const fs = require('fs'); const path = require('path'); const sourcePath = path.join(__dirname, '..', 'public', 'js', 'webgl-book-lab.js'); const source = fs.readFileSync(sourcePath, 'utf8'); const proceduralBookPath = path.join(__dirname, '..', 'public', 'js', 'procedural-book-model.js'); const proceduralBookSource = fs.readFileSync(proceduralBookPath, 'utf8'); const textureRendererPath = path.join(__dirname, '..', 'public', 'js', 'book-texture-renderer-module.js'); const textureRendererSource = fs.readFileSync(textureRendererPath, 'utf8'); const playbackCoordinatorPath = path.join(__dirname, '..', 'public', 'js', 'playback-coordinator-module.js'); const playbackCoordinatorSource = fs.readFileSync(playbackCoordinatorPath, 'utf8'); const uiDisplayHandlerPath = path.join(__dirname, '..', 'public', 'js', 'ui-display-handler-module.js'); const uiDisplayHandlerSource = fs.readFileSync(uiDisplayHandlerPath, 'utf8'); const bookPaginationPath = path.join(__dirname, '..', 'public', 'js', 'book-pagination-module.js'); const bookPaginationSource = fs.readFileSync(bookPaginationPath, 'utf8'); const sentenceQueuePath = path.join(__dirname, '..', 'public', 'js', 'sentence-queue-module.js'); const sentenceQueueSource = fs.readFileSync(sentenceQueuePath, 'utf8'); const storyHistoryPath = path.join(__dirname, '..', 'public', 'js', 'story-history-module.js'); const storyHistorySource = fs.readFileSync(storyHistoryPath, 'utf8'); const webglScenePath = path.join(__dirname, '..', 'public', 'js', 'webgl-book-scene-module.js'); const webglSceneSource = fs.readFileSync(webglScenePath, 'utf8'); const markupParserPath = path.join(__dirname, '..', 'public', 'js', 'markup-parser-module.js'); const markupParserSource = fs.readFileSync(markupParserPath, 'utf8'); const loaderPath = path.join(__dirname, '..', 'public', 'js', 'loader.js'); const loaderSource = fs.readFileSync(loaderPath, 'utf8'); const pageFormatPath = path.join(__dirname, '..', 'public', 'js', 'book-page-format-module.js'); const pageFormatSource = fs.readFileSync(pageFormatPath, 'utf8'); const stylePath = path.join(__dirname, '..', 'public', 'css', 'style.css'); const styleSource = fs.readFileSync(stylePath, 'utf8'); const optionsUiPath = path.join(__dirname, '..', 'public', 'js', 'options-ui-module.js'); const optionsUiSource = fs.readFileSync(optionsUiPath, 'utf8'); const persistencePath = path.join(__dirname, '..', 'public', 'js', 'persistence-manager-module.js'); const persistenceSource = fs.readFileSync(persistencePath, 'utf8'); const webglPageCachePath = path.join(__dirname, '..', 'public', 'js', 'webgl-page-cache-module.js'); const webglPageCacheSource = fs.readFileSync(webglPageCachePath, 'utf8'); const bookPlaybackTimelinePath = path.join(__dirname, '..', 'public', 'js', 'book-playback-timeline-module.js'); const bookPlaybackTimelineSource = fs.readFileSync(bookPlaybackTimelinePath, 'utf8'); const ttsFactoryPath = path.join(__dirname, '..', 'public', 'js', 'tts-factory-module.js'); const ttsFactorySource = fs.readFileSync(ttsFactoryPath, 'utf8'); const textureWorkerPath = path.join(__dirname, '..', 'public', 'js', 'book-texture-worker.js'); const textureWorkerSource = fs.readFileSync(textureWorkerPath, 'utf8'); function dependencyList(source, moduleId) { const classStart = source.indexOf(`super('${moduleId}'`); if (classStart < 0) return []; const dependencyMatch = source.slice(classStart).match(/this\.dependencies\s*=\s*\[([^\]]*)\]/); if (!dependencyMatch) return []; return Array.from(dependencyMatch[1].matchAll(/'([^']+)'|"([^"]+)"/g)).map(match => match[1] || match[2]); } function directGetModules(source) { return Array.from(source.matchAll(/getModule\('([^']+)'\)|getModule\("([^"]+)"\)/g)).map(match => match[1] || match[2]); } function undeclaredDirectDependencies(source, moduleId, optional = []) { const declared = new Set(dependencyList(source, moduleId)); const allowed = new Set([moduleId, ...declared, ...optional]); return Array.from(new Set(directGetModules(source))).filter(id => !allowed.has(id)); } function cacheBuster(source) { return source.match(/MODULE_CACHE_BUSTER\s*=\s*'([^']+)'/)?.[1] || null; } function methodBody(source, methodName) { const start = source.indexOf(`${methodName}(`); if (start < 0) return ''; const braceStart = source.indexOf('{', start); if (braceStart < 0) return ''; let depth = 0; for (let index = braceStart; index < source.length; index += 1) { if (source[index] === '{') depth += 1; if (source[index] === '}') { depth -= 1; if (depth === 0) return source.slice(braceStart + 1, index); } } return ''; } function sourceOrder(source, first, second) { const firstIndex = source.indexOf(first); const secondIndex = source.indexOf(second); return firstIndex >= 0 && secondIndex >= 0 && firstIndex < secondIndex; } const checks = [ ['scene-level SSAO import', /SSAOPass/.test(source)], ['postprocess anti-aliasing import', /SMAAPass/.test(source)], ['composer uses explicit render target', /new THREE\.WebGLRenderTarget\(1, 1/.test(source) && /new EffectComposer\(renderer, sceneComposerTarget\)/.test(source)], ['composer render path is active', /composer\.render\(\)/.test(source)], ['static table maps are loaded from disk', /table_normal_2k\.png/.test(source) && /table_dust_4k\.png/.test(source) && /table_grease_4k\.png/.test(source)], ['runtime table map generators removed from page', !/function createTableNormalTexture|function createTableDustTexture|function createTableGreaseTexture/.test(source)], ['table primitive shadow receiving disabled', /tableMesh\.receiveShadow = false/.test(source)], ['flames excluded from AO', /excludeFromAo = true/.test(source) && /aoExcludedObjects\.add\(child\)/.test(source)], ['AO pass hides excluded objects with cleanup', /sceneAoPass\.render = \(\.\.\.args\) =>/.test(source) && /finally/.test(source)], ['AO uses scene-scale sampling', /new SSAOPass\(scene, camera, 1, 1, 64\)/.test(source) && /sceneAoPass\.kernelRadius = 0\.48/.test(source) && /sceneAoPass\.minDistance = 0\.00025/.test(source) && /sceneAoPass\.maxDistance = 0\.065/.test(source)], ['AO debug shows blurred occlusion map', /tableDebugName === 'ao' && SSAOPass\.OUTPUT\?\.Blur/.test(source) && /sceneAoPass\.output = SSAOPass\.OUTPUT\.Blur/.test(source)], ['direct candle shadow lobe present', /candlePlanarShadowLobe/.test(source) && /candlePlanarShadowField/.test(source)], ['direct candle shadow contributes to final table shader', /max\(candleProjectedShadowField\(vTableWorldPosition\), candlePlanarShadowField\(vTableWorldPosition\)\)/.test(source) && /bookMeshShadowField\(vTableWorldPosition\)/.test(source)], ['book shadows use real light-space depth maps', /bookShadowTargets/.test(source) && /MeshDepthMaterial/.test(source) && /updateBookShadowMaps/.test(source) && /bookMeshShadowField/.test(source) && /bookShadowMaps\[0\]/.test(source)], ['book materials receive real shadow maps', /configureBookShadowReceiver\(materials\.leftPage/.test(source) && /bookReceiverShadowField/.test(source) && /bookShadowReceiverStrength/.test(source) && /configureMaterial\(material, part\)/.test(source)], ['book uses modular solved procedural body geometry', /createProceduralBookModel/.test(source) && /currentProceduralBookModel/.test(source) && /simulatePageLines/.test(proceduralBookSource) && /createLoftedLineBody/.test(proceduralBookSource) && /buildSupportSolvedLine/.test(proceduralBookSource)], ['proxy book shadow shortcuts are forbidden', !