1288 lines
48 KiB
JavaScript
1288 lines
48 KiB
JavaScript
import * as THREE from 'https://esm.sh/three@0.165.0';
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import { OrbitControls } from 'https://esm.sh/three@0.165.0/examples/jsm/controls/OrbitControls.js';
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const canvas = document.getElementById('scene');
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const progressInput = document.getElementById('progress');
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const progressValue = document.getElementById('progress_value');
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const pageCountInput = document.getElementById('page_count');
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const pageCountValue = document.getElementById('page_count_value');
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const fastBackwardButton = document.getElementById('fast_backward');
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const flipBackwardButton = document.getElementById('flip_backward');
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const flipForwardButton = document.getElementById('flip_forward');
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const fastForwardButton = document.getElementById('fast_forward');
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const flipCountValue = document.getElementById('flip_count');
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const urlParams = new URLSearchParams(window.location.search);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
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renderer.setClearColor(0x202124, 1);
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(34, 1, 0.1, 30);
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if (urlParams.get('view') === 'profile') {
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camera.position.set(0, 0.82, 5.8);
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} else if (urlParams.get('view') === 'top') {
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camera.position.set(0, 5.8, 0.001);
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} else {
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camera.position.set(0, 3.25, 5.4);
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}
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const controls = new OrbitControls(camera, canvas);
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controls.target.set(0, urlParams.get('view') === 'profile' ? 0.13 : 0.18, 0);
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controls.enableDamping = true;
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controls.minDistance = 2.2;
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controls.maxDistance = 8.0;
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controls.update();
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const book = new THREE.Group();
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scene.add(book);
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const guide = new THREE.GridHelper(5.6, 16, 0x4c4c4c, 0x343434);
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guide.position.y = -0.12;
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scene.add(guide);
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const materials = {
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cover: new THREE.MeshBasicMaterial({ color: 0x2c1810, side: THREE.DoubleSide }),
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spine: new THREE.MeshBasicMaterial({ color: 0x9c1f1f, side: THREE.DoubleSide }),
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pagesLeft: new THREE.MeshBasicMaterial({ color: 0xd8c7a4, side: THREE.DoubleSide }),
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pagesRight: new THREE.MeshBasicMaterial({ color: 0xe7d6b4, side: THREE.DoubleSide }),
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topPage: new THREE.MeshBasicMaterial({ color: 0xf1dfba, side: THREE.DoubleSide }),
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flippingPage: new THREE.MeshBasicMaterial({ color: 0xf3dfb6, side: THREE.DoubleSide }),
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edge: new THREE.MeshBasicMaterial({ color: 0xb99a68, side: THREE.DoubleSide }),
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hinge: new THREE.MeshBasicMaterial({ color: 0x2b0808 })
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};
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const BOOK_PROFILE = {
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tableY: 0,
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coverThickness: 0.03,
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raisedHingeY: 0.056,
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paperContactOffset: 0.0012,
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singlePageCoverGap: 0.006,
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bundleSpacing: 0.014
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};
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const NORMAL_FLIP_DURATION = 1800;
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const FAST_FLIP_DURATION = 900;
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const FAST_FLIP_COUNT = 10;
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const FAST_FLIP_OVERLAP = 5;
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const OPEN_SEAM_GAP = 0.003;
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const SUPPORT_ANGLE_STEPS = 720;
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const SUPPORT_ANGLE_CANDIDATES = Array.from({ length: SUPPORT_ANGLE_STEPS }, (_, sample) => {
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const angle = sample / SUPPORT_ANGLE_STEPS * Math.PI * 2;
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return {
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angle,
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cos: Math.cos(angle),
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sin: Math.sin(angle)
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};
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});
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let readingProgress = readInitialProgress();
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let pageCount = readInitialPageCount();
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let lastLengthError = 0;
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let lastSpacingError = 0;
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let lastBookModel = null;
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let activeSpineHalf = 0.08;
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let activeFlips = [];
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let pendingPageFlips = 0;
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progressInput.value = readingProgress.toFixed(3);
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progressValue.value = readingProgress.toFixed(2);
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pageCountInput.value = String(pageCount);
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pageCountValue.value = String(pageCount);
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updateFlipControls();
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rebuildBook();
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resize();
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animate();
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progressInput.addEventListener('input', () => {
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setReadingProgress(progressInput.value);
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});
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pageCountInput.addEventListener('input', () => {
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setPageCount(pageCountInput.value);
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});
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fastBackwardButton.addEventListener('click', () => {
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startFastPageFlip(-1);
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});
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flipBackwardButton.addEventListener('click', () => {
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startPageFlip(-1);
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});
