Files
ai.interactive.fiction/public/js/ui-controller.js
T

446 lines
17 KiB
JavaScript

import { BaseModule } from './base-module.js';
import { moduleRegistry } from './module-registry.js';
import { ModuleEvent } from './base-module.js';
class UIController extends BaseModule {
constructor() {
super('ui-controller');
// Declare dependencies on TTS, animation-queue, and our new UI modules
this.dependencies = ['tts', 'animation-queue', 'ui-display-handler', 'ui-input-handler', 'ui-effects'];
// References to sub-modules
this.displayHandler = null;
this.inputHandler = null;
this.effects = null;
// UI state
this.isReady = false;
this.isVisible = false;
// Book interface elements
this.bookElement = null;
this.leftPage = null;
this.rightPage = null;
this.storyElement = null;
// Additional module references
this.textBuffer = null;
this.ttsHandler = null;
this.socketClient = null;
this.animationQueue = null;
// Add TTS toggle state
this.ttsEnabled = false;
// Bind methods that use 'this' internally or are used as callbacks/event handlers
this.initialize = this.initialize.bind(this); // Bind initialize as it calls dispatchEvent
this.handleCommand = this.handleCommand.bind(this); // Bind event handler
this.displayText = this.displayText.bind(this); // Bind if passed as callback
this.setupBookInterface = this.setupBookInterface.bind(this);
this.applyBookSizing = this.applyBookSizing.bind(this);
this.setupEventListeners = this.setupEventListeners.bind(this);
this.setupMainUI = this.setupMainUI.bind(this);
this.initializeTextBuffer = this.initializeTextBuffer.bind(this);
this.showUI = this.showUI.bind(this);
this.hideUI = this.hideUI.bind(this);
this.clearDisplay = this.clearDisplay.bind(this);
this.sendCommand = this.sendCommand.bind(this);
this.updateButtonStates = this.updateButtonStates.bind(this);
// Store a bound version of dispatchEvent for use in methods
this._dispatchModuleEvent = (name, detail) => {
document.dispatchEvent(new CustomEvent(name, {
detail: { moduleId: this.id, ...detail },
bubbles: true
}));
};
}
async initialize() {
this.reportProgress(0, 'Initializing UI Controller');
try {
this.reportProgress(20, 'Setting up book interface');
// Set up book interface
this.setupBookInterface();
this.reportProgress(30, 'Setting up UI components');
// Get module references
this.displayHandler = moduleRegistry.getModule('ui-display-handler');
this.inputHandler = moduleRegistry.getModule('ui-input-handler');
this.effects = moduleRegistry.getModule('ui-effects');
// Get additional dependencies
this.textBuffer = moduleRegistry.getModule('text-buffer');
this.ttsHandler = moduleRegistry.getModule('tts');
this.socketClient = moduleRegistry.getModule('socket-client');
this.animationQueue = moduleRegistry.getModule('animation-queue');
if (!this.displayHandler || !this.inputHandler || !this.effects) {
console.error('UI Controller: Required UI modules not found');
return false;
}
this.reportProgress(50, 'Setting up event listeners');
// Set up event listeners between components
this.setupEventListeners();
this.reportProgress(80, 'Finalizing UI initialization');
// Initialize main UI container
await this.setupMainUI();
// Initialize text buffer handler
this.initializeTextBuffer();
this.isReady = true;
this.isVisible = true;
this.reportProgress(100, 'UI Controller ready');
// Start ambient effects
this.effects.startAmbientEffects();
// Use the DOM event API directly instead of this.dispatchEvent
this._dispatchModuleEvent('ui:ready', { controller: this });
return true;
} catch (error) {
console.error('Error initializing UI Controller:', error);
this.changeState('ERROR');
return false;
}
}
setupBookInterface() {
// Create or get the book interface elements
this.bookElement = document.getElementById('book');
this.leftPage = document.getElementById('page_left');
this.rightPage = document.getElementById('page_right');
this.storyElement = document.getElementById('story');
// Apply book sizing based on viewport
this.applyBookSizing();
// Set up window resize handler
window.addEventListener('resize', () => this.applyBookSizing());
}
applyBookSizing() {
// Apply book sizing based on viewport dimensions
