3.4 KiB
3.4 KiB
Project Implementation Plan
Phase 1: Project Setup and Basic Structure
- Define project goals and specifications
- Set up project structure
- Create core directories (src, data, tests)
- Initialize Node.js/npm project
- Set up TypeScript configuration
- Configure ESLint and Prettier for code quality
- Choose and set up testing framework
- Create basic documentation structure
Phase 2: World Model Implementation
- Define YAML schema for world elements
- Room schema (description, exits, objects, characters)
- Object schema (description, properties, allowed actions)
- NPC schema (description, dialogue, behavior)
- Action schema (conditions, effects)
- Implement YAML parser and validator
- Create the world model core
- Game state management
- Room navigation
- Object interaction
- NPC interaction
- Action processing logic
- Create a simple test world in YAML format
- Implement unit tests for world model
Phase 3: LLM Integration
- Research and select appropriate OpenRouter model
- Implement OpenRouter API client
- Configuration and authentication
- API request/response handling
- Rate limiting and error handling
- Design LLM prompting strategy
- System prompts for action translation
- System prompts for narrative generation
- Context management for conversation history
- Create adapter between LLM and world model
- Define the interface for action translation
- Define the interface for narrative generation
Phase 4: Game Engine Core
- Implement the game loop
- Input handling
- Action processing via LLM
- World model updating
- Response generation via LLM
- Output formatting
- Implement saving/loading game state
- Add game configuration options
- Implement logging for debugging
Phase 5: User Interface
- Create a command-line interface
- Input handling
- Text output formatting
- Command history
- Implement a simple web interface
- Basic HTML/CSS structure
- JavaScript for interaction
- Responsive design
- Text processing utilities
- Implement smartypants.js for typographical improvements
- Add hyphenation support
Phase 6: Advanced Features
- Implement integration layer for Z-machine
- Research Z-machine libraries
- Create adapter for Z-machine to world model interface
- Test with classic Infocom games
- Add advanced LLM features
- Character styles and narrative tones
- Memory and reference to past events
- Player character personality modeling
- Create plugin system for extending world model capabilities
Phase 7: Testing and Refinement
- Comprehensive testing
- Unit tests for core components
- Integration tests for LLM integration
- End-to-end game flow tests
- User testing and feedback
- Performance optimization
- Minimize LLM token usage
- Optimize world model for larger games
- Refine prompting strategies based on testing
Phase 8: Documentation and Release
- Complete user documentation
- Installation guide
- World creation guide
- Configuration reference
- Complete developer documentation
- Architecture overview
- API reference
- Extension guide
- Create example worlds and games
- Prepare for initial release