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flipForwardButton.addEventListener('click', () => {
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startPageFlip(1);
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});
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fastForwardButton.addEventListener('click', () => {
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startFastPageFlip(1);
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});
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window.addEventListener('resize', resize);
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window.BookShapeLab = {
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get progress() {
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return readingProgress;
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},
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get pageCount() {
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return pageCount;
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},
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get lastLengthError() {
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return lastLengthError;
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},
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get lastSpacingError() {
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return lastSpacingError;
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},
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setReadingProgress(value) {
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setReadingProgress(value);
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return readingProgress;
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},
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setPageCount(value) {
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setPageCount(value);
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return pageCount;
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},
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flipForward() {
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return startPageFlip(1);
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},
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flipBackward() {
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return startPageFlip(-1);
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},
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fastForward() {
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return startFastPageFlip(1);
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},
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fastBackward() {
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return startFastPageFlip(-1);
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}
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};
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function readInitialProgress() {
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const parsed = Number.parseFloat(urlParams.get('progress') ?? '0.25');
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return Number.isFinite(parsed) ? THREE.MathUtils.clamp(parsed, 0, 1) : 0.25;
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}
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function readInitialPageCount() {
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const parsed = Number.parseInt(urlParams.get('pages') ?? '240', 10);
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if (!Number.isFinite(parsed)) return 240;
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return snapPageCount(parsed);
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}
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function snapPageCount(value) {
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return THREE.MathUtils.clamp(Math.round(value / 10) * 10, 40, 600);
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}
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function setReadingProgress(value) {
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const next = THREE.MathUtils.clamp(Number.parseFloat(value), 0, 1);
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if (!Number.isFinite(next)) return;
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clearActiveFlip();
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readingProgress = next;
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progressInput.value = readingProgress.toFixed(3);
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progressValue.value = readingProgress.toFixed(2);
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rebuildBook();
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updateFlipControls();
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}
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function setPageCount(value) {
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const next = snapPageCount(Number.parseFloat(value));
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if (!Number.isFinite(next)) return;
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clearActiveFlip();
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pendingPageFlips = 0;
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pageCount = next;
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pageCountInput.value = String(pageCount);
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pageCountValue.value = String(pageCount);
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rebuildBook();
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updateFlipControls();
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}
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function rebuildBook() {
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clearGroup(book);
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const coverDepth = 2.30;
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const coverThickness = BOOK_PROFILE.coverThickness;
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const pageWidth = 1.62;
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const pageDepth = 2.24;
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const bundleCount = Math.max(4, Math.round(pageCount / 10));
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const spineWidth = calculateSpineWidth(bundleCount);
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const leftCount = calculateLeftBundleCount(bundleCount);
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const bundleSpacing = calculateBundleSpacing(bundleCount, spineWidth, leftCount);
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activeSpineHalf = spineWidth * 0.5;
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const lines = simulatePageLines(bundleCount, pageWidth, spineWidth, bundleSpacing, leftCount);
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lastLengthError = measureLineLengthError(lines, pageWidth);
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lastSpacingError = measureStackSpacingError(lines, bundleSpacing);
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lastBookModel = { coverDepth, pageWidth, pageDepth, bundleCount, spineWidth, bundleSpacing, lines };
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addCoverAssembly(pageWidth, coverDepth, coverThickness, spineWidth);
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addClothSpine(pageDepth, spineWidth);
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addSimulatedStackBodies(lines, pageDepth);
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updateFlipControls();
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}
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function clearGroup(group) {
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while (group.children.length) {
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const child = group.children.pop();
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child.geometry?.dispose();
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if (Array.isArray(child.material)) {
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child.material.forEach((material) => material.dispose?.());
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}
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}
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}