/bookPlanarShadowLobe|bookProjectedShadowField|bookBoxShadow|segmentBoxHit/.test(source)], ['final candle shadow is visible in composite', /candleOcclusion = clamp\(candleProjectedShadow \* 1\.46, 0\.0, 0\.82\)/.test(source) && /vec3\(0\.19, 0\.15, 0\.115\), candleOcclusion/.test(source)], ['primitive candle shadow shortcuts stay disabled', /wax\.castShadow = false/.test(source) && /wick\.castShadow = false/.test(source) && !/bookPlanarShadowLobe|bookProjectedShadowField|bookBoxShadow|segmentBoxHit/.test(source)], ['analytic contact fallback removed', !/surfaceContactOcclusion|candleContactField|candleContactOcclusion|bookContactField|candleFootOcclusion|contactAo/.test(source)], ['debug AO remains scene-level', /scene debug: SSAO/.test(source)], ['contact debug mode removed', !/contact:\s*9|tableDebugMode == 9/.test(source)], ['render readiness flag and cache key are exposed', /BookLabDebug\.ready/.test(source) && /BookLabDebug\.renderedFrames/.test(source) && /cacheKey: window\.MODULE_CACHE_BUSTER/.test(source)], ['3D playback bypasses DOM word animation scheduling', /isWebGLPlaybackMode/.test(playbackCoordinatorSource) && /if \(this\.isWebGLPlaybackMode\(\)\)/.test(playbackCoordinatorSource) && /scheduleWebGLReveal/.test(playbackCoordinatorSource)], ['3D UI defers rendered history mark until playback completes', /deferRenderedMark/.test(uiDisplayHandlerSource) && /prepareWebGLBookReveal/.test(uiDisplayHandlerSource) && /markBlockRendered\(sentence\.blockId/.test(uiDisplayHandlerSource)], ['pagination can build a pending unrendered 3D block', /preparePendingBlock/.test(bookPaginationSource) && /book-pagination:prepare-block/.test(bookPaginationSource)], ['texture renderer has separate prepare and start reveal phases', /prepareRevealBlock/.test(textureRendererSource) && /startPreparedRevealAnimation/.test(textureRendererSource) && /webgl-book:page-reveal-start/.test(textureRendererSource)], ['texture renderer publishes line reveal coordinates from final page layout', /buildRevealRegions/.test(textureRendererSource) && /lineRects/.test(textureRendererSource) && /getLineInkRect/.test(textureRendererSource) && /fixedDurationMs/.test(textureRendererSource)], ['texture renderer carries page side through reveal region normalization', /normalizeRevealRegion\(side, blockId, lineRecord/.test(textureRendererSource) && /normalizeRevealRegion\(side, blockId, lineRecord, x, y, width, height/.test(textureRendererSource) && /normalizeRevealRegion\(side, blockId, lineRecord, rect\.x, rect\.y, rect\.width, rect\.height/.test(textureRendererSource)], ['texture renderer does not call removed word reveal recorder', !/recordRevealRect/.test(textureRendererSource)], ['page reveal shader uses line coordinate mask instead of comparing page textures', /bookRevealRegionRects/.test(source) && /bookRevealRegionTimings/.test(source) && /bookRevealElapsedMs/.test(source) && !/texture2D\(bookRevealMap/.test(source)], ['page reveal shader keeps a fixed loop without dynamic break', /float enabled = step\(float\(i\) \+ 0\.5, float\(bookRevealRegionCount\)\)/.test(source) && !/if \(i >= bookRevealRegionCount\) break/.test(source)], ['texture renderer explicitly gates initial font before painting', /waitForTextureFonts/.test(textureRendererSource) && /ensureTextureFontFace/.test(textureRendererSource) && /FontFace\(family/.test(textureRendererSource) && /document\.fonts\.load\('72px "EB Garamond Initials"'\)/.test(textureRendererSource)], ['texture renderer no longer republishes stale scene-ready textures', !/addEventListener\(document, 'webgl-book:scene-ready'/.test(textureRendererSource) && !/handleSceneReady\(\)\s*{\s*this\.publishSpread\(\)/.test(textureRendererSource) && !/drawEmptySpread/.test(textureRendererSource)], ['prepared reveal never falls back to unmasked direct upload before shader compile', /pendingPageReveal/.test(source) && /applyPendingPageReveal/.test(source) && !/if \(!shader\?\.uniforms\) {\s*uploadPageTextureDirect\(side, sourceCanvas\)/.test(source)], ['ui display handler declares every direct module lookup', undeclaredDirectDependencies(uiDisplayHandlerSource, 'ui-display-handler').length === 0], ['webgl scene declares every direct module lookup', undeclaredDirectDependencies(webglSceneSource, 'webgl-book-scene').length === 0], ['loader cache key matches webgl procedural imports', cacheBuster(loaderSource) && source.includes(`procedural-book-model.js?v=${cacheBuster(loaderSource)}`) && proceduralBookSource.length > 0], ['webgl lab exposes loader timing diagnostics', /loaderTimings/.test(source) && /markLoaderTiming/.test(source) && /primeSceneForLoader/.test(source)], ['webgl lab records shader compile timing during loader prime', /markLoaderTiming\('shaderCompile:start'\)/.test(source) && /renderer\.compile\(scene, camera\)/.test(source) && /markLoaderTiming\('shaderCompile:end'\)/.test(source)], ['webgl lab sizes render targets before static loader prime', /await reportLabStep\(86, 'Preparing static shadow and mirror maps'\);\s*resize\(\);\s*primeSceneForLoader\(\);/.test(source) && /lastResizeWidth/.test(source) && /lastResizeHeight/.test(source)], ['webgl lab exposes reveal uniform diagnostics', /getRevealDebugState/.test(source) && /bookRevealActive/.test(source) && /bookRevealElapsedMs/.test(source) && /bookRevealRegionCount/.test(source)], ['webgl lab records page reveal clear reasons', /clearPageReveal\(side, reason/.test(source) && /webglRevealClearLog/.test(source)], ['webgl reveal clock starts on first render frame', /pendingStart/.test(source) && /state\.pendingStart/.test(source) && /state\.startedAt = now/.test(source)], ['webgl reveal start survives event-before-state ordering', /function getRevealStartTimeForBlockIds/.test(source) && /activeRevealBlockStarts\.set\(pendingBlockId, now\)/.test(source) && /pendingRevealStartBlockIds\.delete\(pendingBlockId\)/.test(source)], ['webgl reveal visual clock is derived from absolute playback time', /visualElapsedMs/.test(source) && /activeRevealBlockStarts/.test(source) && /state\.visualElapsedMs = Math\.max\(0, now - state\.startedAt\)/.test(source) && !/revealFrameDeltaMs/.test(source)], ['webgl fast-forward accelerates reveal instead of clearing the mask immediately', /fastForwarding/.test(source) && /fastForwardDurationMs/.test(source) && !/clearPageReveal\(side, 'fast-forward'\)/.test(source)], ['webgl lab records page texture binding timings', /pageTextureTimings/.test(source) && /markPageTextureTiming/.test(source) && /webglPageTextureTimings/.test(source)], ['webgl lab binds visible page texture sources through the single texture store', /bindPageTextureSource/.test(source) && /bindVisibleTextureSource/.test(source) && /registerVisibleTexture/.test(webglPageCacheSource) && !/drawCanvasPageTexture/.test(methodBody(source, 'uploadPageTextureDirect')) && !/drawCanvasPageTexture/.test(methodBody(source, 'beginPageReveal'))], ['page texture dark-pixel sampling only runs in table debug mode', /function shouldSamplePageTextureDebug\(\)/.test(source) && /tableDebugMode !== tableDebugModes\.none/.test(source) && /shouldSamplePageTextureDebug\(\) \? countPageTextureDarkPixels\(canvas\) : null/.test(source)], ['texture renderer exposes reveal pipeline diagnostics', /pipelineTimings/.test(textureRendererSource) && /markPipelineTiming/.test(textureRendererSource) && /webglTexturePipeline/.test(textureRendererSource)], ['texture renderer records prepare draw publish and start reveal timing', /markPipelineTiming\('prepareRevealBlock:start'/.test(textureRendererSource) && /markPipelineTiming\('drawSpread:start'/.test(textureRendererSource) && /markPipelineTiming\('publishSpread'/.test(textureRendererSource) && /markPipelineTiming\('startPreparedRevealAnimation'/.test(textureRendererSource)], ['texture renderer diagnostics include reveal region counts', /regionCounts/.test(textureRendererSource) && /lineRects/.test(textureRendererSource) && /durationMs/.test(textureRendererSource)], ['texture renderer does not draw immediate non-pending sides during pending reveal preparation', !