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ai.interactive.fiction/public/music/README.md
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Music

Story music paths resolve relative to this directory.

Block music markup:

#music[track-name.ogg](crossfade, loop, lead=4)

Supported modes:

  • queue: start the new track after the current track ends.
  • crossfade: fade from the current track into the new track.
  • cut: stop the current track and start the new track immediately.

Supported playback flags:

  • loop: repeat the track.
  • once: play the track one time.
  • lead=<seconds>: for block music, let the music play alone for this many seconds before the next text/TTS paragraph starts.

Music volume is controlled by master volume and music volume in the options menu. While TTS is playing, music is ducked to 70% of its configured volume and restored when TTS playback is idle.

Browsers require a user interaction before audio can play, so music should begin after new game or load, not during passive page load.

Document third-party source and license information here or next to the file.