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function addCoverAssembly(pageWidth, depth, thickness, spineWidth) {
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const cover = new THREE.Mesh(createCoverAssemblyGeometry(pageWidth, depth, thickness, spineWidth), materials.cover);
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book.add(cover);
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}
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function createCoverAssemblyGeometry(pageWidth, depth, thickness, spineWidth) {
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const overhang = 0.13;
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const spineHalf = spineWidth * 0.5;
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const hingeInset = 0.07;
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const outerX = pageWidth + overhang;
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const hingeX = spineHalf + hingeInset;
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const outerTopY = BOOK_PROFILE.tableY + thickness;
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const connectionTopY = BOOK_PROFILE.raisedHingeY;
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const spineTopY = BOOK_PROFILE.tableY + thickness;
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const section = [
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{ x: -outerX, y: outerTopY },
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{ x: -hingeX, y: connectionTopY },
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{ x: -spineHalf, y: spineTopY },
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{ x: spineHalf, y: spineTopY },
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{ x: hingeX, y: connectionTopY },
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{ x: outerX, y: outerTopY }
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];
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const positions = [];
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const uvs = [];
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const indices = [];
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const frontTop = [];
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const backTop = [];
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const frontBottom = [];
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const backBottom = [];
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const push = (x, y, z, u, v) => {
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const index = positions.length / 3;
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positions.push(x, y, z);
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uvs.push(u, v);
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return index;
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};
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section.forEach((point, index) => {
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const u = index / (section.length - 1);
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frontTop[index] = push(point.x, point.y, depth * 0.5, u, 1);
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backTop[index] = push(point.x, point.y, -depth * 0.5, u, 0);
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frontBottom[index] = push(point.x, point.y - thickness, depth * 0.5, u, 1);
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backBottom[index] = push(point.x, point.y - thickness, -depth * 0.5, u, 0);
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});
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for (let i = 0; i < section.length - 1; i += 1) {
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indices.push(frontTop[i], backTop[i], frontTop[i + 1], frontTop[i + 1], backTop[i], backTop[i + 1]);
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indices.push(frontBottom[i], frontBottom[i + 1], backBottom[i], frontBottom[i + 1], backBottom[i + 1], backBottom[i]);
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indices.push(frontTop[i], frontTop[i + 1], frontBottom[i], frontTop[i + 1], frontBottom[i + 1], frontBottom[i]);
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indices.push(backTop[i], backBottom[i], backTop[i + 1], backTop[i + 1], backBottom[i], backBottom[i + 1]);
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}
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const last = section.length - 1;
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indices.push(frontTop[0], frontBottom[0], backTop[0], backTop[0], frontBottom[0], backBottom[0]);
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indices.push(frontTop[last], backTop[last], frontBottom[last], backTop[last], backBottom[last], frontBottom[last]);
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const geometry = new THREE.BufferGeometry();
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geometry.setIndex(indices);
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
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geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
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geometry.computeVertexNormals();
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return geometry;
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}
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function addClothSpine(depth, spineWidth) {
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const spine = new THREE.Mesh(createClothSpineGeometry(depth, spineWidth), materials.spine);
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book.add(spine);
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}
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function createClothSpineGeometry(depth, spineWidth) {
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const profile = [];
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for (let i = 0; i <= 32; i += 1) {
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const u = i / 32;
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profile.push(spineCurvePoint(u, spineWidth));
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}
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const positions = [];
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const indices = [];
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const front = [];
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const back = [];
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const push = (point, z) => {
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const index = positions.length / 3;
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positions.push(point.x, point.y, z);
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return index;
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};
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profile.forEach((point) => {
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front.push(push(point, depth * 0.5 + 0.024));
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back.push(push(point, -depth * 0.5 - 0.024));
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});
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for (let i = 0; i < profile.length - 1; i += 1) {
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indices.push(front[i], back[i], front[i + 1]);
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indices.push(front[i + 1], back[i], back[i + 1]);
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}
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const geometry = new THREE.BufferGeometry();
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geometry.setIndex(indices);
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
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geometry.computeVertexNormals();
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return geometry;
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}
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function spineCurvePoint(t, spineWidth) {
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const radiusX = spineWidth * 0.42;
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const radiusY = 0.018;
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const baseY = BOOK_PROFILE.tableY + BOOK_PROFILE.coverThickness + 0.002;
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const theta = Math.PI * (1 - THREE.MathUtils.clamp(t, 0, 1));
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return {