/immediateSides/.test(textureRendererSource) && !/this\.drawSpread\(this\.currentSpread, immediateSides\)/.test(textureRendererSource)], ['sentence queue consumes completed prepared lookahead items', /preparedSentenceCache/.test(sentenceQueueSource) && /this\.preparedSentenceCache\.get\(cacheKey\)/.test(sentenceQueueSource) && /return prefetched/.test(sentenceQueueSource)], ['sentence queue starts future lookahead only after current display playback is entered and idle', /const sentence = await this\.getPreparedSentence\(item\);[\s\S]*await this\.prefetchWebGLBookPresentation\(sentence[\s\S]*immediate: true[\s\S]*const playbackFinished = new Promise/.test(sentenceQueueSource) && /this\.onSentenceReadyCallback\(sentence, resolve\);[\s\S]*this\.scheduleLookaheadAfterDisplay\(item, queueGeneration\);[\s\S]*await playbackFinished/.test(sentenceQueueSource) && /scheduleLookaheadAfterDisplay\(item, queueGeneration = this\.queueGeneration\) \{[\s\S]*this\.prefetchAhead\(6, queueGeneration\)[\s\S]*requestAnimationFrame[\s\S]*requestIdleCallback/.test(sentenceQueueSource)], ['sentence queue prefetch prepares whole future sentence instead of speech metadata only', /this\.prepareSentence\(nextItem, \{\s*blocking: false/.test(sentenceQueueSource) && /this\.prefetchWebGLBookPresentation\(prepared/.test(sentenceQueueSource)], ['sentence queue starts lookahead when items arrive during playback', /else \{\s*this\.prefetchAhead\(6, this\.queueGeneration\);/.test(sentenceQueueSource)], ['sentence queue keeps current 3D page prep immediate while future lookahead yields cooperatively', /if \(!options\.immediate\) \{[\s\S]*requestIdleCallback[\s\S]*timeout: 80/.test(sentenceQueueSource) && /prefetchAhead\(maxLookahead = 6/.test(sentenceQueueSource)], ['sentence queue serializes heavy WebGL book preparation separately from speech prefetch', /prefetchingWebGLBook = new Map/.test(sentenceQueueSource) && /webglBookPrepareChain = Promise\.resolve\(\)/.test(sentenceQueueSource) && /this\.webglBookPrepareChain[\s\S]*\.then\(\(\) => this\.runWebGLBookPresentationPrepare/.test(sentenceQueueSource)], ['sentence queue caps WebGL book lookahead without capping TTS lookahead window', /const WEBGL_BOOK_PREFETCH_LOOKAHEAD = 2/.test(sentenceQueueSource) && /webglBookLookahead < WEBGL_BOOK_PREFETCH_LOOKAHEAD/.test(sentenceQueueSource) && !/spokenPrepared >= 1 && started >= 2/.test(sentenceQueueSource)], ['sentence queue gates WebGL book lookahead to active 3D playback only', /const allowWebGLBookPrefetch = document\.documentElement\.dataset\.webglBookPlaybackActive === 'true'/.test(sentenceQueueSource) && /const shouldPrepareWebGLBook = allowWebGLBookPrefetch[\s\S]*&& webglBookCandidate[\s\S]*&& webglBookLookahead < WEBGL_BOOK_PREFETCH_LOOKAHEAD/.test(sentenceQueueSource)], ['pagination can prepare future spreads without activating visible spread', /preparePendingBlock\(block = \{\}, options = \{\}\)/.test(bookPaginationSource) && /options\.activate !== false/.test(bookPaginationSource) && /includeUnrenderedHistory/.test(bookPaginationSource)], ['pagination preserves active inline style tags for texture lines', /getActiveStyleTags/.test(bookPaginationSource) && /activeStyleTags/.test(bookPaginationSource) && /updateStyleTagStack/.test(bookPaginationSource)], ['texture renderer stores prepared reveal plans in the shared texture store', !/preparedRevealCache/.test(textureRendererSource) && /rememberPreparedRevealPlan/.test(webglPageCacheSource) && /takePreparedRevealPlan/.test(textureRendererSource) && /publishPreparedReveal/.test(textureRendererSource) && !/hasPreparedRevealBlock/.test(textureRendererSource)], ['webgl page cache is loaded through module infrastructure', /webgl-page-cache-module\.js/.test(loaderSource) && /super\('webgl-page-cache'/.test(webglPageCacheSource) && /reportProgress\(20, 'Opening WebGL page texture cache'\)/.test(webglPageCacheSource)], ['webgl page cache uses an isolated browser database without upgrading tts history state', /this\.dbName = 'webglPageTextureCacheDB'/.test(webglPageCacheSource) && /this\.dbVersion = 1/.test(webglPageCacheSource) && /this\.dbVersion = 3/.test(ttsFactorySource) && /this\.dbVersion = 3/.test(storyHistorySource) && !/webglPageTextureStore/.test(ttsFactorySource) && !/webglPageTextureStore/.test(storyHistorySource)], ['texture renderer hands completed page canvases to the single texture store without owning write queues', /webgl-page-cache/.test(textureRendererSource) && /cachePublishedPages/.test(textureRendererSource) && /storePageCanvas\(pageMeta, canvas, \{ persist: true, resident: true \}\)/.test(textureRendererSource) && !/schedulePageCacheWrite/.test(textureRendererSource) && !/pendingPageCacheWrites/.test(textureRendererSource)], ['webgl texture store is non-optional with db memory cache prepared textures and vram cache', /maxCacheSizeBytes = 5 \* 1024 \* 1024 \* 1024/.test(webglPageCacheSource) && /maxMemoryCanvasCount = 256/.test(webglPageCacheSource) && /residentTextures = new Map/.test(webglPageCacheSource) && /preparedTextures = \{/.test(webglPageCacheSource) && /persistent page caching is in a problem state/.test(webglPageCacheSource) && !/if \(this\.memoryCanvasCache\.has\(key\)\) return true/.test(webglPageCacheSource)], ['webgl lab prewarms navigation texture window through single store before flips', /const maxResidentPageTextures = 192/.test(source) && /configureTextureRuntime/.test(source) && /prewarmNavigationTextureWindow/.test(source) && /await prewarmFlipTextures\(direction, targetSpread\)/.test(source) && /resolveFlipBackTexture\(targetBackPageMeta, prewarmedBackTexture\)/.test(source) && !/const residentPageTextures = new Map/.test(source)], ['webgl texture store records cache misses as problem states', /problemLog/.test(webglPageCacheSource) && /recordProblem/.test(webglPageCacheSource) && /db-cache-miss/.test(webglPageCacheSource) && /webglPageCacheProblems/.test(webglPageCacheSource)], ['webgl lab makes preload-only page canvases resident by explicit page metadata through store', /pageTextureStore\?\.preparePageTexture/.test(source) && /attachRevealPageMeta/.test(source) && source.includes('pageTextureStore?.rememberResidentTexture?.(effectivePageMeta.left, texture, detail.left, true)') && source.includes('pageTextureStore?.rememberResidentTexture?.(effectivePageMeta.right, texture, detail.right, true)')], ['webgl texture store keeps current visible page textures resident without disposing shared maps', /rememberResidentTexture\(pageMeta = \{\}, texture = null, sourceCanvas = null, ownsTexture = true\)/.test(webglPageCacheSource) && /ownsTexture/.test(webglPageCacheSource) && /if \(oldest\?\.ownsTexture\) oldest\.texture\?\.dispose\?\.\(\)/.test(webglPageCacheSource)], ['webgl lab reuses current-enough resident cached page textures via single store for direct stack switches', /uploadPageTextureDirect\(side, sourceCanvas, pageMeta = null\)/.test(source) && source.includes('pageTextureStore?.getResidentTextureForMeta?.(pageMeta)') && /usedResidentTexture/.test(source) && /uploadPageTextureDirect\('left', detail\.left, effectivePageMeta\.left\)/.test(source) && /uploadPageTextureDirect\('right', detail\.right, effectivePageMeta\.right\)/.test(source) && !