export type EngineName = 'yaml' | 'ink' | 'zork' | string; export interface GameMetadata { title: string; author?: string; subtitle?: string; version?: string; copyright?: string; } export interface GamePaths { mainGameFile: string; inkSource?: string; inkCompiled?: string; promptDir?: string; music?: string; sfx?: string; images?: string; [key: string]: string | undefined; } export interface GameEngineConfig { engine: EngineName; locale: 'en_US' | 'de_DE' | string; paths: GamePaths; metadata: GameMetadata; } export declare function projectPath(relativeOrAbsolutePath: string): string; export declare function loadGameConfig(configPath: string, engine: EngineName): GameEngineConfig; export declare function ensureConfiguredAssetDirectories(config: GameEngineConfig): void; export declare function clientGameConfig(config: GameEngineConfig): { engine: string; locale: string; metadata: GameMetadata; assets: { music: string; sfx: string; sounds: string; images: string; }; };