Files
ai.interactive.fiction/dist/server-ink.js
T

293 lines
12 KiB
JavaScript

"use strict";
/**
* Ink Engine Server
*
* Serves the shared client UI and runs a compiled Ink JSON story through the
* unified TurnResult socket protocol.
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.io = exports.server = exports.app = void 0;
exports.startServer = startServer;
const path_1 = __importDefault(require("path"));
const http_1 = __importDefault(require("http"));
const express_1 = __importDefault(require("express"));
const socket_io_1 = require("socket.io");
const dotenv = __importStar(require("dotenv"));
const fs_1 = require("fs");
const ink_engine_1 = require("./engine/ink-engine");
const game_config_1 = require("./config/game-config");
dotenv.config();
const app = (0, express_1.default)();
exports.app = app;
const server = http_1.default.createServer(app);
exports.server = server;
const io = new socket_io_1.Server(server);
exports.io = io;
const DEFAULT_PORT = 3003;
const PORT = process.env.PORT ? parseInt(process.env.PORT, 10) : DEFAULT_PORT;
const PORT_RANGE = 300;
const engineConfig = (0, game_config_1.loadGameConfig)(process.env.INK_CONFIG_FILE || './config/engines/ink.json', 'ink');
app.use(express_1.default.static(path_1.default.join(__dirname, '../public'), {
etag: false,
lastModified: false,
setHeaders: (res) => {
res.setHeader('Cache-Control', 'no-store, no-cache, must-revalidate, proxy-revalidate');
res.setHeader('Pragma', 'no-cache');
res.setHeader('Expires', '0');
},
}));
app.get('/api/game-config', (_req, res) => {
res.json((0, game_config_1.clientGameConfig)(engineConfig));
});
const sessions = new Map();
const saveSlots = new Map();
function normalizeSaveSlot(slot) {
const n = Number(slot);
return Number.isInteger(n) && n > 0 ? n : 1;
}
function getStoryPath() {
return (0, game_config_1.projectPath)(process.env.INK_STORY_FILE ||
engineConfig.paths.inkCompiled ||
engineConfig.paths.mainGameFile);
}
function getSourcePath() {
return (0, game_config_1.projectPath)(process.env.INK_SOURCE_FILE || engineConfig.paths.inkSource || '');
}
function compileConfiguredStory() {
const sourcePath = getSourcePath();
const outputPath = getStoryPath();
const result = (0, ink_engine_1.compileInkSource)(sourcePath, outputPath);
console.log(`[ink] Compiled ${result.sourcePath} -> ${result.outputPath}` +
(result.warningCount > 0 ? ` (${result.warningCount} warnings)` : ''));
}
function getSlots(socketId) {
let slots = saveSlots.get(socketId);
if (!slots) {
slots = new Map();
saveSlots.set(socketId, slots);
}
return slots;
}
function getOrCreateEngine(socketId) {
let engine = sessions.get(socketId);
if (!engine) {
engine = new ink_engine_1.InkEngine(getStoryPath());
sessions.set(socketId, engine);
}
return engine;
}
async function handleGameApi(socket, method, args) {
const slots = getSlots(socket.id);
switch (method) {
case 'newGame':
case 'newGame()': {
const engine = new ink_engine_1.InkEngine(getStoryPath());
sessions.set(socket.id, engine);
socket.emit('narrativeResponse', engine.newGame());
return { success: true, result: true, running: true, canLoad: slots.size > 0 };
}
case 'chooseChoice':
case 'chooseChoice()': {
const engine = sessions.get(socket.id);
if (!engine?.isRunning()) {
return { success: false, error: 'game_not_running', result: false };
}
const choiceIndex = Number(args[0]);
if (!Number.isInteger(choiceIndex)) {
return { success: false, error: 'invalid_choice', result: false };
}
socket.emit('narrativeResponse', engine.chooseChoice(choiceIndex));
return { success: true, result: true };
}
case 'loadGame':
case 'loadGame()': {
const slot = normalizeSaveSlot(args[0]);
const browserSave = typeof args[1] === 'string' ? args[1] : null;
if (!browserSave && !slots.has(slot)) {
return { success: false, error: 'missing_save', result: false };
}
const engine = getOrCreateEngine(socket.id);
socket.emit('narrativeResponse', engine.loadGame(browserSave || slots.get(slot)));
socket.emit('gameLoaded', { slot });
return { success: true, result: true, running: true, slot };
}
case 'resumeGame':
case 'resumeGame()': {
const browserSave = typeof args[0] === 'string' ? args[0] : null;
if (!browserSave) {
return { success: false, error: 'missing_state', result: false };
