c7364b0497
Profiling the per-paragraph playback stutter showed the JS heap sawtoothing (37<->71MB) with 0.4-2.2s long tasks once per block — GC pauses from large (24-48MB) per-block canvas/ImageBitmap allocations, not pagination (buildPages was ~29ms). These pauses freeze the flip/reveal animation, which is also why the title flip looked un-animated. - The reveal "base" layer is the plain paper background, identical for every page of a side. The worker now sends its bitmap once per side+size; the renderer caches the canvas and reuses it for all reveals, removing a large per-block bitmap+canvas allocation. - WEBGL_BOOK_PREFETCH_LOOKAHEAD 2 -> 1 so only the next block's page render is prepared, instead of letting multiple large rasterizations overlap. Verified live: per-paragraph long tasks roughly halved (10 -> 5 over the same window) and worst case 2159ms -> 1431ms. Residual ~1.4s stall remains from the per-block page bitmap + prepared- page snapshot clone + texture upload; further reduction needs reworking those to reuse buffers. Suite 181. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>