const fs = require('fs'); const path = require('path'); const sourcePath = path.join(__dirname, '..', 'public', 'js', 'webgl-book-lab.js'); const source = fs.readFileSync(sourcePath, 'utf8'); const proceduralBookPath = path.join(__dirname, '..', 'public', 'js', 'procedural-book-model.js'); const proceduralBookSource = fs.readFileSync(proceduralBookPath, 'utf8'); const textureRendererPath = path.join(__dirname, '..', 'public', 'js', 'book-texture-renderer-module.js'); const textureRendererSource = fs.readFileSync(textureRendererPath, 'utf8'); const playbackCoordinatorPath = path.join(__dirname, '..', 'public', 'js', 'playback-coordinator-module.js'); const playbackCoordinatorSource = fs.readFileSync(playbackCoordinatorPath, 'utf8'); const uiDisplayHandlerPath = path.join(__dirname, '..', 'public', 'js', 'ui-display-handler-module.js'); const uiDisplayHandlerSource = fs.readFileSync(uiDisplayHandlerPath, 'utf8'); const bookPaginationPath = path.join(__dirname, '..', 'public', 'js', 'book-pagination-module.js'); const bookPaginationSource = fs.readFileSync(bookPaginationPath, 'utf8'); const checks = [ ['scene-level SSAO import', /SSAOPass/.test(source)], ['postprocess anti-aliasing import', /SMAAPass/.test(source)], ['composer uses explicit render target', /new THREE\.WebGLRenderTarget\(1, 1/.test(source) && /new EffectComposer\(renderer, sceneComposerTarget\)/.test(source)], ['composer render path is active', /composer\.render\(\)/.test(source)], ['static table maps are loaded from disk', /table_normal_2k\.png/.test(source) && /table_dust_4k\.png/.test(source) && /table_grease_4k\.png/.test(source)], ['runtime table map generators removed from page', !/function createTableNormalTexture|function createTableDustTexture|function createTableGreaseTexture/.test(source)], ['table primitive shadow receiving disabled', /tableMesh\.receiveShadow = false/.test(source)], ['flames excluded from AO', /excludeFromAo = true/.test(source) && /aoExcludedObjects\.add\(child\)/.test(source)], ['AO pass hides excluded objects with cleanup', /sceneAoPass\.render = \(\.\.\.args\) =>/.test(source) && /finally/.test(source)], ['AO uses scene-scale sampling', /new SSAOPass\(scene, camera, 1, 1, 64\)/.test(source) && /sceneAoPass\.kernelRadius = 0\.48/.test(source) && /sceneAoPass\.minDistance = 0\.00025/.test(source) && /sceneAoPass\.maxDistance = 0\.065/.test(source)], ['AO debug shows blurred occlusion map', /tableDebugName === 'ao' && SSAOPass\.OUTPUT\?\.Blur/.test(source) && /sceneAoPass\.output = SSAOPass\.OUTPUT\.Blur/.test(source)], ['direct candle shadow lobe present', /candlePlanarShadowLobe/.test(source) && /candlePlanarShadowField/.test(source)], ['direct candle shadow contributes to final table shader', /max\(candleProjectedShadowField\(vTableWorldPosition\), candlePlanarShadowField\(vTableWorldPosition\)\)/.test(source) && /bookMeshShadowField\(vTableWorldPosition\)/.test(source)], ['book shadows use real light-space depth maps', /bookShadowTargets/.test(source) && /MeshDepthMaterial/.test(source) && /updateBookShadowMaps/.test(source) && /bookMeshShadowField/.test(source) && /bookShadowMaps\[0\]/.test(source)], ['book materials receive real shadow maps', /configureBookShadowReceiver\(materials\.leftPage/.test(source) && /bookReceiverShadowField/.test(source) && /bookShadowReceiverStrength/.test(source) && /configureMaterial\(material, part\)/.test(source)], ['book uses modular solved procedural body geometry', /createProceduralBookModel/.test(source) && /currentProceduralBookModel/.test(source) && /simulatePageLines/.test(proceduralBookSource) && /createLoftedLineBody/.test(proceduralBookSource) && /buildSupportSolvedLine/.test(proceduralBookSource)], ['proxy book shadow shortcuts are forbidden', !