/function getResidentPageTextureForMeta/.test(source)], ['webgl page cache preserves explicit cache keys across writes and reads', /cacheKey: pageMeta\.cacheKey/.test(webglPageCacheSource) && /makePageKey\(pageMeta\)/.test(webglPageCacheSource)], ['webgl page cache rejects older page versions for the same page key', /isOlderPageEntry/.test(webglPageCacheSource) && /contentVersion/.test(webglPageCacheSource) && /completenessScore/.test(webglPageCacheSource) && /if \(this\.isOlderPageEntry\(pageMeta, oldEntry\)\) return true/.test(webglPageCacheSource)], ['targeted page flips commit target spread before emitting finished event', /bookPaginationState = \{[\s\S]*spreadIndex: Math\.max\(0, Math\.round\(Number\(flip\.targetSpread\)\)\)[\s\S]*document\.dispatchEvent\(new CustomEvent\('webgl-book:page-flip-finished'/.test(source) && /targetSpread: Number\.isFinite\(Number\(flip\.targetSpread\)\)/.test(source)], ['webgl debug test hook awaits the same async page flip path', /startPageFlipForTest\(direction, options = \{\}\) \{[\s\S]*return startPageFlip\(direction, options\)/.test(source)], ['webgl debug test hook can deterministically finish an active page flip', /advancePageFlipForTest\(elapsedMs = normalFlipDuration \+ 16\)/.test(source) && /updateActiveFlips\(targetNow\)/.test(source)], ['texture renderer front-loads worker fonts before the first draw so a cold render is not cut short by the timeout', /fonts-ready/.test(textureWorkerSource) && /this\.resolveFontsReady/.test(textureRendererSource) && /await this\.waitForWorkerFonts\(\)/.test(textureRendererSource) && /await this\.drawSpread\(this\.currentSpread\)/.test(textureRendererSource)], ['sentence queue skips duplicate current-item 3D book presentation when reveal is cached', /isWebGLBookPresentationPrepared/.test(sentenceQueueSource) && /if \(!this\.isWebGLBookPresentationPrepared\(sentence\)\) \{\s*await this\.prefetchWebGLBookPresentation/.test(sentenceQueueSource) && /sentence\.webglBookPresentation = \{\s*prepared: true/.test(sentenceQueueSource)], ['3D overflow reveal commits the spread then starts a prepared timeline flip before activating', /requiresSpreadTransition\(segment\)/.test(bookPlaybackTimelineSource) && /this\.commitSegmentSpread\(segment, sentence\)/.test(bookPlaybackTimelineSource) && /this\.requestPageFlip\(1, \{[\s\S]*targetSpread: segment\.targetSpreadIndex/.test(bookPlaybackTimelineSource) && /this\.activatePreparedSegment\(segment, sentence\)/.test(bookPlaybackTimelineSource) && /sceneControl\.prewarmPageFlip/.test(bookPlaybackTimelineSource) && /sceneControl\.startPreparedPageFlip/.test(bookPlaybackTimelineSource) && !/dispatchEvent\(new CustomEvent\('webgl-book:request-page-flip'/.test(bookPlaybackTimelineSource) && /prewarmPageFlip: \(direction = 1, options = \{\}\)/.test(source) && /startPreparedPageFlip: \(direction = 1, options = \{\}\)/.test(source)], ['texture worker paints inline bold and italic styles off the main thread', /getInlineStyleState/.test(textureWorkerSource) && /updateInlineStyleState/.test(textureWorkerSource) && /getCanvasFont/.test(textureWorkerSource) && /segment\.style/.test(textureWorkerSource) && !/drawLine\(ctx/.test(textureRendererSource)], ['texture renderer delegates page rasterization to an OffscreenCanvas worker and blits the result', /book-texture-worker\.js/.test(textureRendererSource) && /rasterizeSpread/.test(textureRendererSource) && /ctx\.drawImage\(result\.pageBitmap, 0, 0\)/.test(textureRendererSource) && /OffscreenCanvas/.test(textureWorkerSource) && /createImageBitmap/.test(textureWorkerSource)], ['texture renderer recovers from worker error/timeout so a draw promise never hangs the chain', /this\.rasterWorker\.onerror/.test(textureRendererSource) && /texture-worker-timeout/.test(textureRendererSource) && /settleRasterization/.test(textureRendererSource) && /clearTimeout\(pending\.timer\)/.test(textureRendererSource)], ['flip prewarm awaits the async worker draw before the resident-texture lookup', /await prepareSpreadTextureRecordsForFlip\(currentSpread\)/.test(source) && /await window\.BookTextureRenderer\.drawSpread\(spread, \['left', 'right'\]/.test(source)], ['webgl lab can preload page textures without swapping visible page material through texture store', /preparePageTexture\(side = 'left'/.test(webglPageCacheSource) && /takePreparedPageTexture\(side = 'left'/.test(webglPageCacheSource) && /renderer\.initTexture\(texture\)/.test(webglPageCacheSource) && /takePreparedPageTexture/.test(source) && !/const preparedPageTextures/.test(source)], ['webgl page text textures avoid mipmap generation', /function configurePageCanvasTexture/.test(source) && /texture\.minFilter = THREE\.LinearFilter/.test(source) && /texture\.generateMipmaps = false/.test(source)], ['webgl reveal shader masks against a base-page texture instead of flat color blocks', /bookRevealBaseMap/.test(source) && /bookRevealUseBaseMap/.test(source) && /revealBaseColor/.test(source) && /baseCanvas/.test(textureRendererSource)], ['webgl reveal shader masks antialiased ink and uses smooth line-dominant scan', /smoothstep\(0\.52, 0\.9, luminance\)/.test(source) && /local\.x \* 0\.96/.test(source) && /bookRevealSoftness = \{ value: 0\.025 \}/.test(source)], ['webgl reveal line timings use global area-weighted timing across split-page spreads', /assignRevealTiming/.test(textureRendererSource) && /sourceSpreads/.test(textureRendererSource) && /this\.pagination\?\.spreads/.test(textureRendererSource) && /spreadIndex/.test(textureRendererSource) && /totalDuration \* \(Math\.max\(1, region\.timingArea \|\| region\.area\) \/ totalArea\)/.test(textureRendererSource) && /durationMs: sideRegions\.reduce/.test(textureRendererSource)], ['webgl page format reduces only outer margins from previous value', /outerBaseIn: 0\.27/.test(pageFormatSource) && /outerThicknessFactor: 0\.015/.test(pageFormatSource) && /outerMaxIn: 0\.315/.test(pageFormatSource) && /innerBaseIn: 0\.42/.test(pageFormatSource)], ['webgl mode enlarges and inverts DOM overlay text without touching 2D mode', /body\.webgl-mode \{[\s\S]*font-size: 18px;/.test(styleSource) && /body\.webgl-mode \.choice-list \.choice-button/.test(styleSource) && /rgba\(246, 231, 201/.test(styleSource)], ['webgl choice overlay hides title clutter and prevents horizontal scrollbar', /body\.webgl-mode #page_left #game_title/.test(styleSource) && /body\.webgl-mode #page_left #start_prompt/.test(styleSource) && /overflow-x: hidden/.test(styleSource) && /book\.style\.width = 'min\(44rem/.test(webglSceneSource)], ['3D live text bypasses #page_right DOM rendering and uses the timeline-owned book reveal directly', /const useWebGLBookReveal = this\.isWebGLMode\(\) && \(sentence\.kind === 'paragraph' \|\| sentence\.kind === 'heading'\)/.test(uiDisplayHandlerSource) && /if \(useWebGLBookReveal\) \{[\s\S]*await this\.playWebGLBookSentence\(sentence\);[\s\S]*this\.markBlockRendered\(sentence\.blockId\);[\s\S]*return null;/.test(uiDisplayHandlerSource) && !/if \(useWebGLBookReveal\) \{[\s\S]*await this\.prepareWebGLBookReveal\(sentence\);[\s\S]*await this\.playbackCoordinator\.play\(sentence\);[\s\S]*return null;/.test(uiDisplayHandlerSource)], ['drop-cap remaining text does not reinsert discretionary hyphen markers', /extractRemainingLayoutText/.test(bookPaginationSource) && !bookPaginationSource.includes("fragments.push('|')")], ['drop-cap reservation keeps a normal text gap beside the initial', /measureDropCapReservation/.test(bookPaginationSource) && /measureNormalTextGap\(fontPx\)/.test(bookPaginationSource)], ['drop-cap reservation uses both ink bounds and font advance width', /const advanceWidth = metrics\.width \|\| 0/.test(bookPaginationSource) && /Math\.max\(inkRight, advanceWidth, lineHeightPx \* 1\.08\)/.test(bookPaginationSource)], ['webgl scene avoids duplicate initial texture publish', !