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t: THREE.MathUtils.clamp(t, 0, 1),
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x: Math.cos(theta) * radiusX,
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y: baseY + Math.sin(theta) * radiusY
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};
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}
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function calculateSpineWidth(bundleCount) {
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const minimumWidth = 0.16;
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if (bundleCount <= 1) return minimumWidth;
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const targetArcLength = (bundleCount - 1) * BOOK_PROFILE.bundleSpacing + OPEN_SEAM_GAP;
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let low = minimumWidth;
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let high = Math.max(minimumWidth, bundleCount * BOOK_PROFILE.bundleSpacing * 1.4);
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while (measureSpineArcLength(high) < targetArcLength) {
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high *= 1.25;
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}
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for (let i = 0; i < 24; i += 1) {
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const mid = (low + high) * 0.5;
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if (measureSpineArcLength(mid) < targetArcLength) {
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low = mid;
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} else {
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high = mid;
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}
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}
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return high;
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}
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function calculateBundleSpacing(bundleCount, spineWidth, leftCount) {
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const rightCount = bundleCount - leftCount;
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const stackIntervals = Math.max(0, leftCount - 1) + Math.max(0, rightCount - 1);
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if (stackIntervals <= 0) return BOOK_PROFILE.bundleSpacing;
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return Math.max(0.001, (measureSpineArcLength(spineWidth) - OPEN_SEAM_GAP) / stackIntervals);
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}
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function measureSpineArcLength(spineWidth) {
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const steps = 240;
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let length = 0;
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let previous = spineCurvePoint(0, spineWidth);
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for (let i = 1; i <= steps; i += 1) {
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const point = spineCurvePoint(i / steps, spineWidth);
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length += Math.hypot(point.x - previous.x, point.y - previous.y);
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previous = point;
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}
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return length;
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}
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function calculateLeftBundleCount(bundleCount) {
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return THREE.MathUtils.clamp(Math.round(bundleCount * readingProgress), 0, bundleCount);
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}
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function simulatePageLines(bundleCount, pageWidth, spineWidth, bundleSpacing, leftCount) {
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const lines = [];
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const segments = 24;
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const stepLength = pageWidth / segments;
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const entries = [];
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const spineArc = buildSpineArcSamples(spineWidth);
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const rightCount = bundleCount - leftCount;
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const leftSpan = Math.max(0, leftCount - 1) * bundleSpacing;
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const rightSpan = Math.max(0, rightCount - 1) * bundleSpacing;
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const seamLeftLength = leftSpan;
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const seamRightLength = seamLeftLength + OPEN_SEAM_GAP;
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for (let index = 0; index < bundleCount; index += 1) {
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const side = index < leftCount ? -1 : 1;
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const sideRank = side < 0 ? index : index - leftCount;
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const arcLength = side < 0
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? seamLeftLength - (leftCount - 1 - sideRank) * bundleSpacing
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: seamRightLength + sideRank * bundleSpacing;
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const point = pointAtSpineArcLength(spineArc, arcLength);
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entries.push({ index, t: point.t, side });
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}
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if (leftCount === 0) {
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const point = pointAtSpineArcLength(spineArc, seamLeftLength);
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entries.push({ index: -1, t: point.t, side: -1, isHairPage: true });
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}
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if (rightCount === 0) {
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const point = pointAtSpineArcLength(spineArc, seamRightLength);
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entries.push({ index: bundleCount, t: point.t, side: 1, isHairPage: true });
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}
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[-1, 1].forEach((side) => {
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const sideEntries = entries.filter((entry) => entry.side === side);
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sideEntries.forEach((entry, rank) => {
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entry.rank = rank;
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entry.sideCount = sideEntries.length;
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});
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});
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[-1, 1].forEach((side) => {
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const sideEntries = entries
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.filter((entry) => entry.side === side)
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.sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t);
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if (!sideEntries.length) return;
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let lowerLine = null;
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sideEntries.forEach((entry, rank) => {
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const anchor = spineCurvePoint(entry.t, spineWidth);
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const target = restingTarget(side, pageWidth, rank, sideEntries.length, bundleSpacing);
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const points = buildSupportSolvedLine(anchor, target, lowerLine, side, segments, stepLength, bundleCount, bundleSpacing);
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const line = { index: entry.index, t: entry.t, side, anchor, points, endpoint: points[points.length - 1], isHairPage: entry.isHairPage === true };
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lines.push(line);
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lowerLine = line;
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});