}
const engine = new ink_engine_1.InkEngine(getStoryPath());
engine.resumeGame(browserSave);
sessions.set(socket.id, engine);
return { success: true, result: true, running: engine.isRunning() };
}
case 'exportGameState':
case 'exportGameState()': {
const engine = sessions.get(socket.id);
if (!engine?.isRunning()) {
return { success: false, error: 'game_not_running', result: false };
}
return { success: true, result: true, savedState: engine.saveGame() };
}
case 'saveGame':
case 'saveGame()': {
const engine = sessions.get(socket.id);
if (!engine?.isRunning()) {
return { success: false, error: 'game_not_running', result: false };
}
const slot = normalizeSaveSlot(args[0]);
const savedState = engine.saveGame();
slots.set(slot, savedState);
socket.emit('gameSaved', { slot });
return { success: true, result: true, slot, savedState };
}
case 'hasSaveGame':
case 'hasSaveGame()': {
const slot = normalizeSaveSlot(args[0]);
return { success: true, result: slots.has(slot), slot };
}
case 'getSaveGames':
case 'getSaveGames()':
return { success: true, result: Array.from(slots.keys()).sort((a, b) => a - b) };
case 'isGameRunning':
case 'isGameRunning()':
return { success: true, result: sessions.get(socket.id)?.isRunning() ?? false };
default:
return { success: false, error: `unknown_method:${method}` };
}
}
io.on('connection', (socket) => {
console.log(`[ink] Client connected: ${socket.id}`);
socket.emit('gameConfig', (0, game_config_1.clientGameConfig)(engineConfig));
socket.on('gameApi', async (request, respond) => {
try {
const result = await handleGameApi(socket, String(request?.method ?? ''), Array.isArray(request?.args) ? request.args : []);
if (typeof respond === 'function')
respond(result);
}
catch (error) {
console.error('[ink] gameApi error:', error);
if (typeof respond === 'function') {
respond({
success: false,
error: error instanceof Error ? error.message : String(error),
});
}
}
});
socket.on('disconnect', () => {
console.log(`[ink] Client disconnected: ${socket.id}`);
sessions.delete(socket.id);
saveSlots.delete(socket.id);
});
});
function ensureDirectories() {
const dirs = [
path_1.default.join(__dirname, '../public'),
path_1.default.join(__dirname, '../public/js'),
path_1.default.join(__dirname, '../public/css'),
path_1.default.join(__dirname, '../public/images'),
path_1.default.join(__dirname, '../public/music'),
path_1.default.join(__dirname, '../public/sounds'),
path_1.default.join(__dirname, '../public/fonts'),
];
for (const dir of dirs) {
if (!(0, fs_1.existsSync)(dir))
(0, fs_1.mkdirSync)(dir, { recursive: true });
}
(0, game_config_1.ensureConfiguredAssetDirectories)(engineConfig);
}
function ensureKokoroJs() {
const source = path_1.default.join(__dirname, '../node_modules/kokoro-js/dist/index.js');
const destination = path_1.default.join(__dirname, '../public/js/kokoro-js.js');
if ((0, fs_1.existsSync)(source) && !(0, fs_1.existsSync)(destination)) {
(0, fs_1.copyFileSync)(source, destination);
}
}
async function startServer(initialPort, range) {
ensureDirectories();
try {
ensureKokoroJs();
}
catch { /* optional */ }
compileConfiguredStory();
if (!(0, fs_1.existsSync)(getStoryPath())) {
console.error(`[ink] Story file missing: ${getStoryPath()}`);
console.error('[ink] Set INK_SOURCE_FILE or configure paths.inkSource in config/engines/ink.json.');
}
let port = initialPort;
while (port < initialPort + range) {
try {
await new Promise((resolve, reject) => {
server.removeAllListeners('error');
server.removeAllListeners('listening');
server.once('listening', () => {
console.log(`[ink] Ink server running on http://localhost:${port}`);
resolve();
});
server.once('error', (error) => {
if (error.code === 'EADDRINUSE' || error.code === 'EACCES') {
console.log(`Port ${port} unavailable (${error.code}), trying ${port + 1}...`);
server.close();
port++;
reject();
}
else {
reject(error);
}
});
server.listen(port);
});
return;
}
catch {
if (port >= initialPort + range - 1) {
throw new Error(`Failed to start server on ports ${initialPort} to ${initialPort + range - 1}`);
}
}
}
}
if (require.main === module) {
startServer(PORT, PORT_RANGE).catch((error) => {
console.error('[ink] Failed to start:', error);
process.exit(1);
});
}
//# sourceMappingURL=server-ink.js.map