"use strict"; /** * Main entry point for the AI Interactive Fiction application */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); const dotenv = __importStar(require("dotenv")); const game_runner_1 = require("./cli/game-runner"); // YAML CLI entry point. The web default is selected by scripts/run-engine.js. const server_yaml_1 = require("./server-yaml"); const game_config_1 = require("./config/game-config"); // Load environment variables console.log('Loading environment variables...'); try { const result = dotenv.config(); if (result.error) { console.error('Error loading .env file:', result.error); } else { console.log('Environment variables loaded successfully'); } } catch (error) { console.error('Exception when loading env:', error); } async function main() { try { console.log('=== AI Interactive Fiction ==='); console.log('A modern take on classic text adventures with LLM-powered interactions'); console.log(''); // Get the world file path from the YAML engine config, with environment override. const engineConfig = (0, game_config_1.loadGameConfig)(process.env.YAML_CONFIG_FILE || './config/engines/yaml.json', 'yaml'); const worldFile = (0, game_config_1.projectPath)(process.env.DEFAULT_WORLD_FILE || engineConfig.paths.mainGameFile); console.log(`Using world file: ${worldFile}`); console.log(`OpenRouter API Key: ${process.env.OPENROUTER_API_KEY ? 'Found' : 'Missing'}`); console.log(`OpenRouter Model: ${process.env.OPENROUTER_MODEL || 'Not specified'}`); // Check if we should run in CLI mode const args = process.argv.slice(2); const cliMode = args.includes('--cli') || args.includes('-c'); if (cliMode) { // CLI mode console.log('Starting in CLI mode...'); // Create game runner and initialize console.log('Creating game runner...'); const gameRunner = new game_runner_1.GameRunner(); console.log('Initializing game...'); await gameRunner.initialize(worldFile); // Start the CLI game console.log('Starting CLI game...'); await gameRunner.start(); } else { // Web interface mode - explicitly start the server with port fallback console.log('Starting in web interface mode...'); // Get port configuration const DEFAULT_PORT = 3000; const PORT = process.env.PORT ? parseInt(process.env.PORT) : DEFAULT_PORT; const PORT_RANGE = 300; // Start the web server with port fallback console.log('Starting web server...'); await (0, server_yaml_1.startServer)(PORT, PORT_RANGE); } } catch (error) { console.error('Failed to start:', error); if (error instanceof Error) { console.error('Error name:', error.name); console.error('Error message:', error.message); console.error('Error stack:', error.stack); } process.exit(1); } } // Start the application console.log('Starting application...'); main().catch(error => { console.error('Unhandled error in main:', error); process.exit(1); }); //# sourceMappingURL=index.js.map