const viewportWidth = window.innerWidth;
const viewportHeight = window.innerHeight;
const aspectRatio = viewportWidth / viewportHeight;
document.documentElement.style.setProperty('--viewport-aspect-ratio', aspectRatio);
const maxBookHeight = viewportHeight * 0.9;
document.documentElement.style.setProperty('--book-height', `${maxBookHeight}px`);
const bookWidth = maxBookHeight * Math.min(aspectRatio, 1.613);
document.documentElement.style.setProperty('--book-width', `${bookWidth}px`);
}
setupEventListeners() {
// Listen for command events from input handler - use arrow function to preserve context
document.addEventListener('ui:command', (event) => {
this.handleCommand(event.detail);
});
// Listen for text display events - use arrow function to preserve context
document.addEventListener('ui:text:complete', () => {
// Use the DOM event API directly
this._dispatchModuleEvent('ui:ready:for:next', {});
});
// Listen for socket connection events
document.addEventListener('socket:connected', () => {
console.log('UI Controller: Socket connected');
});
document.addEventListener('socket:disconnected', () => {
console.log('UI Controller: Socket disconnected');
});
// Handle speed reset
const speedReset = document.getElementById('speed_reset');
if (speedReset) {
speedReset.addEventListener('click', (e) => {
e.preventDefault();
const speedSlider = document.getElementById('speed');
if (speedSlider) {
speedSlider.value = 50;
if (this.animationQueue) {
this.animationQueue.setSpeed(1.0);
}
}
});
}
// Handle speed slider change for animation speed
const speedSlider = document.getElementById('speed');
if (speedSlider) {
speedSlider.addEventListener('input', (e) => {
if (this.animationQueue) {
// Convert slider value (0-100) to animation speed
// Using formula from Documentation.md: lower values = slower speed
const value = parseInt(e.target.value);
const speed = Math.pow(100.0 - value, 3) / 10000 * 10 + 0.01;
this.animationQueue.setSpeed(speed);
console.log(`UI Controller: Animation speed set to ${speed.toFixed(3)}`);
// Save to persistence manager if available
if (window.PersistenceManager) {
window.PersistenceManager.updatePreference('animation', 'speed', value);
}
}
});
// Set initial speed from persistence manager if available
if (window.PersistenceManager) {
const savedSpeed = window.PersistenceManager.getPreference('animation', 'speed', 50);
speedSlider.value = savedSpeed;
// Apply initial speed
if (this.animationQueue) {
const speed = Math.pow(100.0 - savedSpeed, 3) / 10000 * 10 + 0.01;
this.animationQueue.setSpeed(speed);
}
}
}
// Handle speech toggle with proper state management
const speechToggle = document.getElementById('speech');
if (speechToggle && this.ttsHandler) {
// Remove disabled attribute to make it clickable
speechToggle.removeAttribute('disabled');
speechToggle.addEventListener('click', (e) => {
e.preventDefault();
console.log('Speech toggle clicked');
// Toggle TTS state
if (this.ttsHandler && typeof this.ttsHandler.toggle === 'function') {
this.ttsEnabled = this.ttsHandler.toggle();
// Update button text
speechToggle.textContent = this.ttsEnabled ? 'mute' : 'speech';
// Save preference if persistence manager is available
const persistenceManager = moduleRegistry.getModule('persistence-manager');
if (persistenceManager) {
persistenceManager.updatePreference('tts', 'enabled', this.ttsEnabled);
}
console.log(`UI Controller: TTS ${this.ttsEnabled ? 'enabled' : 'disabled'}`);
} else {
console.warn('TTS Handler does not have toggle method');
}
});
}
// Add options button to controls section
const controlsSection = document.getElementById('controls');
if (controlsSection) {
// Check if options button already exists
if (!document.getElementById('options-button')) {
const optionsButton = document.createElement('a');
optionsButton.id = 'options-button';
optionsButton.href = '#';
optionsButton.textContent = 'options';
optionsButton.title = 'Show game options';
// Add event listener
optionsButton.addEventListener('click', (e) => {
e.preventDefault();
const optionsUI = moduleRegistry.getModule('options-ui');
if (optionsUI && optionsUI.toggle) {
optionsUI.toggle();
}
});
// Add to controls