/bookPlanarShadowLobe|bookProjectedShadowField|bookBoxShadow|segmentBoxHit/.test(source)], ['final candle shadow is visible in composite', /candleOcclusion = clamp\(candleProjectedShadow \* 1\.46, 0\.0, 0\.82\)/.test(source) && /vec3\(0\.19, 0\.15, 0\.115\), candleOcclusion/.test(source)], ['primitive candle shadow shortcuts stay disabled', /wax\.castShadow = false/.test(source) && /wick\.castShadow = false/.test(source) && !/bookPlanarShadowLobe|bookProjectedShadowField|bookBoxShadow|segmentBoxHit/.test(source)], ['analytic contact fallback removed', !/surfaceContactOcclusion|candleContactField|candleContactOcclusion|bookContactField|candleFootOcclusion|contactAo/.test(source)], ['debug AO remains scene-level', /scene debug: SSAO/.test(source)], ['contact debug mode removed', !/contact:\s*9|tableDebugMode == 9/.test(source)], ['render readiness flag is exposed', /BookLabDebug\.ready/.test(source) && /BookLabDebug\.renderedFrames/.test(source)], ['3D playback bypasses DOM word animation scheduling', /isWebGLPlaybackMode/.test(playbackCoordinatorSource) && /if \(this\.isWebGLPlaybackMode\(\)\)/.test(playbackCoordinatorSource) && /scheduleWebGLReveal/.test(playbackCoordinatorSource)], ['3D UI defers rendered history mark until playback completes', /deferRenderedMark/.test(uiDisplayHandlerSource) && /prepareWebGLBookReveal/.test(uiDisplayHandlerSource) && /markBlockRendered\(sentence\.blockId/.test(uiDisplayHandlerSource)], ['pagination can build a pending unrendered 3D block', /preparePendingBlock/.test(bookPaginationSource) && /book-pagination:prepare-block/.test(bookPaginationSource)], ['texture renderer has separate prepare and start reveal phases', /prepareRevealBlock/.test(textureRendererSource) && /startPreparedRevealAnimation/.test(textureRendererSource) && /webgl-book:page-reveal-start/.test(textureRendererSource)], ['texture renderer publishes per-word reveal coordinates', /revealWords/.test(textureRendererSource) && /wordRects/.test(textureRendererSource) && /blockWordStart/.test(textureRendererSource)], ['page reveal shader uses coordinate mask instead of comparing page textures', /bookRevealWordRects/.test(source) && /bookRevealWordTimings/.test(source) && /bookRevealElapsedMs/.test(source) && !/texture2D\(bookRevealMap/.test(source)], ['texture renderer explicitly gates initial font before painting', /waitForTextureFonts/.test(textureRendererSource) && /ensureTextureFontFace/.test(textureRendererSource) && /FontFace\(family/.test(textureRendererSource) && /document\.fonts\.load\('72px "EB Garamond Initials"'\)/.test(textureRendererSource)], ['texture renderer no longer republishes stale scene-ready textures', !/addEventListener\(document, 'webgl-book:scene-ready'/.test(textureRendererSource) && !/handleSceneReady\(\)\s*{\s*this\.publishSpread\(\)/.test(textureRendererSource) && !/drawEmptySpread/.test(textureRendererSource)], ['prepared reveal never falls back to unmasked direct upload before shader compile', /pendingPageReveal/.test(source) && /applyPendingPageReveal/.test(source) && !/if \(!shader\?\.uniforms\) {\s*uploadPageTextureDirect\(side, sourceCanvas\)/.test(source)] ]; const failures = checks.filter(([, passed]) => !passed).map(([name]) => name); if (failures.length) { console.error('WebGL book lab regression checks failed:'); failures.forEach((name) => console.error(`- ${name}`)); process.exit(1); } console.log(`WebGL book lab regression checks passed (${checks.length}).`);