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});
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return lines;
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}
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function measureLineLengthError(lines, pageWidth) {
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return lines.reduce((maxError, line) => {
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let length = 0;
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for (let i = 0; i < line.points.length - 1; i += 1) {
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length += Math.hypot(line.points[i + 1].x - line.points[i].x, line.points[i + 1].y - line.points[i].y);
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}
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return Math.max(maxError, Math.abs(length - pageWidth));
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}, 0);
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}
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function measureStackSpacingError(lines, bundleSpacing) {
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let maxViolation = 0;
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[-1, 1].forEach((side) => {
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const sideLines = lines
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.filter((line) => line.side === side)
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.sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t);
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for (let row = 1; row < sideLines.length; row += 1) {
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const lower = sideLines[row - 1];
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const upper = sideLines[row];
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for (let col = 1; col < upper.points.length; col += 1) {
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const closest = closestPointOnPolyline(upper.points[col], lower.points);
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const distance = Math.hypot(upper.points[col].x - closest.x, upper.points[col].y - closest.y);
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maxViolation = Math.max(maxViolation, Math.max(0, bundleSpacing - distance));
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}
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}
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});
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return maxViolation;
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}
|
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|
|
function buildSpineArcSamples(spineWidth) {
|
|
const samples = [];
|
|
const steps = 240;
|
|
let length = 0;
|
|
let previous = spineCurvePoint(0, spineWidth);
|
|
samples.push({ point: previous, length });
|
|
for (let i = 1; i <= steps; i += 1) {
|
|
const t = i / steps;
|
|
const point = spineCurvePoint(t, spineWidth);
|
|
length += Math.hypot(point.x - previous.x, point.y - previous.y);
|
|
samples.push({ point, length });
|
|
previous = point;
|
|
}
|
|
return { samples, length, spineWidth };
|
|
}
|
|
|
|
function pointAtSpineArcLength(spineArc, targetLength) {
|
|
const target = THREE.MathUtils.clamp(targetLength, 0, spineArc.length);
|
|
let low = 0;
|
|
let high = spineArc.samples.length - 1;
|
|
while (low < high) {
|
|
const mid = Math.floor((low + high) * 0.5);
|
|
if (spineArc.samples[mid].length < target) {
|
|
low = mid + 1;
|
|
} else {
|
|
high = mid;
|
|
}
|
|
}
|
|
if (low <= 0) return spineArc.samples[0].point;
|
|
const before = spineArc.samples[low - 1];
|
|
const after = spineArc.samples[low];
|
|
const span = after.length - before.length || 1;
|
|
const t = THREE.MathUtils.lerp(before.point.t, after.point.t, (target - before.length) / span);
|
|
return spineCurvePoint(t, spineArc.spineWidth);
|
|
}
|
|
|
|
function initialPageLine(anchor, target, segments) {
|
|
const points = [];
|
|
for (let i = 0; i <= segments; i += 1) {
|
|
const u = i / segments;
|
|
const sag = 0.04 * Math.sin(Math.PI * u);
|
|
points.push({
|
|
x: THREE.MathUtils.lerp(anchor.x, target.x, u),
|
|
y: THREE.MathUtils.lerp(anchor.y, target.y, u) - sag * u
|
|
});
|
|
}
|
|
return points;
|
|
}
|
|
|
|
function restingTarget(side, pageWidth, rank, sideCount, bundleSpacing) {
|
|
const local = sideCount <= 1 ? 0 : rank / (sideCount - 1);
|
|
const foreCurve = 0.11 * Math.sin(Math.PI * local);
|
|
const x = side * (pageWidth - foreCurve);
|
|
const y = BOOK_PROFILE.coverThickness + BOOK_PROFILE.paperContactOffset + rank * bundleSpacing + 0.002 * Math.sin(Math.PI * local);
|
|
return { x, y };
|
|
}
|
|
|
|
function buildSupportSolvedLine(anchor, target, lowerLine, side, segments, stepLength, bundleCount, bundleSpacing) {
|
|
const points = [{ x: anchor.x, y: anchor.y }];
|
|
let tangent = coverTangentAtX(anchor.x, side);
|
|
for (let index = 1; index <= segments; index += 1) {
|
|
const u = index / segments;
|
|
const supportTangent = lowerLine ? lineTangentAt(lowerLine.points, index) : coverTangentAtX(points[index - 1].x, side);
|
|
const point = chooseClosestSupportedPoint(points[index - 1], tangent, supportTangent, target, lowerLine, index, side, stepLength, bundleCount, bundleSpacing, u);
|
|
points.push(point);
|
|
tangent = normalizedVector(point.x - points[index - 1].x, point.y - points[index - 1].y);
|
|
}
|
|
return points;
|
|
}
|
|
|
|
function chooseClosestSupportedPoint(previous, tangent, supportTangent, target, lowerLine, index, side, stepLength, bundleCount, bundleSpacing, u) {
|
|
const blendTangent = normalizedVector(tangent.x + supportTangent.x * 2, tangent.y + supportTangent.y * 2);
|
|
const angleHint = Math.atan2(blendTangent.y, blendTangent.x);
|
|
let best = null;
|
|
for (const sample of SUPPORT_ANGLE_CANDIDATES) {
|
|
const candidate = {
|
|
x: previous.x + sample.cos * stepLength,
|
|
y: previous.y + sample.sin * stepLength
|
|
};
|
|
const score = scoreSupportedPoint(candidate, previous, tangent, supportTangent, sample.angle, angleHint, target, lowerLine, index, side, bundleCount, bundleSpacing, u);
|
|
if (best === null || score < best.score) best = { point: candidate, score };
|
|
}
|
|
if (Number.isFinite(best?.score)) return best.point;
|
|
|
|
let fallback = null;
|
|
for (const sample of SUPPORT_ANGLE_CANDIDATES) {
|
|
const candidate = {
|
|
x: previous.x + sample.cos * stepLength,
|
|
y: previous.y + sample.sin * stepLength
|
|
};
|
|
const fallbackScore = scoreSupportedPoint(candidate, previous, tangent, supportTangent, sample.angle, angleHint, target, lowerLine, index, side, bundleCount, bundleSpacing, u, true);
|
|
if (fallback === null || fallbackScore < fallback.score) fallback = { point: candidate, score: fallbackScore };
|
|
}
|
|
return fallback.point;
|
|
}
|
|
|
|
function scoreSupportedPoint(candidate, previous, tangent, supportTangent, angle, angleHint, target, lowerLine, index, side, bundleCount, bundleSpacing, u, allowViolation = false) {
|
|
const backward = Math.max(0, side * (previous.x - candidate.x));
|
|
if (!allowViolation && backward > 0.00001) return Number.POSITIVE_INFINITY;
|
|
|
|
let supportError;
|
|
let supportViolation = 0;
|
|
if (lowerLine) {
|
|
const closest = closestPointOnPolyline(candidate, lowerLine.points);
|
|
const closestDistance = Math.hypot(candidate.x - closest.x, candidate.y - closest.y);
|
|
supportViolation = Math.max(0, bundleSpacing - closestDistance) + Math.max(0, closest.y - candidate.y);
|
|
if (!allowViolation && supportViolation > 0.00001) return Number.POSITIVE_INFINITY;
|
|
supportError = closestDistance - bundleSpacing;
|
|
} else {
|
|
const floor = coverTopYAtX(candidate.x) + coverClearance(bundleCount);
|
|
supportViolation = Math.max(0, floor - candidate.y);
|
|
if (!allowViolation && supportViolation > 0.00001) return Number.POSITIVE_INFINITY;
|
|
supportError = candidate.y - floor;
|
|
}
|
|
|
|
const candidateTangent = normalizedVector(candidate.x - previous.x, candidate.y - previous.y);
|
|
const bend = 1 - Math.max(-1, Math.min(1, candidateTangent.x * tangent.x + candidateTangent.y * tangent.y));
|
|
const supportAlignment = 1 - Math.max(-1, Math.min(1, candidateTangent.x * supportTangent.x + candidateTangent.y * supportTangent.y));
|
|
const angleDelta = Math.abs(Math.atan2(Math.sin(angle - angleHint), Math.cos(angle - angleHint)));
|
|
const outwardTarget = Math.max(0, side * (target.x - candidate.x));
|
|
const targetHeight = Math.abs(candidate.y - target.y);