/this\.triggerTextureRefresh\(\)/.test(methodBody(webglSceneSource, 'initializeScene'))], ['webgl scene does not republish 3D page textures from DOM refresh events', !/addEventListener\(document, 'story:turn-start', this\.triggerTextureRefresh\)/.test(webglSceneSource) && !/addEventListener\(document, 'story:turn-complete', this\.triggerTextureRefresh\)/.test(webglSceneSource) && !/addEventListener\(document, 'story:history-updated', this\.triggerTextureRefresh\)/.test(webglSceneSource) && !/addEventListener\(document, 'input', this\.triggerTextureRefresh/.test(webglSceneSource) && !/addEventListener\(document, 'change', this\.triggerTextureRefresh/.test(webglSceneSource)], ['webgl scene adoptPageContent does not republish 3D page textures', !/triggerTextureRefresh/.test(methodBody(webglSceneSource, 'adoptPageContent'))], ['webgl book starts at progress zero', /const DEFAULT_BOOK_PROGRESS = 0;/.test(webglSceneSource) && /appInitialState\.progress \?\? '0'/.test(source)], ['pagination opens with blank left and title right spread', /this\.createBlankPage\(0, \{ section: 'frontmatter' \}\)/.test(bookPaginationSource) && /this\.createTitlePage\(1\)/.test(bookPaginationSource) && /this\.createBlankPage\(2, \{ section: 'frontmatter' \}\)/.test(bookPaginationSource) && /this\.pages = this\.buildPages\(\[\]\);/.test(bookPaginationSource) && /this\.currentSpreadIndex = 0;[\s\S]*this\.publish\(\{ reason: 'initial-title-spread', visibility: 'future-ready' \}\);/.test(bookPaginationSource)], ['pagination normalizes every spread to explicit left and right page records', /normalizePagesForSpreads/.test(bookPaginationSource) && /const lastSpreadRightIndex/.test(bookPaginationSource) && /this\.createBlankPage\(index/.test(bookPaginationSource) && /normalizedPages\.forEach/.test(bookPaginationSource)], ['texture renderer adopts initial pagination spread so title page is painted after loader order', /this\.currentSpread = this\.pagination\?\.getCurrentSpread\?\.\(\) \|\| \{ index: 0/.test(textureRendererSource) && /this\.drawSpread\(this\.currentSpread\);/.test(textureRendererSource)], ['pagination publishes page metadata and advances near the end of physical flips', /pageMeta/.test(bookPaginationSource) && /webgl-book:page-flip-near-end/.test(bookPaginationSource) && /this\.setCurrentSpread\(this\.currentSpreadIndex \+ direction\)/.test(bookPaginationSource)], ['texture worker draws title page and page numbers; renderer marshals title data and versioned page metadata', /drawTitlePage/.test(textureWorkerSource) && /drawPageNumber/.test(textureWorkerSource) && /game_title/.test(textureRendererSource) && /buildTitleData/.test(textureRendererSource) && /pageMeta: this\.buildPublishPageMeta\(sidesToPublish\)/.test(textureRendererSource)], ['texture worker uses plural page margin metrics for page numbers', /metrics\.margins\.bottom/.test(textureWorkerSource) && !/metrics\.margin\.bottom/.test(textureWorkerSource)], ['webgl flip assigns explicit source and back page textures before animation starts', /resolveCurrentFlipSourceTexture\(sourceSide\)/.test(source) && /const targetBackSide = flip\.direction > 0 \? 'left' : 'right'/.test(source) && /const targetBackPageMeta = getPaginationPageMeta\(targetBackPageIndex\) \|\| makeBlankPageMeta\(targetBackPageIndex\)/.test(source) && /materials\.flipPageSurface\.map = sourceTexture/.test(source) && /materials\.flipPageBackSurface\.map = backDeferred \? getBlankPageTexture\(\) : \(backTexture \|\| getBlankPageTexture\(\)\)/.test(source)], ['webgl flip never falls back to the opposite visible stack for target back texture', /function resolveFlipBackTexture\(pageMeta = null, prewarmedTexture = null\)/.test(source) && source.includes('return pageTextureStore?.getResidentTextureForMeta?.(pageMeta);') && !/oppositeMaterial\?\.map/.test(methodBody(source, 'prepareStaticPageForFlip'))], ['webgl page texture record metadata normalizes omitted or null sides into explicit blank pages', /function normalizePageMetaPair/.test(source) && /function makeBlankPageMeta/.test(source) && /applyExplicitBlankPageTexture/.test(source) && /normalizePageTextureRecordDetail/.test(source) && !/hasLeftMeta/.test(methodBody(source, 'handlePageTextureRecords'))], ['texture renderer publishes both spread sides for reveal preparation', /const sides = \['left', 'right'\]/.test(textureRendererSource) && /published = await this\.drawSpread\(spread, sides/.test(textureRendererSource) && /pageMeta: prepared\.pageMeta \|\| \{\}/.test(textureRendererSource)], ['texture renderer marks page canvases with content versions before cache writes', /pageContentVersions/.test(textureRendererSource) && /buildPublishPageMeta/.test(textureRendererSource) && /completenessScore: \(maxBlockId \* 1000\) \+ lineCount/.test(textureRendererSource)], ['texture store queues newer same-page cache writes instead of dropping them', /storePageCanvas/.test(webglPageCacheSource) && /isOlderPageMeta/.test(webglPageCacheSource) && /const previousWrite = pending\?\.promise \|\| Promise\.resolve\(\)/.test(webglPageCacheSource) && /pendingPageWrites\.set\(key, \{[\s\S]*pageMeta: \{ \.\.\.\(pageMeta \|\| \{\}\) \}/.test(webglPageCacheSource)], ['webgl texture store resident cache reuses newest page version for older readiness requests', /isOlderPageMeta/.test(webglPageCacheSource) && /getResidentTextureForMeta/.test(webglPageCacheSource) && /if \(!resident\) return null/.test(webglPageCacheSource) && !/if \(!resident \|\| this\.isOlderPageMeta\(pageMeta, resident\.pageMeta\)\) return null/.test(webglPageCacheSource)], ['webgl flip page is a two-sided body using paper-thickness constants', /flipPageBackSurface/.test(source) && /flipPageEdge/.test(source) && /new THREE\.Mesh\(geometry, \[\s*materials\.flipPageSurface,\s*materials\.flipPageBackSurface,\s*materials\.flipPageEdge\s*\]\)/.test(source) && /PROCEDURAL_BOOK\.SHEET_THICKNESS_MODEL/.test(source) && /const topMaterialIndex = direction > 0 \? 1 : 0/.test(source) && /const bottomMaterialIndex = direction > 0 \? 0 : 1/.test(source) && /geometry\.addGroup\(0, topIndices\.length, topMaterialIndex\)/.test(source) && /geometry\.addGroup\(topIndices\.length, bottomIndices\.length, bottomMaterialIndex\)/.test(source)], ['webgl animated page front and back maps are independently switchable before animation starts', /materials\.flipPageBackSurface = materials\.flipPageSurface\.clone\(\)/.test(source) && /materials\.flipPageSurface\.map = sourceTexture/.test(source) && /materials\.flipPageBackSurface\.map = backDeferred \? getBlankPageTexture\(\) : \(backTexture \|\| getBlankPageTexture\(\)\)/.test(source) && /flip\.sourceTexture = sourceTexture/.test(source) && /flip\.backTexture = backTexture \|\| getBlankPageTexture\(\)/.test(source)], ['webgl flip page material variants are compiled during loader, not at first texture swap', /flipPageSurface: new THREE\.MeshStandardMaterial\(\{[\s\S]*map: getBlankPageTexture\(\),[\s\S]*normalMap: paperTextures\.normal,[\s\S]*roughnessMap: paperTextures\.roughness/.test(source) && !/materials\.flipPageSurface\.needsUpdate = true/.test(methodBody(source, 'prepareStaticPageForFlip')) && !