Files
ai.interactive.fiction/dist/cli/game-runner.d.ts
T
2025-04-01 08:37:41 +02:00

65 lines
1.5 KiB
TypeScript

/**
* Command-line interface for running the interactive fiction game
*/
export declare class GameRunner {
private engine;
private llmProvider;
private rl;
private gameContext;
private gameHistory;
private suggestedCommands;
constructor();
/**
* Initialize the game
*/
initialize(worldPath: string): Promise<void>;
/**
* Start the game in CLI mode
*/
start(): Promise<void>;
/**
* The main game loop for CLI mode
*/
private gameLoop;
/**
* Process a player command and return the narrative response
* Used by both CLI and web interfaces
*/
processCommand(input: string): Promise<string>;
/**
* End the game
*/
end(): void;
/**
* Update the game context with new narrative
*/
private updateGameContext;
/**
* Get the current game state
* Used by web interface
*/
getGameState(): {
world: import("../interfaces/world-model").WorldModel;
currentRoomId: string;
inventory: string[];
visitedRooms: string[];
flags: Record<string, boolean>;
counters: Record<string, number>;
};
/**
* Get the current room description
* Used by web interface
*/
getCurrentRoomDescription(): string;
/**
* Get suggested actions for the current game state
* Used by web interface
*/
getSuggestions(): string[];
/**
* Load a saved game state
* Used by web interface
*/
loadGameState(savedState: any): void;
}