|
|
return Math.abs(supportError) * 1200 + supportViolation * 100000 + backward * 100000 + supportAlignment * 0.85 + bend * 0.22 + angleDelta * 0.04 + outwardTarget * 0.01 + targetHeight * 0.006;
|
|
}
|
|
|
|
function closestPointOnPolyline(point, polyline) {
|
|
let best = polyline[0];
|
|
let bestDistance = Number.POSITIVE_INFINITY;
|
|
for (let i = 0; i < polyline.length - 1; i += 1) {
|
|
const candidate = closestPointOnSegment(point, polyline[i], polyline[i + 1]);
|
|
const distance = Math.hypot(point.x - candidate.x, point.y - candidate.y);
|
|
if (distance < bestDistance) {
|
|
best = candidate;
|
|
bestDistance = distance;
|
|
}
|
|
}
|
|
return best;
|
|
}
|
|
|
|
function closestPointOnSegment(point, a, b) {
|
|
const dx = b.x - a.x;
|
|
const dy = b.y - a.y;
|
|
const lengthSquared = dx * dx + dy * dy || 0.0001;
|
|
const t = THREE.MathUtils.clamp(((point.x - a.x) * dx + (point.y - a.y) * dy) / lengthSquared, 0, 1);
|
|
return {
|
|
x: a.x + dx * t,
|
|
y: a.y + dy * t
|
|
};
|
|
}
|
|
|
|
function coverTangentAtX(x, side) {
|
|
const delta = 0.002;
|
|
const y0 = coverTopYAtX(x - delta);
|
|
const y1 = coverTopYAtX(x + delta);
|
|
return normalizedVector(side * delta * 2, y1 - y0);
|
|
}
|
|
|
|
function lineTangentAt(points, index) {
|
|
const previous = points[Math.max(0, index - 1)];
|
|
const next = points[Math.min(points.length - 1, index + 1)];
|
|
return normalizedVector(next.x - previous.x, next.y - previous.y);
|
|
}
|
|
|
|
function normalizedVector(x, y) {
|
|
const length = Math.hypot(x, y) || 0.0001;
|
|
return { x: x / length, y: y / length };
|
|
}
|
|
|
|
function relaxPageLine(points, anchor, stepLength, side, local, bundleCount) {
|
|
const gravity = 0.00072;
|
|
const stackPressure = 0.0011 * (1 - local);
|
|
const bendStrength = 0.52;
|
|
const iterations = 72;
|
|
for (let iteration = 0; iteration < iterations; iteration += 1) {
|
|
points[0].x = anchor.x;
|
|
points[0].y = anchor.y;
|
|
for (let i = 1; i < points.length; i += 1) {
|
|
const u = i / (points.length - 1);
|
|
points[i].y -= gravity * u + stackPressure * u * u;
|
|
}
|
|
applyBendingResistance(points, bendStrength);
|
|
for (let pass = 0; pass < 3; pass += 1) {
|
|
points[0].x = anchor.x;
|
|
points[0].y = anchor.y;
|
|
enforceLineLength(points, anchor, stepLength, 3);
|
|
keepPageAboveCover(points, side, bundleCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
function applyBendingResistance(points, strength) {
|
|
const updates = points.map((point) => ({ x: point.x, y: point.y }));
|
|
for (let i = 1; i < points.length - 1; i += 1) {
|
|
const previous = points[i - 1];
|
|
const current = points[i];
|
|
const next = points[i + 1];
|
|
updates[i].x += (previous.x + next.x - current.x * 2) * strength;
|
|
updates[i].y += (previous.y + next.y - current.y * 2) * strength;
|
|
}
|
|
for (let i = 1; i < points.length - 1; i += 1) {
|
|
points[i].x = updates[i].x;
|
|
points[i].y = updates[i].y;
|
|
}
|
|
}
|
|
|
|
function enforceLineLength(points, anchor, stepLength, passes) {
|
|
for (let pass = 0; pass < passes; pass += 1) {
|
|
points[0].x = anchor.x;
|
|
points[0].y = anchor.y;
|
|
for (let i = 0; i < points.length - 1; i += 1) {
|
|
constrainSegment(points[i], points[i + 1], stepLength, i === 0);
|
|
}
|
|
for (let i = points.length - 2; i >= 0; i -= 1) {
|
|
constrainSegment(points[i], points[i + 1], stepLength, i === 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
function constrainSegment(a, b, length, anchorA) {
|
|
const dx = b.x - a.x;
|
|
const dy = b.y - a.y;
|
|
const distance = Math.hypot(dx, dy) || 0.0001;
|
|
const correction = (distance - length) / distance;
|
|
if (anchorA) {
|
|
b.x -= dx * correction;
|
|
b.y -= dy * correction;
|
|
return;
|
|
}
|
|
a.x += dx * correction * 0.5;
|
|
a.y += dy * correction * 0.5;
|
|
b.x -= dx * correction * 0.5;
|
|
b.y -= dy * correction * 0.5;
|
|
}
|
|
|
|
function enforceForwardLineLength(points, anchor, stepLength) {
|
|
points[0].x = anchor.x;
|
|
points[0].y = anchor.y;
|
|
for (let i = 1; i < points.length; i += 1) {
|
|
const previous = points[i - 1];
|
|
const current = points[i];
|
|
const dx = current.x - previous.x;
|
|
const dy = current.y - previous.y;
|
|
const distance = Math.hypot(dx, dy) || 0.0001;
|
|
current.x = previous.x + dx / distance * stepLength;
|
|
current.y = previous.y + dy / distance * stepLength;
|
|
}
|
|
}
|
|
|
|
function keepPageAboveCover(points, side, bundleCount) {
|
|
for (let i = 1; i < points.length; i += 1) {
|
|
points[i].y = Math.max(points[i].y, coverTopYAtX(points[i].x) + coverClearance(bundleCount));
|
|
points[i].x = side < 0 ? Math.min(points[i].x, -0.01) : Math.max(points[i].x, 0.01);
|
|
}
|
|
}
|
|
|
|
function coverClearance(bundleCount) {
|
|
return BOOK_PROFILE.paperContactOffset + 0.0002 * bundleCount;
|
|
}
|
|
|
|
function enforceStackConstraints(lines, stepLength, bundleCount) {
|
|
const bundleSpacing = lastBookModel?.bundleSpacing ?? BOOK_PROFILE.bundleSpacing;
|
|
const iterations = 44;
|
|
[-1, 1].forEach((side) => {
|
|
const sideLines = lines
|
|
.filter((line) => line.side === side)
|
|
.sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t);
|
|
for (let iteration = 0; iteration < iterations; iteration += 1) {
|
|
sideLines.forEach((line) => {
|
|
line.points[0].x = line.anchor.x;
|
|
line.points[0].y = line.anchor.y;
|
|
applyBendingResistance(line.points, 0.22);
|
|
enforceLineLength(line.points, line.anchor, stepLength, 3);
|
|
keepPageAboveCover(line.points, side, bundleCount);
|
|
});
|
|
|
|
for (let row = 1; row < sideLines.length; row += 1) {
|
|
const lower = sideLines[row - 1];
|
|
const upper = sideLines[row];
|
|
for (let col = 1; col < upper.points.length; col += 1) {
|
|
const normal = upwardNormalAt(lower.points, col);
|
|
const targetX = lower.points[col].x + normal.x * bundleSpacing;
|
|
const targetY = lower.points[col].y + normal.y * bundleSpacing;
|
|
upper.points[col].x = THREE.MathUtils.lerp(upper.points[col].x, targetX, 0.28);
|
|
upper.points[col].y = Math.max(upper.points[col].y, THREE.MathUtils.lerp(upper.points[col].y, targetY, 0.42));
|
|
}
|
|
upper.points[0].x = upper.anchor.x;
|
|
upper.points[0].y = upper.anchor.y;
|
|
applyBendingResistance(upper.points, 0.2);
|
|
enforceLineLength(upper.points, upper.anchor, stepLength, 3);
|
|
keepPageAboveCover(upper.points, side, bundleCount);
|
|
}
|
|
}
|
|
sideLines.forEach((line) => {
|
|
applyBendingResistance(line.points, 0.32);
|
|
enforceLineLength(line.points, line.anchor, stepLength, 10);
|
|
keepPageAboveCover(line.points, side, bundleCount);
|
|
enforceLineLength(line.points, line.anchor, stepLength, 6);
|
|
});
|
|
sideLines.forEach((line) => {
|
|
line.endpoint = line.points[line.points.length - 1];
|
|
});
|
|
});
|
|
}
|
|
|
|
function offsetPageLine(basePoints, anchor, distance) {
|
|
return basePoints.map((point, index) => {
|
|
if (index === 0) return { x: anchor.x, y: anchor.y };
|
|
const normal = upwardNormalAt(basePoints, index);
|
|
return {
|
|
x: point.x + normal.x * distance,
|
|
y: point.y + normal.y * distance
|
|
};
|
|
});
|
|
}
|
|
|
|
function upwardNormalAt(points, index) {
|
|
const previous = points[Math.max(0, index - 1)];
|
|
const next = points[Math.min(points.length - 1, index + 1)];
|
|
const dx = next.x - previous.x;
|
|
const dy = next.y - previous.y;
|
|
const length = Math.hypot(dx, dy) || 0.0001;
|
|
let nx = -dy / length;
|
|
let ny = dx / length;
|
|
if (ny < 0) {
|
|
nx = -nx;
|
|
ny = -ny;
|
|
}
|
|
return { x: nx, y: ny };
|
|
}
|
|
|
|
function coverTopYAtX(x) {
|
|
const ax = Math.abs(x);
|
|
const spineHalf = currentSpineHalf();
|
|
const hingeX = spineHalf + 0.07;
|
|
const outerX = 1.62 + 0.055;
|
|
if (ax <= spineHalf) return BOOK_PROFILE.coverThickness;
|
|
if (ax <= hingeX) {
|
|
const t = (ax - spineHalf) / (hingeX - spineHalf);
|
|
return THREE.MathUtils.lerp(BOOK_PROFILE.coverThickness, BOOK_PROFILE.raisedHingeY, t);
|
|
}
|
|
const t = THREE.MathUtils.clamp((ax - hingeX) / (outerX - hingeX), 0, 1);
|
|
return THREE.MathUtils.lerp(BOOK_PROFILE.raisedHingeY, BOOK_PROFILE.coverThickness, t);
|
|
}
|
|
|
|
function currentSpineHalf() {
|
|
return activeSpineHalf;
|
|
}
|
|
|
|
function addSimulatedStackBodies(lines, depth) {
|
|
[-1, 1].forEach((side) => {
|
|
const sideLines = lines.filter((line) => line.side === side);
|
|
if (!sideLines.length) return;
|
|
const bodyLines = sideLines.length === 1 ? createSinglePageBodyLines(sideLines[0]) : sideLines;
|
|
const stackMaterials = createStackBodyMaterials(bodyLines, side);
