# Z-Code Story Files Place your Z-machine story files here. The Zork Narrator engine looks for `zork1.bin` by default. This can be overridden with the `ZORK_STORY_FILE` environment variable. ## Obtaining Zork I The Zork I story file (`zork1.bin`, also distributed as `ZORK1.DAT` or as a `.z3` or `.z5` file) is copyrighted by Infocom / Activision. It is not included in this repository. You can obtain a legal copy via: - The **Zork Trilogy** on GOG.com or Steam (includes the original data files). - The [Internet Archive](https://archive.org/details/Zork_I_The_Great_Underground_Empire_1980_Infocom) hosts a playable version in-browser; the original data files are part of some archived distributions listed under the Infocom catalogue. Once you have the file, rename it to `zork1.bin` and place it in this folder, or set `ZORK_STORY_FILE=./path/to/your/file` in your `.env`. ## Supported Formats The `ifvms` interpreter accepts: - `.z3`, `.z4`, `.z5`, `.z8` — raw Z-machine story files - `.zblorb` — Blorb-wrapped story files (may include sound resources) - Any file with the correct Z-machine header (the extension is ignored) Zork I is a Z-machine version 3 (`.z3`) game.