/materials\.flipPageBackSurface\.needsUpdate = true/.test(methodBody(source, 'prepareStaticPageForFlip'))], ['webgl flip preflight exposes texture side and orientation invariants for browser tests', /lastFlipTexturePreflight/.test(source) && /sourceTextureMatchesBackTexture/.test(source) && /targetBackSide/.test(source) && /getRuntimeInvariants/.test(source)], ['webgl animated page maps source and destination textures to direction-aware physical sides', /const topPageSide = direction > 0 \? targetSide : sourceSide/.test(source) && /const bottomPageSide = direction > 0 \? sourceSide : targetSide/.test(source) && /topRow\.push\(push\(point, pageThickness, pageUvForSide\(topPageSide, u, v\)\)\)/.test(source) && /bottomRow\.push\(push\(point, 0, pageUvForSide\(bottomPageSide, u, v\)\)\)/.test(source) && /side < 0 \? 1 - pageU : pageU/.test(source) && /y: v/.test(source)], ['webgl animated page UVs use the same fore-edge inset as the visible stack cap', /PAGE_TEXTURE_FORE_EDGE_INSET_RATIO/.test(source) && /const pageU = THREE\.MathUtils\.clamp\(u \/ Math\.max\(0\.0001, 1 - inset\), 0, 1\)/.test(source)], ['webgl flip geometry hinges the flip sheet at the spine using the raw page line', !/normalizeFlipLineToVisiblePage/.test(source) && /const sourceLine = topVisibleLine\(sourceSide\)/.test(source) && /const destinationLine = topVisibleLine\(-sourceSide\)/.test(source) && /lerp\(sourceLine\.anchor\.x, destinationLine\.anchor\.x, t\)/.test(source)], ['webgl flip prewarm prepares current and target spread texture records before cache lookup', /prepareSpreadTextureRecordsForFlip\(currentSpread\)/.test(source) && /prepareSpreadTextureRecordsForFlip\(nextSpread\)/.test(source) && /function prepareSpreadTextureRecordsForFlip/.test(source) && /spreadTextureRecordsReady\(spread\)/.test(source) && /window\.BookTextureRenderer\.drawSpread\(spread, \['left', 'right'\], \{[\s\S]*phase: 'prepare'/.test(source)], ['webgl animated page reuses geometry buffers during flips', /function updateFlippingPageGeometry/.test(source) && /position\.needsUpdate = true/.test(source) && /updateFlippingPageGeometry\(flip\.mesh\.geometry, surface\)/.test(source) && !/flip\.mesh\.geometry\.dispose\(\);\s*flip\.mesh\.geometry = geometry;/.test(methodBody(source, 'setActivePageGeometry'))], ['webgl scene targets 60fps with browser-frame scheduling and staggered live mirror refresh', /const targetFrameDurationMs = 1000 \/ 60/.test(source) && /const minRenderFrameIntervalMs = targetFrameDurationMs \* 0\.5/.test(source) && /requestAnimationFrame\(animate\)/.test(source) && /const refreshStaticSceneBuffers = staticSceneBuffersDirty \|\| activeFlips\.length > 0/.test(source) && /const dynamicBufferRefreshIntervalMs = 1000 \/ 30/.test(source) && /const flipDynamicBufferGraceMs = 180/.test(source) && /const bothHeavyPassesDue = shadowRefreshDue && reflectionRefreshDue/.test(source) && /const refreshReflectionThisFrame/.test(source) && /updateTableReflection\(\);/.test(source) && /mirrorRefreshesAtFps/.test(source) && !/setTimeout\(animate/.test(source)], ['webgl reveal playback throttles dynamic buffers without freezing mirror permanently', /const revealGeometryBufferRefreshIntervalMs = 1000 \/ 4/.test(source) && /const revealAnimating = hasActivePageReveal\(\)/.test(source) && /revealAnimating[\s\S]*revealGeometryBufferRefreshIntervalMs/.test(source)], ['webgl navigation texture prewarm yields until reveal and flip critical frames are clear', /function scheduleNavigationTextureWindowPrewarm/.test(source) && /requestIdleCallback/.test(source) && /activeFlips\.length > 0 \|\| hasActivePageReveal\(\)/.test(source) && /scheduleNavigationTextureWindowPrewarm\('page-texture-records'/.test(source)], ['texture renderer has no private reveal clock (scene render loop is the single clock)', !/this\.targetFrameDurationMs/.test(textureRendererSource) && !/tickAnimations/.test(textureRendererSource) && !/requestAnimationFrame/.test(textureRendererSource)], ['webgl scene lowers mirror target and caps table film maps to 2k', /const reflectionPixelRatio = 0\.72/.test(source) && /const tableReflectionBaseWidth = 1536/.test(source) && /const tableReflectionBaseHeight = 864/.test(source) && /tableDustTexture = loadUtilityTexture\('\/assets\/webgl\/table_dust_4k\.png', \{ maxSize: 2048 \}\)/.test(source) && /tableGreaseTexture = loadUtilityTexture\('\/assets\/webgl\/table_grease_4k\.png', \{ maxSize: 2048 \}\)/.test(source)], ['webgl debug exposes runtime invariants for visual regression tests', /getRuntimeInvariants\(\)/.test(source) && /residentPageTextureCount/.test(source) && /flipFrontBackShareMaterial/.test(source) && /mirrorRefreshesAtFps/.test(source) && /mirrorDefersDuringFlipStartMs/.test(source)], ['book pagination reloads to the continuation block spread when unrendered history exists', /getContinuationBlockId/.test(bookPaginationSource) && /const continuationBlockId = this\.getContinuationBlockId\(latestBlockId, latestRenderedBlockId\)/.test(bookPaginationSource) && /const continuationSpreadIndex = this\.findSpreadIndexForBlock\(continuationBlockId\)/.test(bookPaginationSource) && /rendered < latest \? rendered \+ 1 : latest/.test(bookPaginationSource)], ['webgl page navigation is page-count based with explicit spread mapping', /function pageToSpreadIndex/.test(source) && /Math\.floor\(page \/ 2\) \+ 1/.test(source) && /function spreadIndexToPagePosition/.test(source) && /\(spread - 1\) \* 2/.test(source)], ['webgl reading progress sync does not rebuild pagination as a page-count change', /function syncReadingProgressToCurrentPage/.test(source) && !/notifyBookPageCountChanged/.test(methodBody(source, 'syncReadingProgressToCurrentPage'))], ['webgl page reserve grows book size without shrinking', /function growBookIfWritableLimitReached/.test(source) && /bookPageCount < PROCEDURAL_BOOK\.PAGE_COUNT_MAX/.test(source) && /snapProceduralPageCount\(bookPageCount \+ PROCEDURAL_BOOK\.PAGE_COUNT_STEP\)/.test(source) && /bookPageCount = Math\.max\(nextPageCount, bookPageCount\)/.test(source)], ['webgl bottom navigation shows media buttons and endpoint labels', /webgl_book_navigation/.test(source) && /webgl_book_nav_min_label/.test(source) && /webgl_book_nav_max_label/.test(source) && /webgl-book-nav-slider-track/.test(styleSource)], ['webgl page reserve options replace old progress slider and hide fixed metadata values', /data-pref-bind': 'webgl\.pageReserve'/.test(optionsUiSource) && /hasFixedBookPageCount/.test(optionsUiSource) && /hasFixedPageReserve/.test(optionsUiSource) && !/data-pref-bind': 'webgl\.bookProgress'/.test(optionsUiSource)], ['webgl page reserve persists with sane defaults', /bookPageCount: 300/.test(persistenceSource) && /bookProgress: 0/.test(persistenceSource) && /pageReserve: 50/.test(persistenceSource)], ['markup parser strips and stores pagereserve directives', /parsePageReserveDirective/.test(markupParserSource) && /#pagereserve\\\[/.test(markupParserSource) && /unit: match\[2\] === '%' \? 'percent' : 'pages'/.test(markupParserSource)], ['game loop persists webgl book state in save slots', /webglBookState: this\.getWebGLBookState\(\)/.test(fs.readFileSync(path.join(__dirname, '..', 'public', 'js', 'game-loop-module.js'), 'utf8')) && /applyWebGLBookState\(browserSave\.webglBookState\)/.test(fs.readFileSync(path.join(__dirname, '..', 'public', 'js', 'game-loop-module.js'), 'utf8'))], ['webgl right-page reveal flips are owned by the timeline, not the scene', !/pendingRightPageFlip/.test(source) && !/handleRevealCommittedForPageFlip/.test(source) && /waitForVisualCompletion/.test(bookPlaybackTimelineSource) && /reason: 'timeline-right-page-filled'/.test(bookPlaybackTimelineSource) && /requiresRightPageFlipAfterReveal/.test(bookPlaybackTimelineSource) && /isChoiceAwaitingPlayer/.test(bookPlaybackTimelineSource)], ['webgl reveal clock follows absolute playback time and continues across page flips', /activeRevealBlockStarts/.test(source) && /state\.visualElapsedMs = Math\.max\(0, now - state\.startedAt\)/.test(source) && !