controlsSection.appendChild(document.createTextNode(' | '));
controlsSection.appendChild(optionsButton);
}
}
// Enable all controls buttons
const controlButtons = document.querySelectorAll('#controls a');
controlButtons.forEach(button => {
button.removeAttribute('disabled');
});
// Book click for fast-forwarding - make sure it triggers the animation queue
if (this.bookElement) {
this.bookElement.addEventListener('click', (event) => {
// Only if not clicking on a link or control
if (event.target.tagName !== 'A' &&
!event.target.closest('#controls') &&
!event.target.closest('#command_input')) {
if (this.animationQueue) {
console.log('UI Controller: Fast-forwarding animations');
this.animationQueue.fastForward();
}
}
});
}
// Space key for fast-forwarding
document.addEventListener('keydown', (e) => {
if (e.key === ' ' &&
document.activeElement.tagName !== 'TEXTAREA' &&
document.activeElement.tagName !== 'INPUT') {
if (this.animationQueue) {
console.log('UI Controller: Fast-forwarding animations (space key)');
this.animationQueue.fastForward();
e.preventDefault(); // Prevent page scrolling
}
}
});
}
async setupMainUI() {
// Ensure all UI components exist
if (!this.bookElement || !this.leftPage || !this.rightPage || !this.storyElement) {
console.log('UI Controller: Creating missing UI elements');
this.displayHandler.setupBookStructure();
// Re-get elements
this.bookElement = document.getElementById('book');
this.leftPage = document.getElementById('page_left');
this.rightPage = document.getElementById('page_right');
this.storyElement = document.getElementById('story');
}
}
initializeTextBuffer() {
// Initialize text buffer handling
if (this.textBuffer) {
this.textBuffer.setOnSentenceReady((text, callback) => {
console.log('UI Controller: Displaying sentence');
this.displayText(text).then(callback);
});
}
}
handleCommand(command) {
// Route commands to appropriate handlers
switch (command.type) {
case 'display':
this.displayHandler.processCommand(command);
break;
case 'effect':
this.effects.processCommand(command);
break;
case 'continue':
if (this.animationQueue) {
this.animationQueue.fastForward();
}
break;
case 'input':
if (this.socketClient) {
this.socketClient.sendCommand(command.text);
}
break;
case 'menu':
// Toggle options menu
const optionsUI = moduleRegistry.getModule('options-ui');
if (optionsUI) {
optionsUI.toggle();
}
break;
default:
// Handle general UI commands or pass to game logic
this._dispatchModuleEvent('ui:command', command);
}
}
/**
* Update UI button states based on game state
* @param {Object} state - Game state information
*/
updateButtonStates(state = {}) {
const { canSave, canLoad, canRestart } = state;
// Get button elements
const saveButton = document.getElementById('save');
const loadButton = document.getElementById('reload');
const restartButton = document.getElementById('rewind');
// Update save button state
if (saveButton) {
if (canSave) {
saveButton.removeAttribute('disabled');
} else {
saveButton.setAttribute('disabled', 'disabled');
}
}
// Update load button state
if (loadButton) {
if (canLoad) {
loadButton.removeAttribute('disabled');
} else {
loadButton.setAttribute('disabled', 'disabled');
}
}
// Update restart button state
if (restartButton) {
if (canRestart) {
restartButton.removeAttribute('disabled');
} else {
restartButton.setAttribute('disabled', 'disabled');
}
}
}
// Public API methods
showUI() {
if (!this.isVisible) {
this.isVisible = true;
this.displayHandler.show();
this.effects.startAmbientEffects();
}
}
hideUI() {
if (this.isVisible) {
this.isVisible = false;
this.displayHandler.hide();
this.effects.stopAmbientEffects();
}
}
displayText(text, options = {}) {
return this.displayHandler.displayText(text, options);
}
clearDisplay() {
this.displayHandler.clear();
}
sendCommand(command) {
if (this.socketClient) {
return this.socketClient.sendCommand(command);
}
return false;
}
}
// Create the singleton instance
const uiController = new UIController();
// Register with the module registry
moduleRegistry.register(uiController);
// Export the module
export { uiController as UIController };
// Keep a reference in window for loader system
window.UIController = uiController;