|
|
book.add(new THREE.Mesh(createLoftedLineBody(bodyLines, depth), stackMaterials));
|
|
});
|
|
}
|
|
|
|
function createSinglePageBodyLines(line) {
|
|
const bundleCount = Math.max(4, Math.round(pageCount / 10));
|
|
const bundleSpacing = lastBookModel?.bundleSpacing ?? BOOK_PROFILE.bundleSpacing;
|
|
const supportPoints = line.points.map((point) => ({
|
|
x: point.x,
|
|
y: Math.max(coverTopYAtX(point.x) + coverClearance(bundleCount) + BOOK_PROFILE.singlePageCoverGap, point.y - bundleSpacing)
|
|
}));
|
|
return [
|
|
{ ...line, points: supportPoints, endpoint: supportPoints[supportPoints.length - 1] },
|
|
line
|
|
];
|
|
}
|
|
|
|
function createStackBodyMaterials(lines, side) {
|
|
const baseColor = side < 0 ? '#d8c7a4' : '#e7d6b4';
|
|
const lineColor = '#9a8058';
|
|
const layerTexture = createStackLayerTexture(lines.length, baseColor, lineColor);
|
|
return [
|
|
new THREE.MeshBasicMaterial({ map: layerTexture, side: THREE.DoubleSide }),
|
|
new THREE.MeshBasicMaterial({ map: layerTexture, side: THREE.DoubleSide }),
|
|
new THREE.MeshBasicMaterial({ color: baseColor, side: THREE.DoubleSide })
|
|
];
|
|
}
|
|
|
|
function createStackLayerTexture(lineCount, baseColor, lineColor) {
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = 2048;
|
|
canvas.height = 1024;
|
|
const context = canvas.getContext('2d');
|
|
context.fillStyle = baseColor;
|
|
context.fillRect(0, 0, canvas.width, canvas.height);
|
|
context.strokeStyle = lineColor;
|
|
context.globalAlpha = 0.95;
|
|
context.lineWidth = 4.2;
|
|
context.lineCap = 'square';
|
|
for (let row = 0; row < lineCount; row += 1) {
|
|
const v = lineCount <= 1 ? 0.5 : row / (lineCount - 1);
|
|
const y = (1 - v) * canvas.height;
|
|
context.beginPath();
|
|
context.moveTo(-8, y);
|
|
context.lineTo(canvas.width + 8, y);
|
|
context.stroke();
|
|
}
|
|
return createCanvasTexture(canvas);
|
|
}
|
|
|
|
function createCanvasTexture(canvas) {
|
|
const texture = new THREE.CanvasTexture(canvas);
|
|
texture.colorSpace = THREE.SRGBColorSpace;
|
|
texture.anisotropy = Math.min(8, renderer.capabilities.getMaxAnisotropy());
|
|
texture.needsUpdate = true;
|
|
return texture;
|
|
}
|
|
|
|
function createLoftedLineBody(lines, depth) {
|
|
const positions = [];
|
|
const uvs = [];
|
|
const indices = [];
|
|
const smoothLines = lines.map((line) => line.points);
|
|
const push = (point, z, uv) => {
|
|
const index = positions.length / 3;
|
|
positions.push(point.x, point.y, z);
|
|
uvs.push(uv.u, uv.v);
|
|
return index;
|
|
};
|
|
const rowUv = (row) => (
|
|
smoothLines.length <= 1 ? 0.5 : row / (smoothLines.length - 1)
|
|
);
|
|
const colUv = (points, col) => (
|
|
points.length <= 1 ? 0.5 : col / (points.length - 1)
|
|
);
|
|
const lineUv = (row, col) => ({
|
|
u: colUv(smoothLines[row], col),
|
|
v: rowUv(row)
|
|
});
|
|
const backLineUv = (row, col) => ({
|
|
u: colUv(smoothLines[row], col),
|
|
v: rowUv(row)
|
|
});
|
|
const sideUv = (row, z) => ({
|
|
u: (z + depth * 0.5) / depth,
|
|
v: rowUv(row)
|
|
});
|
|
const front = smoothLines.map((points, row) => points.map((point, col) => push(point, depth * 0.5, lineUv(row, col))));
|
|
const back = smoothLines.map((points, row) => points.map((point, col) => push(point, -depth * 0.5, backLineUv(row, col))));
|
|
for (let row = 0; row < smoothLines.length - 1; row += 1) {
|
|
for (let col = 0; col < smoothLines[row].length - 1; col += 1) {
|
|
indices.push(front[row][col], front[row + 1][col], front[row][col + 1]);
|
|
indices.push(front[row][col + 1], front[row + 1][col], front[row + 1][col + 1]);
|
|
indices.push(back[row][col], back[row][col + 1], back[row + 1][col]);
|
|
indices.push(back[row][col + 1], back[row + 1][col + 1], back[row + 1][col]);
|
|
}
|
|
}
|
|
const sideStart = indices.length;
|
|
for (let row = 0; row < smoothLines.length - 1; row += 1) {
|
|
const last = smoothLines[row].length - 1;
|
|
const a = smoothLines[row][last];
|
|
const b = smoothLines[row + 1][last];
|
|
const frontA = push(a, depth * 0.5, sideUv(row, depth * 0.5));
|
|
const frontB = push(b, depth * 0.5, sideUv(row + 1, depth * 0.5));
|
|
const backA = push(a, -depth * 0.5, sideUv(row, -depth * 0.5));
|
|
const backB = push(b, -depth * 0.5, sideUv(row + 1, -depth * 0.5));
|
|
indices.push(frontA, frontB, backA);
|
|
indices.push(frontB, backB, backA);
|
|
}
|
|
const topStart = indices.length;
|
|
for (let col = 0; col < smoothLines[0].length - 1; col += 1) {
|
|
const topRow = smoothLines.length - 1;
|
|
indices.push(front[topRow][col], back[topRow][col], front[topRow][col + 1]);
|
|
indices.push(front[topRow][col + 1], back[topRow][col], back[topRow][col + 1]);
|
|
}
|
|
const geometry = new THREE.BufferGeometry();
|
|
geometry.setIndex(indices);
|
|
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
|
geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
|
|
geometry.clearGroups();
|
|
geometry.addGroup(0, sideStart, 0);
|
|
geometry.addGroup(sideStart, topStart - sideStart, 1);
|
|
geometry.addGroup(topStart, indices.length - topStart, 2);
|
|
geometry.computeVertexNormals();
|
|
return geometry;
|
|
}
|
|
|
|
function startPageFlip(direction) {
|
|
if (activeFlips.length || !lastBookModel || !canPageFlip(direction)) return false;
|
|
const flip = createPageFlip(direction, performance.now(), NORMAL_FLIP_DURATION);
|
|
if (!flip) return false;
|
|
|
|
activeFlips.push(flip);
|
|
updateFlipControls();
|
|
updateActiveFlips(flip.startTime);
|
|
return true;
|
|
}
|
|
|
|
function startFastPageFlip(direction) {
|
|
if (activeFlips.length || !lastBookModel || !canPageFlip(direction)) return false;
|
|
const firstFlip = createPageFlip(direction, performance.now(), FAST_FLIP_DURATION);
|
|
if (!firstFlip) return false;
|
|
|
|
const startTime = firstFlip.startTime;
|
|
const interval = FAST_FLIP_DURATION / FAST_FLIP_OVERLAP;
|
|
for (let index = 0; index < FAST_FLIP_COUNT; index += 1) {
|
|
activeFlips.push({
|
|
...firstFlip,
|
|
mesh: null,
|
|
startTime: startTime + index * interval,
|
|
pageOffset: index * 0.002,
|
|
commitBundleOnFinish: index === FAST_FLIP_COUNT - 1,
|
|
countAsPending: false
|
|
});
|
|
}
|
|
updateFlipControls();
|
|
updateActiveFlips(startTime);
|
|
return true;
|
|
}
|
|
|
|
function createPageFlip(direction, startTime, duration) {
|
|
const sourceSide = direction > 0 ? 1 : -1;
|
|
const sourceLine = topVisibleLine(sourceSide);
|
|
const destinationLine = topVisibleLine(-sourceSide);
|
|
if (!sourceLine || !destinationLine) return null;
|
|
|
|
return {
|
|
direction,
|
|
sourceLine,
|
|
destinationLine,
|
|
startTime,
|
|
duration,
|
|
pageOffset: 0,
|
|
commitBundleOnFinish: false,
|
|
countAsPending: true,
|
|
mesh: null
|
|
};
|
|
}
|
|
|
|
function canPageFlip(direction) {
|
|
if (!lastBookModel) return false;
|
|
if (direction > 0) return readingProgress < 1;
|
|
return readingProgress > 0;
|
|
}
|
|
|
|
function topVisibleLine(side) {
|
|
const sideLines = lastBookModel.lines
|
|
.filter((line) => line.side === side)
|
|
.sort((a, b) => side < 0 ? a.t - b.t : b.t - a.t);
|
|
return sideLines[sideLines.length - 1] ?? null;
|
|
}
|
|
|
|
function updateActiveFlips(now) {
|
|
if (!activeFlips.length || !lastBookModel) return;
|
|
const completed = [];
|
|
activeFlips.forEach((flip) => {
|
|
const elapsed = (now - flip.startTime) / flip.duration;
|
|
if (elapsed < 0) return;
|
|
const t = THREE.MathUtils.clamp(elapsed, 0, 1);
|
|
const surface = buildFlippingPageSurface(flip.sourceLine, flip.destinationLine, flip.direction, easeInOutCubic(t), flip.pageOffset);
|
|
setActivePageGeometry(flip, surface);
|
|
if (t >= 1) completed.push(flip);
|
|
});
|
|
completed.forEach((flip) => {
|
|
finishActiveFlip(flip);
|
|
});
|
|
}
|
|
|
|
function buildFlippingPageSurface(sourceLine, destinationLine, direction, t, pageOffset = 0) {
|
|
const widthSegments = sourceLine.points.length - 1;
|
|
const depthSegments = 18;
|
|
const zFront = lastBookModel.pageDepth * 0.5 + 0.018;
|
|
const zBack = -lastBookModel.pageDepth * 0.5 - 0.018;
|
|
if (t <= 0) return createRestingPageSurface(sourceLine.points, depthSegments, zFront, zBack);
|
|
if (t >= 1) return createRestingPageSurface(destinationLine.points, depthSegments, zFront, zBack);
|
|
|
|
const anchorT = THREE.MathUtils.lerp(sourceLine.t, destinationLine.t, t);
|
|
const anchor = spineCurvePoint(anchorT, lastBookModel.spineWidth);
|
|
const sourceSide = direction > 0 ? 1 : -1;
|
|
const startAngle = sourceSide > 0 ? 0 : Math.PI;
|
|
const baseAngle = startAngle + direction * Math.PI * t;
|
|