/Math\.min\(revealFrameDeltaMs, targetFrameDurationMs\)/.test(source) && /prewarmFlipTextures\(1, targetSpread\)/.test(source)], ['webgl line reveal timing scales total by word-share for partial blocks and splits per-line by area', /lineWordCount/.test(bookPaginationSource) && /blockWordStart/.test(textureRendererSource) && /blockWordCount/.test(textureRendererSource) && /timingArea/.test(textureRendererSource) && /const useWordShare = totalBlockWords > 0 && collectedWords > 0 && collectedWords < totalBlockWords/.test(textureRendererSource) && /totalDuration \* \(Math\.max\(1, region\.timingArea \|\| region\.area\) \/ totalArea\)/.test(textureRendererSource) && !/const canUseLineWordSpans/.test(textureRendererSource)], ['webgl flip completion defers book rebuild out of the final animation frame', /scheduledBookRebuildFrame/.test(source) && /function scheduleBookRebuild/.test(source) && /syncReadingProgressToCurrentPage\(\{[\s\S]*rebuild: 'defer'[\s\S]*reason: 'page-flip-finished'/.test(source)], ['webgl ordinary flip near-end uses resident target textures and defers revealing sides', /applyResidentSpreadTextures\(targetSpread, 'page-flip-near-end', \{ skipSides: flip\.deferRevealSides \}\)/.test(source) && /function applyResidentSpreadTextures\(spreadIndex, reason = 'resident-spread', options = \{\}\)/.test(source) && /const skipSides = Array\.isArray\(options\.skipSides\)/.test(source) && /residentSpreadTextures:applied/.test(source) && /spreadUpdate:state-only/.test(source)], ['webgl autoplay flip source prefers currently revealing visible material over resident cache', /if \(revealStateMatchesPage\(side, pageMeta\)\) return material\?\.map \|\| null/.test(source) && /revealStateMatchesPage\(sourceSide, sourcePageMeta\) \? sourceSide : null/.test(source)], ['webgl flipping page materials mirror active reveal shader uniforms on both sides', /materials\.flipPageSurface\.userData\.bookPageReveal/.test(source) && /syncFlipRevealShaderFromSource/.test(source) && /bookRevealRegionRects/.test(source) && /materials\.flipPageSurface\.userData\.sourceRevealSide === side/.test(source) && /revealStateMatchesPage\(targetBackSide, targetBackPageMeta\) \? targetBackSide : null/.test(source)], ['webgl prepared texture records do not mutate the visible page metadata', /const incomingPageMeta = detail\.pageMeta/.test(source) && /if \(detail\.phase !== 'prepare' && detail\.pageMeta\) \{[\s\S]*currentPageMeta = incomingPageMeta/.test(source) && /pageMeta: effectivePageMeta/.test(source)], ['webgl scene awaits current pagination spread redraw during loader initial title upload', /const initialSpread = pagination\?\.getCurrentSpread\?\.\(\)/.test(webglSceneSource) && /await window\.BookTextureRenderer\.drawSpread\(initialSpread, \['left', 'right'\], \{ force: true \}\)/.test(webglSceneSource) && !/Date\.now\(\)/.test(webglSceneSource) && /options\.force !== true && phase !== 'prepare'/.test(textureRendererSource)], ['texture renderer marks committed reveal blocks complete so pauses cannot replay them', /webgl-book:reveal-committed/.test(textureRendererSource) && /completeRevealBlockIds/.test(textureRendererSource) && /this\.revealedBlockIds\.add\(id\)/.test(textureRendererSource)], ['webgl timeline recalculates placeholder zero-duration reveal timings from TTS duration', /existingTimings/.test(bookPlaybackTimelineSource) && /existingDuration/.test(bookPlaybackTimelineSource) && /ttsDuration/.test(bookPlaybackTimelineSource) && /existingTimings\.length > 0 && \(existingDuration > 0 \|\| ttsDuration <= 0\)/.test(bookPlaybackTimelineSource)], ['webgl playback coordinator trusts timeline-prepared reveal timings without recomputing', !/calculateWordTimings/.test(methodBody(playbackCoordinatorSource, 'scheduleWebGLReveal')) && /single owner of reveal timing/.test(playbackCoordinatorSource) && /sentence\.webglRevealController\(/.test(playbackCoordinatorSource)], ['texture renderer derives reveal regions from the just-drawn preview spread before committed pagination', /if \(this\.currentSpread\) sourceSpreads\.push\(this\.currentSpread\)/.test(textureRendererSource) && /paginationSpreads\.forEach/.test(textureRendererSource) && /Number\(spread\.index\) === Number\(this\.currentSpread\.index\)/.test(textureRendererSource)], ['texture renderer prepares a spanning block continuation spread in the background and reuses it (no synchronous redraw on the critical path)', /revealSpreadSourceOverride/.test(textureRendererSource) && /prepareContinuationRevealPlan/.test(textureRendererSource) && /takeContinuationRevealPlan/.test(textureRendererSource) && /`\$\{id\}:cont`/.test(textureRendererSource) && /prepareContinuationRevealPlan/.test(bookPlaybackTimelineSource) && /takeContinuationRevealPlan/.test(bookPlaybackTimelineSource) && /previewSpreads/.test(bookPaginationSource)], ['texture renderer preloads every spread touched by an active reveal block', /preloadAdditionalRevealSpreads/.test(textureRendererSource) && /spreadContainsBlock/.test(textureRendererSource) && /this\.drawSpread\(spread, \['left', 'right'\], \{ phase: 'prepare' \}\)/.test(textureRendererSource)], ['book playback timeline has one prepare path: spanning-aware plan reused at activate and continuation, no fallback', /revealSpreadSourceOverride: spanningPreview \? detail\.previewSpreads : null/.test(textureRendererSource) && /this\.revealSpreadSourceOverride = options\.revealSpreadSourceOverride/.test(textureRendererSource) && !/forceRebuild/.test(textureRendererSource) && !/forceRebuild/.test(bookPlaybackTimelineSource) && !/spanningPlanPrepared/.test(bookPlaybackTimelineSource) && /const texturePlan = this\.textureRenderer\.takeContinuationRevealPlan\(segment\.blockId, spread\.index\)/.test(bookPlaybackTimelineSource)], ['book playback timeline reuses prepared activation texture plan on the critical path', /let texturePlan = segment\.preparedTexturePlan/.test(bookPlaybackTimelineSource) && /\{ \.\.\.segment\.preparedTexturePlan, phase: 'activate' \}/.test(bookPlaybackTimelineSource) && /takePreparedRevealPlan\(segment\.blockId\)/.test(bookPlaybackTimelineSource) && /if \(!texturePlan\) \{[\s\S]*prepareRevealBlock/.test(bookPlaybackTimelineSource)], ['book playback timeline compares preplay flip against source spread captured before commit', /segment\.sourceSpreadIndex = this\.getVisibleSpreadIndex\(\)/.test(bookPlaybackTimelineSource) && /segment\.sourceSpreadIndex = Number\.isFinite/.test(bookPlaybackTimelineSource) && /const sourceSpread = Number\.isFinite/.test(bookPlaybackTimelineSource) && /targetSpreadIndex \|\| 0\)\) > sourceSpread/.test(bookPlaybackTimelineSource)], ['webgl visible spread is owned by scene flips, not pagination publishes', /spreadUpdate:state-only/.test(source) && /webglBookPlaybackActive/.test(source) && /spreadUpdate:jump/.test(source) && /window\.BookTextureRenderer\?\.drawSpread\?\.\(spread, \['left', 'right'\], \{ force: true \}\)/.test(source)], ['3D overflow reveal preloads target spread before forced page flip', /createRevealDetail\(sentence, previewSpread, 'prepare'\)/.test(bookPlaybackTimelineSource) && /this\.textureRenderer\.prepareRevealBlock\(\s*[\s\S]*revealDetail[\s\S]*phase: 'prepare'[\s\S]*publishEvent: false/.test(bookPlaybackTimelineSource) && /this\.prewarmSegmentTextures\(segment\)/.test(bookPlaybackTimelineSource) && /this\.assertSegmentReady\(segment, 'prepare'\)/.test(bookPlaybackTimelineSource) && /reason: 'timeline-preplay-spread-transition'/.test(bookPlaybackTimelineSource)], ['book playback timeline is loaded through module infrastructure', /book-playback-timeline-module\.js/.test(loaderSource) && /super\('book-playback-timeline'/.test(bookPlaybackTimelineSource) && /reportProgress\(100, 'Book playback timeline ready'\)/.test(bookPlaybackTimelineSource)], ['book playback timeline initializes before sentence queue without a dependency cycle', /this\.dependencies = \[[^\]]*'book-playback-timeline'[^\]]*\]/.test(sentenceQueueSource) && !