 + Math.sin(t) * 0.48); } controls.update(); renderer.render(scene, camera); }