const lift = Math.sin(Math.PI * t);
|
|
const curlStrength = direction * 0.48 * lift;
|
|
const sourceLengths = cumulativeLineLengths(sourceLine.points);
|
|
const surface = [];
|
|
for (let widthIndex = 0; widthIndex <= widthSegments; widthIndex += 1) {
|
|
const u = widthIndex / widthSegments;
|
|
const radius = sourceLengths[widthIndex];
|
|
const row = [];
|
|
for (let depthIndex = 0; depthIndex <= depthSegments; depthIndex += 1) {
|
|
const v = depthIndex / depthSegments;
|
|
const z = THREE.MathUtils.lerp(zFront, zBack, v);
|
|
const depthWave = (v - 0.5) * 0.22 * lift * (0.15 + u * 0.85);
|
|
const curl = curlStrength * Math.sin(Math.PI * u) + direction * depthWave;
|
|
const angle = baseAngle + curl;
|
|
const stackPoint = interpolatePagePoint(sourceLine.points, destinationLine.points, widthIndex, t);
|
|
const relaxedY = THREE.MathUtils.lerp(stackPoint.y, anchor.y + Math.sin(angle) * radius, lift);
|
|
const point = {
|
|
x: anchor.x + Math.cos(angle) * radius,
|
|
y: relaxedY + pageOffset + 0.055 * lift * Math.sin(Math.PI * u),
|
|
z
|
|
};
|
|
keepFlippingSurfacePointAboveStacks(point, lift);
|
|
row.push(point);
|
|
}
|
|
surface.push(row);
|
|
}
|
|
return surface;
|
|
}
|
|
|
|
function cumulativeLineLengths(points) {
|
|
const lengths = [0];
|
|
for (let index = 1; index < points.length; index += 1) {
|
|
const previous = points[index - 1];
|
|
const current = points[index];
|
|
lengths.push(lengths[index - 1] + Math.hypot(current.x - previous.x, current.y - previous.y));
|
|
}
|
|
return lengths;
|
|
}
|
|
|
|
function createRestingPageSurface(points, depthSegments, zFront, zBack) {
|
|
return points.map((point) => {
|
|
const row = [];
|
|
for (let depthIndex = 0; depthIndex <= depthSegments; depthIndex += 1) {
|
|
row.push({
|
|
x: point.x,
|
|
y: point.y,
|
|
z: THREE.MathUtils.lerp(zFront, zBack, depthIndex / depthSegments)
|
|
});
|
|
}
|
|
return row;
|
|
});
|
|
}
|
|
|
|
function interpolatePagePoint(sourcePoints, destinationPoints, index, t) {
|
|
const source = sourcePoints[index];
|
|
const destination = destinationPoints[index];
|
|
return {
|
|
x: THREE.MathUtils.lerp(source.x, destination.x, t),
|
|
y: THREE.MathUtils.lerp(source.y, destination.y, t)
|
|
};
|
|
}
|
|
|
|
function keepFlippingSurfacePointAboveStacks(point, lift) {
|
|
const envelopeY = stackEnvelopeYAtX(point.x);
|
|
if (envelopeY === null) return;
|
|
const clearance = 0.016 + lift * 0.045;
|
|
point.y = Math.max(point.y, envelopeY + clearance);
|
|
}
|
|
|
|
function keepFlippingPageAboveStacks(points, lift) {
|
|
for (let index = 1; index < points.length; index += 1) {
|
|
const u = index / (points.length - 1);
|
|
const envelopeY = stackEnvelopeYAtX(points[index].x);
|
|
if (envelopeY === null) continue;
|
|
const clearance = 0.018 + lift * (0.05 + 0.05 * Math.sin(Math.PI * u));
|
|
points[index].y = Math.max(points[index].y, envelopeY + clearance);
|
|
}
|
|
}
|
|
|
|
function stackEnvelopeYAtX(x) {
|
|
let envelope = null;
|
|
lastBookModel.lines.forEach((line) => {
|
|
const y = lineYAtX(line.points, x);
|
|
if (y === null) return;
|
|
envelope = envelope === null ? y : Math.max(envelope, y);
|
|
});
|
|
return envelope;
|
|
}
|
|
|
|
function lineYAtX(points, x) {
|
|
let y = null;
|
|
for (let index = 0; index < points.length - 1; index += 1) {
|
|
const a = points[index];
|
|
const b = points[index + 1];
|
|
const minX = Math.min(a.x, b.x) - 0.00001;
|
|
const maxX = Math.max(a.x, b.x) + 0.00001;
|
|
if (x < minX || x > maxX) continue;
|
|
const span = b.x - a.x;
|
|
const segmentY = Math.abs(span) < 0.00001
|
|
? Math.max(a.y, b.y)
|
|
: THREE.MathUtils.lerp(a.y, b.y, (x - a.x) / span);
|
|
y = y === null ? segmentY : Math.max(y, segmentY);
|
|
}
|
|
return y;
|
|
}
|
|
|
|
function setActivePageGeometry(flip, surface) {
|
|
const geometry = createFlippingPageGeometry(surface);
|
|
if (!flip.mesh) {
|
|
flip.mesh = new THREE.Mesh(geometry, materials.flippingPage);
|
|
book.add(flip.mesh);
|
|
return;
|
|
}
|
|
flip.mesh.geometry.dispose();
|
|
flip.mesh.geometry = geometry;
|
|
}
|
|
|
|
function createFlippingPageGeometry(surface) {
|
|
const positions = [];
|
|
const indices = [];
|
|
const topGrid = [];
|
|
const bottomGrid = [];
|
|
const pageThickness = 0.006;
|
|
const widthSegments = surface.length - 1;
|
|
const depthSegments = surface[0].length - 1;
|
|
const push = (point, yOffset) => {
|
|
const index = positions.length / 3;
|
|
positions.push(point.x, point.y + yOffset, point.z);
|
|
return index;
|
|
};
|
|
|
|
surface.forEach((rowPoints) => {
|
|
const topRow = [];
|
|
const bottomRow = [];
|
|
rowPoints.forEach((point) => {
|
|
topRow.push(push(point, pageThickness));
|
|
bottomRow.push(push(point, 0));
|
|
});
|
|
topGrid.push(topRow);
|
|
bottomGrid.push(bottomRow);
|
|
});
|
|
for (let index = 0; index < widthSegments; index += 1) {
|
|
for (let zIndex = 0; zIndex < depthSegments; zIndex += 1) {
|
|
const a = topGrid[index][zIndex];
|
|
const b = topGrid[index + 1][zIndex];
|
|
const c = topGrid[index][zIndex + 1];
|
|
const d = topGrid[index + 1][zIndex + 1];
|
|
const bottomA = bottomGrid[index][zIndex];
|
|
const bottomB = bottomGrid[index + 1][zIndex];
|
|
const bottomC = bottomGrid[index][zIndex + 1];
|
|
const bottomD = bottomGrid[index + 1][zIndex + 1];
|
|
indices.push(a, c, b);
|
|
indices.push(b, c, d);
|
|
indices.push(bottomA, bottomB, bottomC);
|
|
indices.push(bottomB, bottomD, bottomC);
|
|
}
|
|
}
|
|
for (let index = 0; index < widthSegments; index += 1) {
|
|
addWall(topGrid[index][0], topGrid[index + 1][0], bottomGrid[index][0], bottomGrid[index + 1][0]);
|
|
addWall(topGrid[index][depthSegments], topGrid[index + 1][depthSegments], bottomGrid[index][depthSegments], bottomGrid[index + 1][depthSegments]);
|
|
}
|
|
for (let zIndex = 0; zIndex < depthSegments; zIndex += 1) {
|
|
addWall(topGrid[0][zIndex], topGrid[0][zIndex + 1], bottomGrid[0][zIndex], bottomGrid[0][zIndex + 1]);
|
|
addWall(topGrid[widthSegments][zIndex], topGrid[widthSegments][zIndex + 1], bottomGrid[widthSegments][zIndex], bottomGrid[widthSegments][zIndex + 1]);
|
|
}
|
|
|
|
const geometry = new THREE.BufferGeometry();
|
|
geometry.setIndex(indices);
|
|
geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
|
|
geometry.computeVertexNormals();
|
|
return geometry;
|
|
|
|
function addWall(topA, topB, bottomA, bottomB) {
|
|
indices.push(topA, bottomA, topB);
|
|
indices.push(topB, bottomA, bottomB);
|
|
}
|
|
}
|
|
|
|
function finishActiveFlip(flip) {
|
|
removeFlipMesh(flip);
|
|
activeFlips = activeFlips.filter((active) => active !== flip);
|
|
if (flip.commitBundleOnFinish) {
|
|
shiftReadingProgressByBundle(flip.direction);
|
|
return;
|
|
}
|
|
if (!flip.countAsPending) {
|
|
updateFlipControls();
|
|
return;
|
|
}
|
|
|
|
pendingPageFlips += flip.direction;
|
|
if (Math.abs(pendingPageFlips) >= 10) {
|
|
const commitDirection = Math.sign(pendingPageFlips);
|
|
pendingPageFlips -= commitDirection * 10;
|
|
shiftReadingProgressByBundle(commitDirection);
|
|
return;
|
|
}
|
|
updateFlipControls();
|
|
}
|
|
|
|
function shiftReadingProgressByBundle(direction) {
|
|
const step = 1 / (lastBookModel.bundleCount - 1);
|
|
setReadingProgress(readingProgress + direction * step);
|
|
}
|
|
|
|
function clearActiveFlip() {
|
|
activeFlips.forEach(removeFlipMesh);
|
|
activeFlips = [];
|
|
}
|
|
|
|
function removeFlipMesh(flip) {
|
|
if (!flip.mesh) return;
|
|
book.remove(flip.mesh);
|
|
flip.mesh.geometry.dispose();
|
|
flip.mesh = null;
|
|
}
|
|
|
|
function updateFlipControls() {
|
|
const busy = activeFlips.length > 0;
|
|
fastBackwardButton.disabled = busy || !canPageFlip(-1);
|
|
flipBackwardButton.disabled = busy || !canPageFlip(-1);
|
|
flipForwardButton.disabled = busy || !canPageFlip(1);
|
|
fastForwardButton.disabled = busy || !canPageFlip(1);
|
|
flipCountValue.textContent = `${Math.abs(pendingPageFlips)} / 10`;
|
|
}
|
|
|
|
function easeInOutCubic(t) {
|
|
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) * 0.5;
|
|
}
|
|
|
|
function resize() {
|
|
const width = window.innerWidth;
|
|
const height = window.innerHeight;
|
|
renderer.setSize(width, height, false);
|
|
camera.aspect = width / height;
|
|
camera.updateProjectionMatrix();
|
|
}
|
|
|
|
function animate() {
|
|
requestAnimationFrame(animate);
|
|
if (urlParams.get('animate') === '1') {
|
|
const t = performance.now() * 0.00035;
|
|
setReadingProgress(0.5 + Math.sin(t) * 0.48);
|
|
}
|
|
updateActiveFlips(performance.now());
|
|
controls.update();
|
|
renderer.render(scene, camera);
|
|
}
|