/this\.dependencies = \[[^\]]*'sentence-queue'[^\]]*\]/.test(bookPlaybackTimelineSource) && /calculateAnimationTiming\(words = \[\]/.test(bookPlaybackTimelineSource)], ['3D display playback is owned by book playback timeline', /book-playback-timeline/.test(uiDisplayHandlerSource) && /playWebGLBookSentence/.test(uiDisplayHandlerSource) && /timeline\.playSentence\(sentence\)/.test(uiDisplayHandlerSource) && /if \(useWebGLBookReveal\) \{[\s\S]*await this\.playWebGLBookSentence\(sentence\);[\s\S]*this\.markBlockRendered\(sentence\.blockId\);[\s\S]*return null;/.test(uiDisplayHandlerSource)], ['sentence queue lookahead prepares 3D book timeline segments', /book-playback-timeline/.test(sentenceQueueSource) && /bookPlaybackTimeline\.prepareSentence\(sentence/.test(sentenceQueueSource) && /timelineSegment: segment/.test(sentenceQueueSource)], ['book playback timeline prewarms texture window before prepared playback and flips', /prewarmSegmentTextures/.test(bookPlaybackTimelineSource) && /pageCache\.prewarmNavigationWindow/.test(bookPlaybackTimelineSource) && /this\.prewarmSegmentTextures\(segment\)/.test(bookPlaybackTimelineSource) && /await this\.pageCache\?\.prewarmNavigationWindow/.test(bookPlaybackTimelineSource)], ['book playback timeline enforces resident page textures before prepared playback', /assertSegmentReady/.test(bookPlaybackTimelineSource) && /collectRequiredPageMetas/.test(bookPlaybackTimelineSource) && /collectTexturePlanPageMetas/.test(bookPlaybackTimelineSource) && /this\.pageCache\.ensurePageTexture\(meta/.test(bookPlaybackTimelineSource) && /timeline-cache-readiness-failed/.test(bookPlaybackTimelineSource) && !/spreads\.add\(currentSpread \+ 1\)/.test(bookPlaybackTimelineSource)], ['3D reveal start is owned by the timeline and dispatched to the single scene clock', /sentence\.webglRevealController = \(\) => this\.startRevealForSegment\(segment\)/.test(bookPlaybackTimelineSource) && /startPreparedRevealAnimation\?\.\(segment\.blockId, \{[\s\S]*publishEvent: true/.test(bookPlaybackTimelineSource) && /PlaybackCoordinator: WebGL playback requires a prepared timeline reveal controller/.test(playbackCoordinatorSource) && !/document\.dispatchEvent\(new CustomEvent\('book-texture:reveal-block'/.test(methodBody(playbackCoordinatorSource, 'scheduleWebGLReveal'))], ['webgl scene reports reveal commits but does not own flips and no ownership flag survives', /dispatchEvent\(new CustomEvent\('webgl-book:reveal-committed'/.test(source) && !/handleRevealCommittedForPageFlip/.test(source) && !/ownsPageFlipCommit/.test(source) && !/ownsPageFlipCommit/.test(textureRendererSource) && !/ownsPageFlipCommit/.test(bookPlaybackTimelineSource)], ['webgl reveal clock explicitly freezes during physical flips', /pageRevealFreezeAt/.test(source) && /state\.startedAt \+= frozenMs/.test(source) && /activeRevealBlockStarts\.set\(blockId, Number\(value\) \+ frozenMs\)/.test(source)], ['book playback timeline waits for right reveal only when current block is on right page', /getBlockRevealSides/.test(bookPlaybackTimelineSource) && /revealSides\.includes\('right'\) && this\.requiresRightPageFlipAfterReveal/.test(bookPlaybackTimelineSource) && /visual-completion:no-right-flip-wait/.test(bookPlaybackTimelineSource)], ['book playback timeline flips at planned right-page fragment time without a stray commit timeout', /waitForPlannedRightReveal/.test(bookPlaybackTimelineSource) && /getRightRevealDurationMs/.test(bookPlaybackTimelineSource) && /segment\.revealStartedPromise/.test(bookPlaybackTimelineSource) && /const timer = setTimeout\(\(\) => finish\(true\), remaining\)/.test(bookPlaybackTimelineSource) && !/waitForRevealCommit/.test(bookPlaybackTimelineSource)], ['book playback timeline exposes reveal lifecycle benchmark entries', /benchmarkEntries/.test(bookPlaybackTimelineSource) && /markBenchmark\('reveal-start'/.test(bookPlaybackTimelineSource) && /markBenchmark\('reveal-committed'/.test(bookPlaybackTimelineSource) && /webglBookBenchmark/.test(bookPlaybackTimelineSource)], ['webgl scene records reveal start and slow-frame benchmark diagnostics', /revealState:created/.test(source) && /revealStart:applied/.test(source) && /slowFrameLog/.test(source) && /getBenchmarkState/.test(source) && /webglSlowFrames/.test(source)], ['webgl navigation is spread-based and caps at visited/written spread', /function navigateToSpread\(/.test(source) && /function navigateBySpreadDelta\(/.test(source) && /function getMaxNavigableSpread\(\)/.test(source) && /Math\.min\(visitedSpread, spreadCount - 1\)/.test(source) && /navigateBySpreadDelta\(1\)/.test(source) && /spread <= 0 \? '0' : String\(spread \* 2 \+ 1\)/.test(source) && /currentSpread < getMaxNavigableSpread\(\)/.test(source)], ['webgl manual page navigation is blocked while reveal playback or flips are active', /function isManualBookNavigationBusy\(\) \{[\s\S]*activeFlips\.length > 0[\s\S]*hasActivePageReveal\(\)[\s\S]*webglBookPlaybackActive/.test(source) && /function navigateToSpread\(targetSpread\) \{[\s\S]*if \(isManualBookNavigationBusy\(\)\) \{[\s\S]*navigation:blocked-busy/.test(source) && /bottomNavigation\.slider\.disabled = busy/.test(source)], ['webgl fast-forward always reaches scene reveal state even without renderer-side active animations', /fastForwardAnimations\(\) \{[\s\S]*webgl-book:page-reveal-fast-forward[\s\S]*broad: !changed/.test(textureRendererSource) && /function fastForwardPageReveals\(blockIds = \[\]\) \{[\s\S]*const matches = ids\.size === 0/.test(source)], ['webgl save restore carries visited page limit for navigation', /maxVisitedPagePosition/.test(source) && /setMaxVisitedPagePosition/.test(source) && /state\.maxVisitedPagePosition \?\? state\.pagePosition/.test(webglSceneSource)], ['webgl page flips require resident nonblank back textures before animation starts', /prepareStaticPageForFlip\(flip, prewarm = null\)/.test(source) && /flip-back-texture-missing/.test(source) && /targetBackPageMeta\.kind !== 'blank'/.test(source) && /return false;/.test(methodBody(source, 'prepareStaticPageForFlip')) && /flipTexturePreflight:ready/.test(source) && /if \(!prepareStaticPageForFlip\(flip, options\.prewarm \|\| null\)\) \{[\s\S]*return false;[\s\S]*\}/.test(source)], ['webgl fast page flips preflight the actual target spread', /firstFlip\.targetSpread = Number\.isFinite\(Number\(options\.targetSpread\)\)/.test(source) && /if \(!prepareStaticPageForFlip\(firstFlip, options\.prewarm \|\| null\)\) return false/.test(source)], ['markup and 3d pagination accept full-page images', /'full'/.test(markupParserSource) && /size === 'full'/.test(bookPaginationSource)], ['story history can persist 3d pagination decisions', /persistPaginationMetrics/.test(bookPaginationSource) && /collectPaginationMetrics/.test(bookPaginationSource) && /pageStart/.test(storyHistorySource) && /pagination: metrics\.pagination/.test(storyHistorySource)] ]; const failures = checks.filter(([, passed]) => !passed).map(([name]) => name); if (failures.length) { console.error('WebGL book lab regression checks failed:'); failures.forEach((name) => console.error(`- ${name}`)); process.exit(1); } console.log(`WebGL book lab regression checks passed (${checks.length}).`);